So annoying when you run into an interesting project and you realise that the only documentation is a link to Discord.
fouc
Great and fun co-op, but it's long term investment.
It's relatively a lot, maybe midpoint wasn't entirely accurate, but I'd say 25ish at a casual pace. As I said I was just about to give up myself but I was pleasantly surprised in the end. Fantastic game.
I felt RDR2 had extremely slow start, but after the midpoint the game opened up and it evolved into an excellent experience. Well-written, well-acted. Glad I kept going even though I had the same initial reaction.
With recent drivers and recent enough DEs it is usable to a certain extent. There are some known issues document in the release notes of each version. Here's for 535. TL; DR the major blockers are: (1) Variable Refresh Rate doesn't work for some cards; (2) GAMMA_LUT is not implemented (no night light) and (3) Nested X11 clients have synchronisation issues that might result in some flickering or dupicate frames, it's more noticeable on things that refresh slowly, although much better recently. Also (4) NvFBC capture doesn't work with nested X11 clients which might or might not be important for some people.
I'm using it with Plasma; it's OK, no major concerns but my setup is pretty basic.
Even at 25% Reddit will still have some 2B accounts left. They'll be fine.
Probably a good incentive to sell Game Passes, at £8/mo you can play for 7 months before you reach retail price.
Surprisingly good! Didn't expect the story to unfold that way from what's essentially a puzzle game
Finally! I've been resisting buying the EA for too long. I'll be happy even if it's just DOS in a Forgotten Realms setting.
Can't really talk about AMD but NVIDIA are at a position to drop every other model except for the x90 without major repercussions. Hell they can even go full enterprise selling these A1000 at a ridiculous profit margin. For NVIDIA at this point the gaming GPU market is just a "good to have". Artificial segmentation in VRAM aside the chips are just too good to service the consumer market so they might as well sell them for silly money. They don't particularly care about selling the gaming GPUs because they aren't losing anything not doing so
Apple will add support for JXL natively on the new macOS/iOS. Adobe suite added support recently. And yet Chrome decided to kill JXL before there was even a chance of gaining enough traction. This effectively kills any chance of widespread adoption of the format, which is a shame because it looks like it has a decent featureset. I really like that you can reencode the same picture with effectively no quality loss.
KeePassXC synced across my devices with syncthing