this post was submitted on 17 Oct 2023
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Abolition of police and prisons

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Abolish is to flourish! Against the prison industrial complex and for transformative justice.

See Critical Resistance's definitions below:

The Prison Industrial Complex

The prison industrial complex (PIC) is a term we use to describe the overlapping interests of government and industry that use surveillance, policing, and imprisonment as solutions to economic, social and political problems.

Through its reach and impact, the PIC helps and maintains the authority of people who get their power through racial, economic and other privileges. There are many ways this power is collected and maintained through the PIC, including creating mass media images that keep alive stereotypes of people of color, poor people, queer people, immigrants, youth, and other oppressed communities as criminal, delinquent, or deviant. This power is also maintained by earning huge profits for private companies that deal with prisons and police forces; helping earn political gains for "tough on crime" politicians; increasing the influence of prison guard and police unions; and eliminating social and political dissent by oppressed communities that make demands for self-determination and reorganization of power in the US.

Abolition

PIC abolition is a political vision with the goal of eliminating imprisonment, policing, and surveillance and creating lasting alternatives to punishment and imprisonment.

From where we are now, sometimes we can't really imagine what abolition is going to look like. Abolition isn't just about getting rid of buildings full of cages. It's also about undoing the society we live in because the PIC both feeds on and maintains oppression and inequalities through punishment, violence, and controls millions of people. Because the PIC is not an isolated system, abolition is a broad strategy. An abolitionist vision means that we must build models today that can represent how we want to live in the future. It means developing practical strategies for taking small steps that move us toward making our dreams real and that lead us all to believe that things really could be different. It means living this vision in our daily lives.

Abolition is both a practical organizing tool and a long-term goal.

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submitted 1 year ago* (last edited 1 year ago) by poVoq to c/abolition
 

Winning proposal:

Once Derek Chauvin has been found guilty in a court of law, he is sentenced to a term of community service of a length and type appropriate to the severity of his crime. (So in this case, a lot. Life?) That community service is overseen by agents of the court; I’m thinking more like lawyers or clerks, less like armed bailiffs. Those agents are not charged with forcing him to stick to the community service, but rather just observing whether he does so.

If he forfeits on his community service, as determined by the courts, then he will be considered an “outlaw” - meaning, specifically, someone not protected by the law. Anything done to him that would ordinarily constitute a crime no longer does. No police are necessary; if he refuses to serve his time helping his fellow man, then anybody with a chip on their shoulder can punish him for it. As long as he sticks to his sentence, he’s safe, with his life dedicated to helping others. And if anyone were to commit a crime against him while he was in that situation they would face the same fate he currently faces—an appropriate community service sentence enforced by the threat of being put outside of the protection of the law should he violate that sentence.

Obviously, it’s crucial that the courts are seen as impartial and unimpeachable, since they don’t have a bunch of men with guns to enforce their will. But it’s the best I’ve got. Derek broke the social contract; either he makes amends or we’ll put him outside of the protection of that social contract. Simple as that.

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[–] JacobCoffinWrites 4 points 1 year ago

This reminds me of the online game Tibia. If you attacked or killed another player, you got a skull over your character and if someone attacked/killed you while you had it, they wouldn't get a skull. That was it. It worked pretty well for as simple as it was, acting basically as a both warning and permission. Granted, guilt was determined by the all-knowing, impartial, moderation of the game engine, but it stuck with me. I don't know if I thought much about how similar it is to the old outlaw frameworks.

I suppose it also had the problem where if the outlaw is dangerous enough or has enough dangerous friends, the community's monopoly on violence falls into question. (We sometimes saw groups of high level players with red skulls walking right into town). It also depends a bit on society having people who want to personally do something to the outlaw.