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[-] Hdcase@beehaw.org 19 points 1 week ago

The whole piece is worth a read but to me this paragraph sums it all up:

"Who even knows what would please these people? They say they're focusing their resources on bigger games, then they say they need smaller games. They say they love your games, then they shut your studio down. They make more money than they've ever made before, then they cut costs repeatedly, drastically, and cruelly. They buy more studios than they can manage, so the answer is not to use that aforementioned money to hire more (or perhaps better) managers, but to have fewer studios so management's job can be easier."

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submitted 1 week ago by Hdcase@beehaw.org to c/gaming@beehaw.org

If you're a developer working for Xbox, what can you do to secure your job?

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submitted 1 week ago by Hdcase@beehaw.org to c/gaming@beehaw.org

The platform holder has repeated the same terrible mistakes for over a decade. The reason is simple: its priorities are back-to-front.

[-] Hdcase@beehaw.org 2 points 1 week ago

Me too. The writing is on the wall, especially if you're at a small studio working on "small" games like Ninja Theory or Double Fine.

[-] Hdcase@beehaw.org 2 points 1 week ago

Give it a year. Thankfully Toys for Bob was able to buy themselves out, otherwise surely they would have either been shut down or put to work in the Call of Duty mines.

[-] Hdcase@beehaw.org 7 points 1 week ago

Shutting down entire studios should not be a part of normal cost saving.

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submitted 1 week ago* (last edited 1 week ago) by Hdcase@beehaw.org to c/gaming@beehaw.org

Xbox is offering voluntary severance agreements to producers, quality assurance testers and other staff at ZeniMax as part of a broader cost-cutting initiative

[-] Hdcase@beehaw.org 5 points 1 week ago

No one's asking you to trust them.

[-] Hdcase@beehaw.org 1 points 1 week ago

I heard they were basically forced into that situation after Bethesda canceled their Prey sequel (which looked great BTW.)

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submitted 1 week ago* (last edited 1 week ago) by Hdcase@beehaw.org to c/gaming@beehaw.org
[-] Hdcase@beehaw.org 10 points 3 weeks ago

There have been rumors and speculation, but that's not what MS is saying.

"More interestingly, [Xbox President Sarah] Bond teased a roadmap focused on next-generation hardware.

"'And what we're focused on there is delivering the largest technical leap you will have ever seen in a hardware generation, which makes it better for players and better for creators and the visions they're building," Bond explained in the recent episode of the Official Xbox Podcast.'"

https://www.ign.com/articles/xbox-next-gen-console-confirmed-business-update

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submitted 3 weeks ago by Hdcase@beehaw.org to c/gaming@beehaw.org

Microsoft has released its latest financial results, showing significant growth in gaming revenues — thanks in no small part to the acquisition of Activision Blizzard.

However, Xbox hardware sales continue to decline and saw the steepest drop since the Xbox Series X and S launched in 2020, down 31% year-on-year.

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submitted 1 month ago* (last edited 1 month ago) by Hdcase@beehaw.org to c/gaming@beehaw.org
[-] Hdcase@beehaw.org 11 points 3 months ago

I hope everyone who plays Call of Duty next year on Game Pass takes a moment of silence for the ~2000 people that had to lose their jobs to make it possible.

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submitted 5 months ago by Hdcase@beehaw.org to c/gaming@beehaw.org

This is a fascinating deep dive into the development of the game, with many people involved giving interviews. Instead of being in a long development hell, Lionhead knocked out the game in a stunning 18 months - which made Microsoft happy, but resulted in the cutting of a ton of content.

[-] Hdcase@beehaw.org 2 points 5 months ago

~15% of Steam players have the level 50 achievement (if that's what you mean.)

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submitted 5 months ago by Hdcase@beehaw.org to c/gaming@beehaw.org
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submitted 6 months ago* (last edited 6 months ago) by Hdcase@beehaw.org to c/gaming@beehaw.org

Crucially, the creator allows players to make modifications that aren't always possible in other RPGs, letting them modify a characters genitals (choosing between preset options), identity (male, female, non-binary/other), and voice. [Lead character artist Alena] Dubrovina says including those options was about giving players the ability to create characters that, while grounded in the lore of Dungeons & Dragons, are "relevant today."

"Gender is not defined by your body, genitals or your voice in our game, we want everyone to be who they want to be and build their own unique identity. If you want to play as a bearded non-binary dwarf with a masculine voice and green hair, why not?

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submitted 6 months ago by Hdcase@beehaw.org to c/gaming@beehaw.org

"What's more frustrating for those working on SCP, and the wider Starfield modding community, is how difficult it is to work with Starfield's code without official modding tools and support. This isn't helped by the delayed mod tools from Bethesda, which the company says are coming at some point next year."

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Microsoft has control issues (www.gamesindustry.biz)
submitted 6 months ago by Hdcase@beehaw.org to c/gaming@beehaw.org

The effort to squash unlicensed controllers hurts plenty of paying customers, and might not even achieve its goals

[-] Hdcase@beehaw.org 20 points 6 months ago

I'm sorry, my next post will be about your balls getting blown off to better accomodate your specific needs.

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submitted 6 months ago by Hdcase@beehaw.org to c/gaming@beehaw.org

2.5m copies shifted on first day

[-] Hdcase@beehaw.org 2 points 7 months ago

400 million payout as I understand it. And odds are very good he's going to go to some other video game company. People like him don't just disappear.

[-] Hdcase@beehaw.org 3 points 7 months ago

How is that ironic?

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Hdcase

joined 10 months ago