this post was submitted on 18 Nov 2023
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[–] itsgroundhogdayagain@lemmy.ml 142 points 10 months ago (7 children)
[–] ma11en@lemmy.world 70 points 10 months ago (2 children)

You've just added another month to the release date.

[–] HowManyNimons@lemmy.world 24 points 10 months ago

Made the release date ONE MONTH BETTER.

[–] kautau@lemmy.world 14 points 10 months ago (1 children)

The release date can be calculated as:

x = gabe(n)

Where the function gabe multiplies the number of mentions of the game (signified by n) by months since it’s last mention

[–] KingJalopy@lemm.ee 5 points 10 months ago

We're fucked then

[–] netwren@lemmy.world 51 points 10 months ago* (last edited 10 months ago) (6 children)

Half Life Alyx was sick and demonstrated everything VR could be. I will standby that statement and tolerate the flamers.

[–] dpkonofa@lemmy.world 21 points 10 months ago

Hard agree. That game is what I hope the future of games is like. Meeting Jeff is one of my favorite moments in gaming.

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[–] RaoulDook@lemmy.world 5 points 10 months ago (3 children)

At some point the Late vs Suck balance will tip the scales of So Late That the Customers Lost Interest or Died

[–] nixcamic@lemmy.world 6 points 10 months ago

I played hl2 as a teen.

One of my kids just finished episode 2 and asked me when the next one was coming out. I was like "oh bud I got some bad news for ya".

It's generational disappointment at this point.

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[–] GrapesOfAss@lemmy.world 67 points 10 months ago (4 children)

Is Gabe slowly turning into a wizard

[–] ADHDefy@kbin.social 27 points 10 months ago

Gabe has remained a wizard through all of time

[–] Evotech@lemmy.world 17 points 10 months ago (1 children)

I'm pretty sure he is Santa

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[–] grey@discuss.tchncs.de 7 points 10 months ago
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[–] Treeniks@lemmy.ml 51 points 10 months ago (4 children)

tbf that's a lot easier to say when you're the president of one of the richest companies in the industry. I don't disagree, but not everybody has the resources to just keep developing forever, and that's easy to forget too.

[–] FooBarrington@lemmy.world 61 points 10 months ago (1 children)

But he's also president of one of the richest companies in the industry because he always said this.

And while your point is valid for smaller studios, it feels like it's usually used by the big ones that do have the resources, but would rather give more money to investors.

[–] Adori@lemmy.world 12 points 10 months ago (1 children)

Yeah, no one has a problem with small indie groups doing early access, aka terraria, rimworld, factorio, minecraft. It's about keeping expectations in check and having a good fun base game.

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[–] cradac@feddit.de 14 points 10 months ago

In the documentary this quote is from he said that about thr development of HL1. To be fair the devs themselves said they voluntairily crunched quite a bit and had some time constraints at the end of the game.

[–] Seudo@lemmy.world 6 points 10 months ago

Fun Pimps were a smaller company and they have been developing 7 Days since my gramps was in nappies!

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[–] c0mbatbag3l@lemmy.world 32 points 10 months ago (2 children)

However, delay also doesn't mean a better product. It's possible for a game to be delayed a ton, and then still really suck.

Delay doesn't equal good. DN: Forever and Aliens: Colonial Marines made that clear.

[–] CheeseNoodle@lemmy.world 7 points 10 months ago (2 children)

Didn't colonial marine turn out to actually have really good AI that totally changed the game feel that had been broken by a single misplaced semi-colon or something?

[–] Defaced@lemmy.ml 5 points 10 months ago

https://www.polygon.com/2018/7/15/17574248/aliens-colonial-marines-fixing-code-typo-ai-xenomorphs yep, a code typo broke the alien AI. Unfortunately for that game though no amount of delays could've helped it, there were many more problems besides the AI. The AI was just the biggest problem.

[–] c0mbatbag3l@lemmy.world 4 points 10 months ago

Well the AI went from "literally dogshit, you can run past them without a second thought" to "oh you have to fight them now."

Not sure how good it is in the grand scheme, but at least the update fixed their brokenness and made the game playable.

[–] erwan@lemmy.ml 5 points 10 months ago

Still better than if they released the same game earlier. Unless of course they kept adding features or content.

[–] ManuelC@lemmy.ml 26 points 10 months ago (6 children)

The real question is... Can indie games publishers afford the delay of a game?

[–] sudoku@programming.dev 7 points 10 months ago

Valve was a completely new company then. They weren't going indie, but Sierra didn't pay them for the remake of Half-Life. In the documentary they talk about financing it by creating Half-Life: Day One.

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[–] TheBananaKing@lemmy.world 23 points 10 months ago

Me disappoint you long time

[–] HiddenLayer5@lemmy.ml 22 points 10 months ago* (last edited 10 months ago) (5 children)

suck is forever

Why is the consumer just expected to roll over and take it when a game sucks instead of the responsibility being on the publisher to release updates until the game resembles what was originally advertised? Games aren't on ROM cartridges anymore, you can still improve the game after it's released.

Look, No Man's Sky set the precedent for what you're supposed to do when your game sucks at launch. And we should expect nothing less from game studios with ten times the person-power and money.

[–] Maestro@kbin.social 52 points 10 months ago (10 children)

No Man's Sky is a great redemption arc, but it would have been better if the game hadn't sucked at launch

[–] Chariotwheel@kbin.social 13 points 10 months ago

Yeah, if a product is sold, I expect it to work for the most part. Now, mistakes happen, and not much to do about very obscure things and it's great if thing can be added afterwards.

But what I want, and this is apparently wild, is a finished 1.0 product that works as expected.

[–] HiddenLayer5@lemmy.ml 6 points 10 months ago* (last edited 10 months ago)

Obviously sucking at launch is bad. But it's inevitable that some games will suffer that fate and as No Man's Sky showed, that's no excuse for the game continuing to suck after launch.

[–] jonne@infosec.pub 5 points 10 months ago

Yeah, if their publisher hadn't forced them to release in its unfinished state, it would've been a lot better.

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[–] helenslunch@feddit.nl 14 points 10 months ago (1 children)

Why is the consumer just expected to roll over and take it

They're expected to do it because that's exactly what they do, every time.

[–] c0mbatbag3l@lemmy.world 5 points 10 months ago (1 children)

Exactly, when you buy a shit product you should learn not to do the same thing. People are still out here buying crap and complaining on the internet where the money having developers couldn't give less of a fuck.

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[–] RedWeasel@lemmy.world 9 points 10 months ago* (last edited 10 months ago) (1 children)

CP2077 had a bunch of issues on release as well. Much better now. I feel like they(developers) need to bring in different testers near release. If you have the same testers whom have been testing builds for years it can probably be hard to see the issues with the same clarity.

Also stop having release dates. Just use vague terms like 2nd half 2024. When you get the release build, anounce a date, like a month later, give your devs a couple weeks off as there will be missed bugs after release. Hard release dates aren’t helping these situations.

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[–] superduperenigma@lemmy.world 7 points 10 months ago* (last edited 10 months ago)

Because people will pre-order games to the point that it's made a healthy profit even before it's even released. Consumers vote with their wallet and for some reason gamers just constantly choose to show publishers that shoddy, half-assed products are good enough for them.

[–] shiveyarbles@beehaw.org 4 points 10 months ago

It's because that's how capitalism works. If you keep buying stuff from the same source without due diligence, you can't be surprised when you get stuck with another sucky game.

The only incentive to spend resources on fixing a game is to preserve reputation for future games.

[–] SignorPao@lemmy.world 20 points 10 months ago (2 children)

I mean, Miyamoto said pretty much the same thing long ago. Glad to see Gaben being on the same wavelength.

[–] ilinamorato@lemmy.world 13 points 10 months ago

There's no way he didn't know. You don't exist in that industry and not know.

[–] Treeniks@lemmy.ml 10 points 10 months ago (1 children)
[–] SignorPao@lemmy.world 6 points 10 months ago

Wow, I stand corrected. Neat trivia. In that case Gabe simply stated an idea that has been around the industry for a very long time.

[–] cmhe@lemmy.world 18 points 10 months ago* (last edited 10 months ago)

Game developers seem to be very afraid to change core features or the story of the game in a major way (even if the actual work would not be too extensive) after release. But there are enough examples where games improved a lot after release.

Sure, the initial impression of the game might be ruined, but that is more a consequence for the producers that most often where responsible for the rushed release, than for the gamers or developers, of the game is fixed afterwards.

[–] Ghostalmedia@lemmy.world 16 points 10 months ago

“Suck is forever”

That’s some Gen X Yoda shit.

[–] NostraDavid@programming.dev 9 points 10 months ago (4 children)

While this was true in a pre-Steam world, it hasn't been true for a while.

See Terraria (which didn't suck, but was lackluster compared to how the game is now), No Man's Sky, Cyberpunk 2077.

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[–] PolandIsAStateOfMind@lemmy.ml 8 points 10 months ago (1 children)

Joke on him, often game gets delayed under this exact pretext and it suck anyway.

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[–] lobut@lemmy.ca 6 points 10 months ago

Makes me think of old school Blizzard. Rest in peace.

I always thought that Miyamoto quote was real too!

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