this post was submitted on 24 Aug 2023
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I think what you meant to write is "online games with anticheat are the worst thing".
Because "online anticheat" is becoming a thing wherein the anticheat system is run on a remote server and not your local system. Not only does it not need to install malware on your local system, but it does a better job at catching cheaters.
Yup, and it's a fantastic option. AFAIK, that's what Valve uses for CS:GO, and while it's not perfect, it isn't intrusive and largely does its job.
That's not even what I was referring to. I'm talking about full anticheat server-side. Waldo Vision
Interesting. Most of what I've seen operates on inputs, like whether aiming is too accurate or the player moves unrealistically fast.
But I'm in favor of anything server-side, we really shouldn't be trying to make the clien more trustworthy.
I could be wrong but I believe most games (e.g: Fairfight in all EA games) do have a server-side anti-cheats, just not very effective ones because they like for EAC/BE to do most of the work.
No, you're not wrong, but like you said they don't really do much. But what I'm talking about is fully functional server-side anticheat. Check this out Waldo Vision. I skipped past the intro, cause that had WAN Show clips, which haven't aged well...