this post was submitted on 12 Jan 2025
387 points (96.2% liked)

Games

33711 readers
975 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 2 years ago
MODERATORS
 

So I'm re-doing some of my Do Not Press The Button (Or You'll Delete The Multiverse) character models and I have this duck that is kind of inspired by the Companion Cube in Portal. I want to make it as appealing as possible so the players will attach to it and carry it around with them. Which looks better! I'm more partial to the neck tie (because I like wearing them) but what do you guys think?

(If you want to follow how development of the game is going, a simple wishlist on Steam will be well appreciated STEAM )

(page 2) 50 comments
sorted by: hot top controversial new old
[–] hakunawazo@lemmy.world 5 points 3 weeks ago

I've been used to the bow tie for a long time.

[–] MajorHavoc@programming.dev 5 points 3 weeks ago

Both are perfect. But if I had to pick one, the Bowtie duck is the one I would carry to hell and back.

[–] hperrin@lemmy.ca 5 points 3 weeks ago

Bow tie for sure.

[–] WhatSay 5 points 3 weeks ago

Neck tie for the top hat, bow tie with a bowler hat

[–] CausticFlames@sopuli.xyz 4 points 3 weeks ago

Personally the necktie

[–] Blahnominous@lemmynsfw.com 4 points 3 weeks ago

I prefer neck tie, but I think with the to hat it would look better with a bigger knot

[–] lemmyng@lemmy.ca 4 points 3 weeks ago

I'm on the fence. Visually the bowtie seems more flattering because it draws attention to the head, but I also get the argument about the necktie filling empty space and being able to flap around. Opinions in this post seem somewhat polarized too, so depending on the effort required to implement it I might suggest giving the player the option to choose either.

[–] pyre@lemmy.world 4 points 3 weeks ago

necktie. bowtie is the goose's thing.

[–] woelkchen@lemmy.world 4 points 3 weeks ago

Maybe bow tie but nut this bow tie. Too busy.

[–] asudox@discuss.tchncs.de 4 points 3 weeks ago
[–] Bonesince1997@lemmy.world 4 points 3 weeks ago

Bowtie, but I think the neck tie could stand a better chance if it was wider IMO.

[–] rickyrigatoni@lemm.ee 3 points 3 weeks ago

Neck tie. Bowties are for chippendales.

[–] FenrirIII@lemmy.world 3 points 3 weeks ago

Necktie for business, bowtie for booty. 😉

[–] Anticorp@lemmy.world 3 points 3 weeks ago* (last edited 3 weeks ago)

Bowties only look good when the shirt has studs instead of buttons. Since the duck isn't wearing a shirt, the neck tie looks better.

[–] TIN@feddit.uk 3 points 3 weeks ago (1 children)

Bow tie, not sure why, I just find it more visually appealing

load more comments (1 replies)
[–] TheBananaKing@lemmy.world 3 points 3 weeks ago

Necktie.

Bowtie is trying a little hard, at least in comparison.

[–] grue@lemmy.world 3 points 3 weeks ago (2 children)

Paired with the top hat, the bow tie is better.

But I'd like to see other options, such as a cowboy hat and bolo tie, a scarf, a "dixie cup" sailor hat and neckerchief, a casual ascot, etc.

[–] Draegur@lemm.ee 4 points 3 weeks ago* (last edited 3 weeks ago)

A beret and a cravat!

A fedora for the necktie like a 1950s hard boiled detective!

A pointy wizard hat and a robe!

[–] ooterness@lemmy.world 2 points 3 weeks ago

This is brilliant. You want players to feel attached to this character? Let them customize a few things.

[–] brokenlcd@feddit.it 3 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

I think the only problem with the necktie is that it looks like a flat texture. If given some volume it'd work really well. As for witch to use i'd prefer the necktie since it it doesn't leave the torso like a blank canvas;

Utimately it depends on where in the game the duck is going to be seen first, first impression matters a lot. If it is in a really plain room, like a barren office with white walls the colors of the bowtie might give some contrast with the blandness of the room; If the room is more caotic, seeing the duck more "put togheter" than it's surrounding helps break with the ambient.

(Its been a while since i played portal, so my memory it's a little fuzzy, but if i remember correctly it worked so well because in the monotone enviroment of the test chambers, having something as simple as a cube with a heart was enough of a break from the mold to be memorable, also it had interactions with it in the game; an option would be to somehow integrate it into the game in like a small puzzle of sorts, making it appear near the button when the player comes and goes, stuff like that)

With that though i need to say that i am colorblind, so take my 2 cents with a grain of salt.

[–] Road_Warrior_10@lemmy.world 3 points 3 weeks ago

The opinion of players such as you are also valuable, so thank you : )

[–] Shawdow194@fedia.io 3 points 3 weeks ago

Necktie

Fills out the model more

[–] Dnb@lemmy.dbzer0.com 3 points 3 weeks ago

Neck tie, gives the bottom half some color

[–] lazycouchpotato@lemmy.world 3 points 3 weeks ago

Neck tie for me

[–] brsrklf@jlai.lu 3 points 3 weeks ago* (last edited 3 weeks ago)

Asking the real questions here.

Bowtie.

[–] Kolanaki@yiffit.net 2 points 3 weeks ago (1 children)

¿Por que no los dos?

Let's see what a combination neck and bow tie looks like on the lil guy.

load more comments (1 replies)
[–] Lennnny@lemmy.world 2 points 3 weeks ago

Neck tie. You could also make it all lopsided and loose when the duck is all discombobulated, it'd be mad cute.

[–] shneancy@lemmy.world 2 points 3 weeks ago

bowtie, he just looks so dapper in it

[–] kaprap@leminal.space 2 points 3 weeks ago

BOW TIEEE OOOO WOWEE :3333

[–] Kruulos@sopuli.xyz 2 points 3 weeks ago (1 children)

Why not both and add a few more. Make the game randomize which attire the duck has from a limited pool of costumes and force a change maybe as often as after every save/load/level.

Totally unnecessary but silly feature. If there is any mention of the duck in the environment/narration you can add jokes about ducks being indecisive.

[–] Road_Warrior_10@lemmy.world 2 points 3 weeks ago

Interesting idea I will try to explore it. Not sure how to randomize assets tho but probably there is a way : )

[–] skygirl@lemmy.world 2 points 3 weeks ago

Definitely the bow tie.

[–] SpikesOtherDog@ani.social 2 points 3 weeks ago

Kids agree on bow tie.

[–] Elevator7009sAlt@ani.social 2 points 3 weeks ago* (last edited 3 weeks ago)

Necktie makes him feel a bit… sad and pathetic. And I usually have no problem with neckties! It's just the way it looks on this particular duck… team bow tie all the way.

Also, is he plumper on the bow tie side? The models definitely look different so this might not actually be a fair comparison. Plump duck might look good with a necktie. But the picture you gave us on the left… well…

[–] Draegur@lemm.ee 2 points 3 weeks ago (2 children)

With THAT hat? Definitely a bowtie. It's a verticality balance thing. The hat is vertical so the tie should be horizontal. Now, if the duck had a WIDE hat, THEN you go for the long tie.

load more comments (2 replies)
[–] FlashMobOfOne@lemmy.world 2 points 3 weeks ago

There's no wrong answer here, but I like the bow tie.

[–] blockheadjt@sh.itjust.works 2 points 3 weeks ago

If the duck sits still (actual stuffy), bow. If it moves around (comes alive), neck.

[–] Konraddo@lemmy.world 2 points 3 weeks ago
[–] Paradachshund@lemmy.today 1 points 3 weeks ago
load more comments
view more: ‹ prev next ›