Archaeology
Welcome to c/Archaeology @ Mander.xyz!
Shovelbums welcome. 🗿
Notice Board
This is a work in progress, please don't mind the mess.
- 2023-06-15: We are collecting resources for the sidebar!
- 2023-06-13: We are looking for mods. Send a dm to @fossilesque@mander.xyz if interested!
About
Archaeology or archeology[a] is the study of human activity through the recovery and analysis of material culture. The archaeological record consists of artifacts, architecture, biofacts or ecofacts, sites, and cultural landscapes.
Archaeology has various goals, which range from understanding culture history to reconstructing past lifeways to documenting and explaining changes in human societies through time.
The discipline involves surveying, excavation, and eventually analysis of data collected, to learn more about the past. In broad scope, archaeology relies on cross-disciplinary research. Read more...
Rules
- Don't throw mud. Be kind and remember the human.
- Keep it rooted (on topic).
- No spam.
- No pseudoscience/pseudoarchaeology.
Links
Archaeology 101:
Get Involved:
University and Field Work:
- Archaeological Fieldwork Opportunities Bulletin
- University Archaeology (UK)
- Black Trowel Collective Microgrants for Students
Jobs and Career:
Professional Organisations:
- Chartered Institute for Archaeologists (UK)
- BAJR (UK)
- Association for Environmental Archaeology
- Archaeology Scotland
- Historic England
FOSS Tools:
- Diamond Open Access in Archaeology
- Tools for Quantitative Archaeology – in R
- Open Archaeo: A list of open source archaeological tools and software.
- The Open Digital Archaeology Textbook
Datasets:
Fun:
Other Resources:
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Did... did you just get triggers by the idea that somebody might have used Ai?
Do you need help? Is the big bad Ai in the room with us right now?
Hush.
Man you’re calling me out for the wrong stuff. I am one of the few AI proponents on Lemmy.
I’m triggered by the headline claiming they discovered the rules for a new game when they instead decided to make up plausible rules based on the game pieces that were nearby.
As a professional game designer, I know that there is no way to recreate the rules for a game based on a grab bag of parts - there’s far, FAR too much entropy in the possibilities.
Edit:
Like, imagine I handed you a bag of chess pieces, but there was also a toilet miniature. (I just picked something random that’s not already in a chess variant). I know what rules the toilet piece moves with, because I invented it, but there is virtually no way you can guess what the rules for it are. You could, like the researchers here, make up your own rules for that piece, but the likelihood of it being accurate is close to nil.