RetroGaming
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FF7 has 0 bullshit water temples
... and so is thus inferior.
Water Temple itself was not bad. What was bad was having to pause to switch boots. There are mods nowadays to allow equipping boots to the d-pad and it makes the temple much more fun.
I guess they're tied on that front.
I'm a huge Final Fantasy fan. Ocarina of Time is the better game.
It's really gameplay vs story. Ott heavy on game play where ff7 can be like reading a book. nothing really revolutionary about its game play some beautiful backgrounds and a deep storyline. Ott has some seriously revolutionary 3d interactions.
I didn't love 7's story. There's a bunch of fluff with every side-character having their own mini-story. The amnesia plot line in particular was annoying.
I generally like the whole lifestream stuff. But I think the whole story is pretty mid compared to the storylines of other Final Fantasy games.
Agreed, as a game, as in fun, ff7 wasn't very good. That music, those visual designs (the pre rendered stuff), and the story (though it suffered from bad localization) were compelling. But random encounters, fights filled with mostly waiting to be able to do things, the best attacks doing too much spectacle which was nice the first time, but pretty boring on repetition... The materia management became frustrating as you got more party members and no way to arrange or search, even with in game dialog mentioning how it was a pain...
Chrono Cross actually had significantly better game design, with enemies on screen and no standing around waiting for some characters turn to come up before anything would happen. Wish ff7 had clipped the "no action allowed by either side" time and that would have helped immensely. Then it just becomes a matter of if the player prefers real time adventure to menu driven play.
I'd have a much harder time if the questions was A Link to the Past or Final Fantasy VI
FF9 was better than 7.
I know, you guys hate me now.
Every Final Fantasy I have beaten has been better than 7.
I like 4,5, 9, and 12 all more than 7 as an adult.
But 7 was a cultural phenomenon, and it devoured my teenage imagination when it came out.
Mechanics: FF7
Atmosphere: Ocarina
Storyline: FF7
Aged well: Ocarina
Final Fantasy VII, even though it was unfinished at the time. The N64 Zelda games never did anything for me personally but I'm in the minority there.
I think it's a matter of taste. I prefer JRPGs, so FFVII is the best one for me. But both are great games in their own right.
Ocarina is more innovative and its formula was copied for many years. Z Targetting especially (I know some other game used something very similar before OOT), set an example for everyone to follow.
And FFVII, while not that innovative, also set its own legacy: if not for FFVII the West would have missed many great JRPGs from then on. It opened the floodgates and publishers started thinking of US and Europe as viable markets for JRPGs. So we have FFVII to thank for that.
For some reason, I just can't get into FF7. I mean, I've beaten, 4, 5, 6, and 8, but 7 puts me to sleep.
So that's a vote for Zelda from me.
OoT. It's not even a competition
They're not even remotely the same. I wouldn't say either is better than the other.
One of them I've started 4 times but never finished and the other made me scared of chickens.
I've only played oot, but it's a wonderful game. My first Zelda game that completely pulled me into the series.
It was a toss-up at the time but I'd argue FF7 has aged much more gracefully. Sure, you've still got the Lego figures and messy navigation on pre-rendered backdrops, but the battles still feel snappy and dynamic even with the low framerate. It isn't a slog like FF8 and especially FF9 turned out to be when they started pushing the hardware.
Ocarina, meanwhile, has full-on 3D camera jank.
Zelda.
I love both games very much. I’ve played both a ton but I’ve definitely played OOT more so I suppose that’s my preference. But for me, the real question is between Chrino Trigger and FF6, as those are my two favorites.
I think this is rather impossible to answer.
One of the biggest issues is that context changes over time.
FF7 in particular is nearly unplayable by modern standards, imo. The amount of transition times (random battles with 20 second intros and 20 second outros) and lack of QoL features make it ridiculously hard to swallow. There's also an expectation of mindless "grinding" that has largely written out of modern games. Even the remake uses side missions, which at least have some interesting elements to them, rather than pure mechanical "go spend 2 hours killing basic enemies".
OoT has many good things going for it, but the live controls and weird camera behavior have been largely solved by games nowadays.
If you consider them in the context of the current time, both were unlike almost anything that had been seen. And given the price/console exclusivity at the time, I'd venture that very few people actually played them at the same time in their contexts.
Both were absolute revolutions of their time, which isn't capturable anymore. It reminds me of the movie Predator. It became the foundation for so many things, but modern movies have taken everything that Predator did and did them better. By modern standards it's a clichéd action movie with basically no plot. Makes it hard to judge.
It's close, but I give it to Ocarina of Time. Both were genre-advancing technological achievements of 3D and cinematics. Neither of them are the best in their series, with better games before and after these. But Ocarina of Time is more fun in combat and in glitches, so it's better.
The better debate is what's better: The Legend of Zelda: A Link to the Past or Super Metroid. Both, of course!
Final fantasy. The controls and camera on oot we'e so annoying I quit after about 30 minutes. That's not to say ff doesn't have its own issues with camera and such.
OoT for me. FF7 is great, but I play OoT at least once a year. 7 I’ve only finished once.