This cover was painted by Sean Bodley for our open-source solarpunk tabletop game. The goal is to try and create something that isn't just representative of a specific narrow version of solarpunk, but can act as a starting point for writers and game masters to create stories that fit their tastes. We want this to be to solarpunk what D&D is to fantasy: whatever you want to make of it.
The default setting is a high-density, high tech, urban, version of solarpunk with a mix of hard science, optimism, radical politics, and an everything-but-the-kitchen-sink approach to world building.
If you want to know more, check out our new website, http://fullyautomatedrpg.com, and if you've got more questions head over to our Lemmy community: https://slrpnk.net/c/fullyautomatedrpg !
We're in beta, and running games on Discord, so if you want to actually plan, follow the link on the website.
You can find more of Sean's work at http://seanbodley.com and https://patreon.com/seanbodley .
Cool art style! Reminds me of 90s CGI in a really good way. The nostalgic return to an optimistic time for me, when people seemed to really believe in environmental change, fits the concept well I think.
Yeah, I get it.
When we started brain-storming ideas for the cover, Sean and I agreed that we both loved the feeling of retro tabletop RPG covers. If you look at old editions of games like Shadowrun, you'd often have these images that tried to pack in a bunch of characters demonstrating how many different ways you could play while trying to establish the breadth and tone of the setting as much as possible. Sean took that idea and really ran with it, and I think the results look awesome do a great job capturing that sense of bombast and potential that we want to communicate.