this post was submitted on 24 Aug 2023
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Yup, and it's a fantastic option. AFAIK, that's what Valve uses for CS:GO, and while it's not perfect, it isn't intrusive and largely does its job.
That's not even what I was referring to. I'm talking about full anticheat server-side. Waldo Vision
Interesting. Most of what I've seen operates on inputs, like whether aiming is too accurate or the player moves unrealistically fast.
But I'm in favor of anything server-side, we really shouldn't be trying to make the clien more trustworthy.