I'm looking for a GM and players for a post-capitalist scifi adventure game.
The game setting and system are from an indie RPG called Fully Automated! (We have a community: c/fullyautomatedrpg )
I'm one of the developers, looking for a GM and possibly players on behalf of some other players who don't have quite enough people to start a new group.
The Game
The game takes place 100 years into our post-capitalist future. It's cyberpunky in style, but with an optimistic, earthy flavor. It uses a custom 2d10 system, but it's very flexible and modable if you prefer something else. The GM is welcome to use the rules as described in the manual (which are very straightforward) or just graft the campaign onto their preferred system.
We're currently playtesting a new campaign and we've got a few too many players for one play group. The extra players asked if I could look for a GM and a few more players to make a second group. I'm actually a player in the first test group, and we're 5 weeks into what is really a helluva campaign. It's a lot of fun and very well written. I expect it to be about 10 sessions, but don't really know.
The Campaign
The campaign is called "The 1000 Year Cleanup". The players are sent to the backwoods of New Hampshire by a supply chain specialist who thinks that they've found indications of a long-buried toxic waste dumping site. Salvaged records suggest that a local landowner helped a chemical corporation illegally dump tons of toxic slag during the later years of the Global Climate War. Sixty years later, the slag is now sought after by a company that recycles toxic waste into useful, non-toxic industrial products. But the whole area is in in the process of being rewilded. Deconstruction crews are dismantling what's left of some largely abandoned ghost towns. If the players don't find the waste, soon there'll be no one left to ask and no roads by which to remove it, and the toxins will simply leach into the surrounding hills in slow silence for centuries to come.
(There's also a little twist! I don't want to reveal it to anyone who might want to play, but if you're interested in running the game (or just curious), message me and I'll clue you in.)
In terms of play, it's a bit like an extended Star Trek away mission if it took place amidst a big ecological restoration project. It's a very cool vibe that most players will find surprisingly easy to get into. Let me know if you'd like to play!
This is very common. If you really must "solve" it, the solution world be a shadow box layout. You empty it, lay stuff down where you want it, then take a picture or trace the shapes onto paper. Then model and 3d print an insert to give everything a dedicated cutout or cut it from foam or mill it from wood. This is what folks do in workshops. I've never seen it for a kitchen large utensil drawer, but that's what to do if you must.