[-] Katana314@lemmy.world -2 points 1 day ago

Apple Watch’s calculator app has a convenient tip calculator on it-

Oh. Oh, it’s a joke about not wanting to pay large tips. Hah.

[-] Katana314@lemmy.world -3 points 1 day ago

Can anyone here name many P2W games? The closest I can think of is hero-based games like R6Siege, where it’s relatively cheap to get the new, generally-balanced characters, but most monetization is in skins.

[-] Katana314@lemmy.world 1 points 2 days ago

They don't still hold sway now?

In a sane world, between a boring white guy with mild accusations of not doing enough to stop a war, and a snake oil salesman promising to rip down transgender protections and murder his opponents, there should be absolutely no chance of the latter winning a single state. Half of America is still wrapped up in his damn cult.

[-] Katana314@lemmy.world 5 points 2 days ago

If you want to support that, a good first step would be to improve TFM, because much of it is far too dense to actually read. Technical writing, knowing how to summarize things through human knowledge,, is a critical skill for tech businesses, and most open-source programmers lack it.

[-] Katana314@lemmy.world 14 points 2 days ago

There’s a very common pattern of “I’m going to focus more on my own life” you get from creators as they realize this.

The financial equation of having talent and using it for free stuff for people on the internet is not a stable one. Even when you decide your reward is attention, the mental toll ends up outweighing that meager reward.

[-] Katana314@lemmy.world 5 points 2 days ago

And here I thought impeachment was the initial breach in the dam. All this guy's political career, people have been assuring me "This is it, he's toast."

[-] Katana314@lemmy.world 6 points 3 days ago

sorry that was me, I needed to plug in my vacuum and forgot to plug the city back in afterward

[-] Katana314@lemmy.world 4 points 4 days ago

Call of Duty is a popular style of game but never comes down in price. It seems worthwhile to have a F2P knockoff.

Funny enough, Ubi even did it once before - Far Cry 3’s MP wasn’t fantastic but it was a decent imitation.

[-] Katana314@lemmy.world 6 points 4 days ago

A Raven, also known as a Giga-Crow, landed outside my fence the other day, and I felt blessed.

[-] Katana314@lemmy.world 2 points 4 days ago

The kicker is, for years and years down the line, all of your tech questions will be written to Google as "How do I xxxx in ".

Many, but not all, of those problems are resolved by searching "in Linux", but others you'd have to search for "in ". Windows is just Windows.

[-] Katana314@lemmy.world -2 points 4 days ago

I hope people realize that that Witcher quote "If I’m to choose between one evil and another… I’d rather not choose at all." was explicitly written to be wrong, and only served as a "Before" of a maturing character arc.

[-] Katana314@lemmy.world 1 points 5 days ago

I would agree, but XIV (the MMO) moved so far off the norm that I don't really count it with the others. It managed to handle things pretty well, and was stomachable even if the combat mechanics aren't often what draw people in.

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It's Not About The Nail (www.youtube.com)
submitted 2 months ago by Katana314@lemmy.world to c/videos@lemmy.world
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submitted 4 months ago by Katana314@lemmy.world to c/games@lemmy.world

Sales follow the tradition of supply and demand. Products come out at their highest price because of expectations and hype. Then, as interest wanes, the publisher continues to make some sales by reducing price to tempt the less interested parties.

But this isn't the formula for all games. While we might agree that games from 2000 or even 2010 are "showing their age", at this point 5 to 8-year-old games are less and less likely to be seen as 'too old' by comparison to hot releases. Some publishers have picked up on that theme, and doubled down on the commitment to the idea that their games have high longevity and appeal; making the most of their capitalistic venture for better or worse.

I recently was reminded of an indie game I had put on my wishlist several years back, but never ended up buying because it simply had never gone on sale - but looking at it now, not only did it maintain extremely positive user reviews, I also saw that its lowest all-time price was barely a few dollars off of its original price.

In the AAA space, the easiest place to see this happening is with Nintendo. Anyone hoping to buy an old Legend of Zelda game for cheap will often be disappointed - the company is so insistent on its quality, they pretty much never give price reductions. And, with some occasional exceptions, their claims tend to be proven right.

In the indie space, the most prominent example of this practice is Factorio, a popular factory-building game that has continued receiving updates, and has even had its base price increased from its original (complete with a warning announcement, encouraging people to purchase at its lower price while it's still available).

Developers deserve to make a buck, and personally I can't say I've ever seen this practice negatively. Continuing to charge $25 for a good game, years after it came out, speaks to confidence in a product (even if most of us are annoyed at AAA games now costing $70). I sort of came to this realization from doing some accounting to find that I'd likely spent over $100 a year on game "bundles" that usually contain trashy games I'm liable to spend less than a few hours in.

For those without any discussion comments, what games on Steam or elsewhere have you enjoyed that you've never seen get the free advertising of a "40% off sale"?

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submitted 4 months ago by Katana314@lemmy.world to c/games@lemmy.world

We get a lot of sequels in the gaming world, and a common criticism is when a series isn't really innovating enough. We're given an open world game that takes 40 hours, with DLC stretching it out 20 more, and see a sequel releasing that cut out it's late 30 hours because players were already getting bored.

Meanwhile, there's some other types of games where any addition in the form of "It's just more levels in the series" is perfectly satisfying. Often, this is a hard measure to replicate since these types of series often demand the creators are very inventive and detailed with their content - this likely wouldn't be a matter of rearranging tiles in a level editor to present a very slightly different situation.

What I've often seen is that such games will add incredibly small, insignificant "New Gameplay Features" just so they have something to put on the back of the box, but that tend to be easily forgotten in standard play (yet, the game as a whole still ends up being fun).

The specific series that come to mind for me with "Level-driven games" are:

Hitman - the way the levels are made naturally necessitates some creativity both from the level makers to come up with unique foibles and weaknesses to each target, and from the players to discover both the intended and unintended methods of elimination.
Ace Attorney - While they series has come up with various magical/unusual methods for pointing out contradictions in court, the appeal is still in the mysteries themselves, and it's never needed much beyond the basic gameplay, and the incredibly detailed and well-animated characters to hook people in.
Half-Life - For its time, anyway. While its Episodes certainly made efforts to present new features, quite often the star of Half-Life games isn't really in any core features or gameplay mechanics, but in the inventive designs of its levels, tied in with a penchant for environmental storytelling; making you feel the world was more than an arrangement of blocks and paths. For a long time, the wait for Valve-made episodes was alleviated with modder-made levels hoping to approach the inventive qualities of the original games.
Yakuza - While the series has undergone a major overhaul moving to JRPG combat mode, for 6+ games it satisfied a simple formula: Dramatic stories driven by cutscenes, as well as a huge variety of mini quests, of boundless variety and very low logic. For many of their games, they weren't doing a whole lot to re-contextualize their core gameplay, being fisticuffs combat, and it still worked out well (plus, they're continuing to go that route for games like Kiryu's last game)

To open up discussion, and put the question as simply as I can: Which games do you follow, that you wish could be eternally supported by their devs, by simply continuing to release new "level packs" or their functional equivalent, with no need to revamp gameplay formulas?

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submitted 5 months ago by Katana314@lemmy.world to c/boston@lemmy.world
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submitted 9 months ago by Katana314@lemmy.world to c/fuckcars@lemmy.world

Short segment on the subject, but he was aware of the issue long before many other channels. (If timestamp code does not work, go to 11:00)

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This should apply to internet purchases as well as retail, up to a $2,500 limit on a single item.

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submitted 10 months ago by Katana314@lemmy.world to c/gamedeals@lemmy.world
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submitted 11 months ago by Katana314@lemmy.world to c/gamedeals@lemmy.world
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submitted 11 months ago by Katana314@lemmy.world to c/memes@lemmy.ml

I have traditionally used GFYCat for a few things, but their uptime has been questionable lately; on last use, clips that I uploaded stayed in the "Encoding" phase indefinitely, and were discarded when I came back. Searching for "video hosting site" tends to produce ads for many business-focused cases, not necessarily made for embedding into a site like Lemmy.

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cross-posted from: https://lemmy.world/post/73425

Boston has always been a confusing city for transit. Recently, in an effort to improve the Somerville region of the city, the construction group extending the green line completed work on a walking and biking path that follows the green line's tracks, connecting the Magoun Square area, through to the new stations at Gilman Square, East Somerville, and Lechmere.

The most significant part of the new extension is that it takes pedestrians and cyclists past two major obstacles of the area; the MacGrath Highway, a four-lane road with high-speed traffic, scant crossings, and a history of cyclist deaths, and the "Inner Belt" area, a network of blocked-off rail tracks for the railways coming from North Station.

The community path's new end destination at Lechmere takes pathgoers through Cambridge Crossing, a rising center that runs many outdoor events, through to connections that take people across the Charles River Dam into downtown, or through North Point Park and the pedestrian North Bank Bridge to reach Charlestown and the Navy Shipyard.

2

Boston has always been a confusing city for transit. Recently, in an effort to improve the Somerville region of the city, the construction group extending the green line completed work on a walking and biking path that follows the green line's tracks, connecting the Magoun Square area, through to the new stations at Gilman Square, East Somerville, and Lechmere.

The most significant part of the new extension is that it takes pedestrians and cyclists past two major obstacles of the area; the MacGrath Highway, a four-lane road with high-speed traffic, scant crossings, and a history of cyclist deaths, and the "Inner Belt" area, a network of blocked-off rail tracks for the railways coming from North Station.

The community path's new end destination at Lechmere takes pathgoers through Cambridge Crossing, a rising center that runs many outdoor events, through to connections that take people across the Charles River Dam into downtown, or through North Point Park and the pedestrian North Bank Bridge to reach Charlestown and the Navy Shipyard.

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Katana314

joined 11 months ago