The ones i have do come with blades, usa
nooneescapesthelaw
Actually pounds are a unit of force
Pounds~newtons
Slugs~ kilograms
In third world, internet is expensive, so shit like this would cause alot of people to have to download it over more than a month
Thats what this Spencer guy says in the email:
Over the past 5-7 years, the AAA publishers have tried to use production scale as their new moat. Very few companies can afford to spend the $200M an Activision or Take 2 spend to put a title like Call of Duty or Red Dead Redemption on the shelf. These AAA publishers have, mostly, used this production scale to keep their top franchises in the top selling games each year. The issue these publishers have run into is these same production scale/cost approach hurts their ability to create new IP.
The email: Spencer writes,
Over the past 5-7 years, the AAA publishers have tried to use production scale as their new moat. Very few companies can afford to spend the $200M an Activision or Take 2 spend to put a title like Call of Duty or Red Dead Redemption on the shelf. These AAA publishers have, mostly, used this production scale to keep their top franchises in the top selling games each year. The issue these publishers have run into is these same production scale/cost approach hurts their ability to create new IP. The hurdle rate on new IP at these high production levels have led to risk aversion by big publishers on new IP. You’ve seen a rise of AAA publishers using rented IP to try to offset the risk (Star Wars with EA, Spiderman with Sony, Avatar with Ubisoft etc). This same dynamic has obviously played out in Hollywood as well with Netflix creating more new IP than any of the movie studios.
Specifically, the AAA game publishers, starting from a position of strength driven from physical retail have failed to create any real platform effect for themselves. They effectively continue to build their scale through aggregated per game P&Ls hoping to maximize each new release of their existing IP.
In the new world where a AAA publisher don’t have real distribution leverage with consumers, they don’t have production efficiencies and their new IP hit rate is not disproportionately higher than the industry average we see that the top franchises today were mostly not created by AAA game publishers. Games like Fortnite, Roblox, Minecraft, Candy Crush, Clash Royale, DOTA2 etc. were all created by independent studios with full access to distribution. Overall this, imo, is a good thing for the industry but does put AAA publishers, in a precarious spot moving forward. AAA publishers are milking their top franchises but struggling to refill their portfolio of hit franchises, most AAA publishers are riding the success of franchises created 10+ years ago.
Just a warning when it comes to this type of software, in some cases like solidworks they will catch you and sue you for every dime.
-Posted from canada
Tax evasion ftw
I'm not going to talk about this from a legal standpoint because I'm not a qualified lawyer, nor do I know enough about the law.
This philip guy, as unfortunate as his death is, is not google's fault. As the driver of the car he is the highest authority and should make decisions after weighing the information. I understand that it was a dark and rainy night, however he was overriding his sight distance, which is something you are taught not to do in drivers ed.
Although his death was preventable, the blame rests on philip first of all, then the property management companies (which the family is suing), and to a much much lesser extent on google.
Would he have taken this route if not for maps? Unlikely. Does this mean that google maps deserves the blame? No.
The fact that they are being defended does not mean that I should attack them. I defend what I believe is right, and like every other commenter, i voice my opinion
Just because it's shared by someone else who gets paid for it, it doesn't mean that i should shut the fuck up
Water is my favorite drink, followed by red bull maybe once a week