What part of that petition says that it's to support games indefinitely? It explicitly requests action to protect customers after support ends. That inherently means it won't be supported indefinitely.
The one from Accursed Farms that set off this entire campaign. It's not about supporting a game forever. It's about not killing them intentionally when support ends.
Watch the video again. That's not what this is about.
Now those online services are supported by digital sales, like on PC storefronts. Digital makes up the majority of console purchases now too, but they still continue to charge for online, so it's no wonder PC market share grew in the interim.
There are so many viable alternatives. I've got an increasingly long list of things I won't tolerate in games anymore, and I'm nowhere near running out of games to play. The big problem is being able to identify which of those checkboxes are checked or not; PC Gaming Wiki is working for this purpose lately, though it shouldn't be necessary.
Gotcha. As I said in the original blurb, I'd prefer some way to play the game LAN that it seems like they're not doing. V Rising and most survival games, for all that I can tell, preserve all of those elements of MMOs or MMO lites, and it exposes how unnecessary it is to take away the ability for the player to host their own servers. Even in a best-case scenario where the game is super successful, you can run into things like login queues or server maintenance, so having the ability to play the game no matter what is a must for me. Survival games tend to lean into the use case of people who want to PVP and grief other players, which isn't for me, and I'd much rather co-op with some friends, but since I control the server, I absolutely have the ability to tune it that way. And since these games account for dozens of players on the same instance (Factorio goes up to 255), you're capable of replicating all of those random interactions, for as rare as they actually are in a game like Destiny or Warframe, which are my frame of reference for MMO lite games, because they have you spend most of your time in instances for only a few players.
Have you played Wayfinder before to say how much of the game up to this point was built on those larger scale random interactions as opposed to small instances with a few players?
No, I meant things that people would miss. I guess matchmaking fits that bill, but we'll have to see what it looks like outside of direct invites once this new version exists. Each platform provides free matchmaking services, so I'd be surprised if it didn't exist at all.
You are asking if it could be same experience as an MMO-lite without being online. Think about it.
No, I'm asking if it could be the same experience without running it on someone else's machine. V Rising does not have an online requirement, but you can play it online on a server you control, perhaps even the same machine you use to play yourself, with up to like 60 players. Destiny is an MMO lite, is it not? For the most part, you're only playing that game 3 players at a time too, just like this one. Is there something that this game was already doing that it won't be able to do now that it's peer to peer?
But could it not still be the exact same game except without a server requirement?
Is there anything that was there before that is for sure not going to be there now as a result of this?
You can plug them in, but PS4 format controllers don't work on PS5 games; they only work on PS4 versions of games. You know, for all of that fancy rumble that's meaningless when you're playing Guilty Gear on a fightstick.
Well, let me take a little bit of credit away from them then, because those controllers are needlessly mandatory, even for games that don't make use of its features! How do you think fighting game players felt about that right as Sony bought the world's biggest fighting game tournament and made all tournaments run on PS5? lol