this post was submitted on 21 Sep 2023
1062 points (97.8% liked)
Open Source
31393 readers
141 users here now
All about open source! Feel free to ask questions, and share news, and interesting stuff!
Useful Links
- Open Source Initiative
- Free Software Foundation
- Electronic Frontier Foundation
- Software Freedom Conservancy
- It's FOSS
- Android FOSS Apps Megathread
Rules
- Posts must be relevant to the open source ideology
- No NSFW content
- No hate speech, bigotry, etc
Related Communities
- !libre_culture@lemmy.ml
- !libre_software@lemmy.ml
- !libre_hardware@lemmy.ml
- !linux@lemmy.ml
- !technology@lemmy.ml
Community icon from opensource.org, but we are not affiliated with them.
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Blender for video editing. I haven't even touched its 3D animation features.
Blender is really amazing. The last 3 years have been really good to the project. I forced myself to learn/use Blender 2.79 as an alternative to Maxon’s Cinema4D which I had been a long time user of. It was… tough, but after dozens of hours of tutorials it got easier, then fun, then powerful. Then the 2.8-3.x updates started to roll out! I love Blender now.
It has an amazing real time renderer in Eevee, the Cycles renderer is quite amazing too; Geometry Nodes can do some crazy stuff, but the UI; man has the UI gotten so much better.
If you’ve tried Blender in the past but felt it was awkward, give it another shot.
The UI has most of all gotten more flexible. Previously you had highly efficient but also hard to learn workflows for everything, now you have a UI which also has non-efficient ways to do everything so you don't have to be good at everything to get shit done, can build your own mix of "yeah I'm doing this every other second, I want this to be fast, I use that twice a day, I can click through menus for that". Blender has way more functionality than will ever fit onto keybindings so customising the UI to your workflow is a must if you want to be efficient.
Generally the whole thing has been a giant success, however, I do have a criticism: They made left-click select the default. Right-click select has always been superior but it was not what the Maya etc. folks are used to. Have it available, even as a choice on the first startup screen for those people, sure, but don't make it the default for people just getting into 3d editing.
And, yes, Blender still breaks plenty of UI conventions in plenty of other areas. Saying "For good reason" would be kinda missing the point, very often it had those conventions before Microsoft or whoever came up with worse ones and made those popular.
Last time I tried blender for video editing, the experience wasn't great. Has it changed significantly in the last couple of years?
I tried out in the late 2000s, and it was clunky and limited.
I tried it again in 2020, and it is completely different. Super powerful and polished.
Yes. 100%
No clue about video editing though.
Also, why the FUCK would you use Blender as a video ed nxitor. That is one of the last things you use Blender for.
I only use it for video editing.
Do you have recommended alternatives? I like it using Blender for video editing because I can automate any arbitrary repetitive task with a Python script.
I have enjoyed Kdenlive on the rare occasions I need to edit something. Haven't used Blender to compare, and I'm not sure about scripting. But for casual stuff it's solid.
I second Kdenlive.
Not too familiar with it, but what I do know is that it is an incredible video editor.
I've tried exactly once (given that I know blender anyway and no video editor), and ran into audio sync issues at export that didn't happen when playing the timeline from blender. There were some mentions of the issues on forums, but no purported solution worked.
The gist of it is that Blender is not a video editor, but a highly capable 3d kitchen sink containing so many features that, in combination, mean that you can use it to edit videos, outranked in its own area of expertise only by Houdini. There was never a real push to make it particularly good at video editing, and unlike in other areas it didn't happen by accident, either (Blender is e.g. arguably the best 2d vector editor ever since it got grease pencil).
Yes! the video sequencer has received dramatic improvements over the past years. It now shuffles or overwrites timeline content when you move a strip over another (based on a user setting), it transform-snaps to strip bounds and other elements, it auto-generates proxies so you never have to touch anything, it plays in realtime... for a full overview of improvements see the release notes : https://wiki.blender.org/wiki/Dev:Ref/Release_Notes
Holy shit, I didn't know that that's a feature. For the two times a year I need to edit videos I will never have to deal with shitty free versions/test versions of video editing software ever.
Blender does an insane amount of things. 3d modelling, image editing, sculpting, rendering, procedural texturing, procedural modelling, video editing, physics simulations, animation, rigging, mocap. Probably some other things that I'm forgetting too.
I've heard really good things about Shotcut. I wonder how the two (and Kdenlive as well as commercial competitors) compare. I looked a while ago for some good comparison articles but don't recall finding any.
Shotcut crashes unexpectedly, on all the machines I've tried it on. Not frequently though, & it was so good I used it anyway.
Yikes, sorry to hear that. I only learned about Shotcut here on Lemmy. You can see my exchange with someone who uses it for work on this post.
If you want to only edit video you can use kdenlive. I tried blender several month ago and it still lacks lots of feature and exporting time is higher than kdenlive, even though they both use ffmpeg inside btw kdenlive let me write my own exporting script