Did we already forget about Battletoads?
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I beat Battletoads a ton when I was a kid, we never beat the Turtles game.
I beat both back in the day. I definitely feel like battletoads was the more difficult of the two.
Tbf, tons of nes and snes/Sega games were crazy hard. It hid how short they were. Like, Altered Beast is a game that no one ever beat on the Sega without using like a game genie. The entire game is only like 15 or 20 minutes long, though. Tmnt and battle battletoads were just super popular games you couldn't beat.
Sorry about the PTSD, but....
I watch a streamer who mastered speed running dozens of NES games. He says Battletoads was the hardest game to learn. Just getting through the game, not even pushing for a fast time, was extremely challenging. Much harder than TMNT 1 or Ninja Gaiden.
I have never met anyone that could beat this level. It’s like it was made to sell the Game Genie.
You have to memorize the level and jump a bit before that one tricky one comes on screen.
Lion King on SEGA Genesis?
Takeshi's Challenge?
Dragon's Lair?
Ninja Gaiden?
Marble Madness?
Battletoads?
Fuckin battletoads. WAY harder than turtles.
IMHO Elden Ring isn't the most difficult fromsoft game.
That honor goes to Sekiro.
Elden Ring may in fact be the easiest From game tbh.
You might be inclined to say that if you don't really know much of the games From has made.
The Adventures of Cookie and Cream on PS2 was a very easy game by comparison.
I 100% agree. Sekiro is my favorite of them all.
the chief irony of this game is turtles are supposed to be good at swimming underwater.
Well. But the way the TMNT's legs poke out their shells before they get mutated heavily implies they're actually Teenage Mutant Ninja Tortoises. I think the mistake comes from that their crew was named by a rat who only ever read about ninjutsu. What the fuck does master splinter know about identifying the difference between a turtle and a tortoise?
This was certainly the hardest part of the game due to the controls, but it still pales in comparison to actually difficult games of the era that were designed to take quarters first, provide gameplay later
Oh yeah, for sure. Ghosts'n Goblins comes to mind.
Ghosts n Goblins say what?
Right? The studio behind it openly admitted that Ghost and Goblins was made to be a quarter eater at arkades.. it was built to be unbeatable
Original ASCII Dwarf Fortress
With that said I still prefer it to TMNT.
Forgot battletoads exists I guess
I forget which platform it was, but one version of that TMNT game was literally impossible because someone fucked up the distance of a jump in one of the sewer levels, making it an impossible jump to make.
I had it on PC as a kid and it was hard enough just reading the codes out of the booklet using that piece of red cellophane to get the fucker to start up lol
Are you thinking of that one small gap where you have to just walk over it without jumping, and trying to jump makes you fall?
The hardest game is probably just a random game that no one knows about
I would like to submit this game as the hardest one
I've started to hate the term "Hardest".
Give me two months in Unity, and I can make a game that's "harder" than every game on any one of these lists. It would also be unplayable trash, that would prompt hundreds of "How the fuck are you supposed to XXX" responses due to obscurity. Part of what makes those listed games enjoyable is having a decent difficulty curve, compelling progression of skill demonstration, and a good feeling of reward. They're getting difficulty right.
Battletoads would like a word
Elden Ring felt pretty easy. The first 10 hours were brutal, but once I adjusted, it was pretty easy.
Battletoads
literally impossible to beat (in 2-player mode)
not the herpetology-themed NES game in the meme
Duck Hunt anyone ?. I think I got to middle 20s level. I hate that dog for mocking me on my last level before dying. I almost wish there was a game where I could shoot that dog instead of the ducks.
Idk if I'm finally getting old or the real nerds are hiding. Nobody in here knows about Nethack? At least someone said Dwarf Fortress.
Imagine souls games giving you only three lives before sending you back to the very beginning of the game.
Some of those old games from the NES or even into the SNES era were just outright impossible. IIRC there was a Dennis The Menace game didn't have the final boss ready for the publishing deadline so they just put an impossible jump just before it so players couldn't get that far.
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Ghosts n' Goblins
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Milon's Secret Castle
I'm sure I could think of more if I tried, but my PTSD has repressed the memories...
Elden Ring isn't even the most difficult soulsborne game, by a longshot
Amateurs indeed. How the hell are you supposed to finish the game when you lost nearly all you lives in the underwater dam level???