Oh my, finally a subinstance drama 🍿
whataboutshutup
KB+M games has less rhytmic sequencies when you are to mash buttons to win. Most of the time it's just slow presses.
Thanks for taking your time and putting it in that laconic way.
Their games are great meaning they are skilled at that AND they are mismanaged to ship undercooked products every time.
They aren't alone in that. But there are still products where bugs are a rare occasion rather than a part of their brand. They sell millions of copies, but keep doing that. It is right to point out Bethesda sucks in that department.
What's the goal?
Mountain bunker!
I myself won't be able to help, probably. Only as a participant.
But I think it would help others if they'd know what are the preferred ways of reliably accessing the service (web&desktop I assume), their timezones, or if you need a link to a previous modding experience of an applicant. And if you'd teach them how it's done, or if instance's admins will teach them how not to compromise themselves there, for example.
Requirements?
What do you think on calling it AI?
Having an account on a downed is bad since if it's down it blocks your interactions everywhere. Log into another instance and use it. You still create content for that instance.
That's another big question for the fediverse: if there should be privacy oriented instancies to register, other than those you visit. One Mastodone one was SWATed by FBI, so it'd be an organic development to disperse even further.
'Super Mario 3d world' doesn't sounds nice if you print D without pressing Shift.
Planning. They had set a goal, a deadline, a budget, assigned teams. To get some predictable result.
If a buggy mess isn't their goal, they fucked up something else on their multiple releases. Like not meating deadlines and leaving little time to test and fix things. Or not having clear communication between departments. Or scrapping things they can't implement in a hurry to launch at least some build (to fix it later?).
Their games are impressive and individual parts of them are cool. But why are they so janky as a whole? And do they just accept it?
Besides the old corpse of an engine and it's CS, they have challenges like creating a big open-world with NPCs to qualify as a Beth-game, to update visuals and physics every time, to stay relevant with new trends in industry. But they still decide they would make it – and then launch F76 as it is.
It's not toxic to say their production cycle is fucked and they sell betas. No shame in buying and enjoying them too. Why to defend them on repeated failure to deliver a working product tho?