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submitted 1 week ago by iusearchbtw@lemm.ee to c/games@lemmy.world
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[-] NOT_RICK@lemmy.world 70 points 1 week ago

I don’t understand why you kill Tango after Hifi Rush was so well received. Wack

[-] dinckelman@lemmy.world 35 points 1 week ago

Because being received well isn't what Microsoft are after. They're after making as much money, as (un-)realistically possible, even if it means shutting down things. This isn't the first, and definitely not the last time. They've had more than a handful of studios with iconic IPs, that got absolutely annihilated after acquisition

[-] ampersandrew@lemmy.world 24 points 1 week ago

Being after well received titles is congruent with their Game Pass strategy. Being after as much money as possible would mean they probably should have charged more than $30 for one of the best games of the year.

[-] GeneralEmergency@lemmy.world 21 points 1 week ago

Ten years to make one well received game. After two failed high budget titles, an attempt at a franchise, Ghostwire and a mobile game supported for only five months.

The studio head Shinji Mikami left shortly after Hi-Fi rush. So I would guess any projects they had in the works weren't interesting enough to justify the costs.

[-] Diplomjodler3@lemmy.world 10 points 1 week ago

It was well received but did it have microtransactions? Checkmate game enjoyers!

[-] xkforce@lemmy.world 2 points 1 week ago

Just because the company you work for is making bank doesn't mean they won't fire you at the drop of a hat if they think they can make more by doing it.

[-] FunnyUsername@lemmy.world -5 points 1 week ago

Tbh, the game wasn't even that good. After the first 5-6 hours most people put it down. It just becomes frustrating and not fun.

[-] ampersandrew@lemmy.world 53 points 1 week ago

So Redfall was set up to fail, and you make those people fall on the sword, and then Hi-Fi Rush is a game people clearly want more of and could have stood to cost more than $30, and you let those people go too instead of hitting the ground running on a sequel? What is wrong with you, Microsoft?

[-] MotoAsh@lemmy.world 13 points 1 week ago

The same thing wrong with all capitalists.

[-] ampersandrew@lemmy.world 12 points 1 week ago

I'd expect a capitalist to iterate on a thing people liked, which is cheaper than what it cost to make it the first time, to make and sell more of it.

[-] Starkstruck@lemmy.world 9 points 1 week ago

Alas, modern corporations are a fucking mad house, where sometimes not even the most profitable solution gets chosen cause 'risk' or whatever.

[-] MotoAsh@lemmy.world 5 points 1 week ago

Stop having such high expectations. They're capitalists, not video game makers. The money is the ONLY point.

[-] ampersandrew@lemmy.world 3 points 1 week ago

I think my expectations are pretty damn low, and Microsoft is still coming in below them. Moves this dumb are actively against their best interests.

[-] Infynis@midwest.social 5 points 1 week ago

The way they see it, their best interests don't involve those of the game studio. Buying a studio does two things. It gives them a new business to latch onto and suck all the money out of quickly, and it eliminates competition in the gaming industry. Killing the studio still meets both of those goals. And then they just move onto the next one.

[-] MotoAsh@lemmy.world 3 points 1 week ago

I mean, yeah, if you're expecting intelligent long term decisions, those expectations are still too high.

Remember: This is the group of people STILL actively trying to cover up anthropogenic climate change. Something that not only threatens their long term profitability, but literally threatens the planet with extinction.

[-] CosmoNova@lemmy.world 1 points 1 week ago

Going by MS‘s track record the last couple decades, it‘s all business as usual. It‘s expected from them to eventually close everything down they incorporate into their ecosystem. Sometimes after draining it or letting it rot away, and sometimes sooner than later.

[-] newthrowaway20@lemmy.world 48 points 1 week ago

This is what happens when we allow gigantic acquisitions.

[-] breetai@lemmy.world 13 points 1 week ago

I’m generally against acquisitions for this reason. So many companies just want to be acquired instead of running a company.

I can’t think of one large acquisition that benefited consumers

[-] slazer2au@lemmy.world 11 points 1 week ago

I can’t think of one large acquisition that benefited consumers

Because consumers are not thought of when acquisitions happen. Shareholders and maybe regulations are thought of.

[-] NocturnalMorning@lemmy.world 23 points 1 week ago

Maybe Microsoft could stop vacuuming up all of the studios that have built names and reputations based on putting out great games. They're going to ruin these companies. Damn corporations always coming in and wrecking stuff.

[-] ampersandrew@lemmy.world 8 points 1 week ago

Don't worry, they kept BGS intact making mediocre-to-bad-but-still-lucrative games.

[-] CosmoNova@lemmy.world 2 points 1 week ago

Give it time. Time is ticking for the big Bs.

[-] Broken_Monitor@lemmy.world 1 points 1 week ago

I dont even know what BGS is so they must suck.

[-] ampersandrew@lemmy.world 8 points 1 week ago

Bethesda Game Studios, whose most recent releases were Fallout 4, Fallout 76, and Starfield.

[-] Broken_Monitor@lemmy.world 2 points 1 week ago

Oh hahaha I know them. Yeah they suck, havent released anything good since like… Fallout 3? Maybe Doom 2016? I do mix uo the dev and the publisher in this case but wow the latest fallout games and starfield were utterly tragic

[-] LucasWaffyWaf@lemmy.world 4 points 1 week ago

Doom 2016 was made by id Software, owned by Bethesda.

[-] loobkoob@kbin.social 7 points 1 week ago

I'm definitely a little confused about Tango - I'm hoping we'll at least get more details come out about why Microsoft shuttered them. I mean, Ghostwire Tokyo was... whatever, and I could understand Microsoft not wanting to have them working on that kind of scale again any time soon. It wasn't bad by any means, but it was fairly expensive and perhaps didn't do as well as they hoped. But I'm surprised they didn't want to just downsize the studio and aim for another HI-FI Rush-esque game (or sequel).

But Arkane Austin being closed definitely makes sense. Not only was Redfall a disaster, but by the time Redfall released, 70% of the people who'd worked on Prey had left the studio. (Largely because the studio's president had left the studio just after Prey, I believe, rather than because of the Microsoft acquisition of Bethesda.) All that was really left was the name.

[-] BurningnnTree@lemmy.one 3 points 1 week ago

If Microsoft shuts down Double Fine I'm going to riot

[-] aluminium@lemmy.world 15 points 1 week ago

Xbox is a reverse midas. Everything they touch turns into shit.

[-] mosiacmango@lemm.ee 13 points 1 week ago

Known as the "merdes touch."

this post was submitted on 07 May 2024
172 points (96.2% liked)

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