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submitted 4 months ago by xylem@beehaw.org to c/solarpunk

I'm always looking for things to add to my RSS reader! I loved the Hundred Rabbits site that was posted here recently and thought others might have some nice submissions.

I recently found Sunshine and Seedlings which is substack, alas, but has some great content.

I'm also a fan of Low-tech Magazine.

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A Solarpunk Manifesto (www.re-des.org)
submitted 1 year ago by poVoq to c/solarpunk

Solarpunk is a movement in speculative fiction, art, fashion, and activism that seeks to answer and embody the question “what does a sustainable civilization look like, and how can we get there?”

The aesthetics of solarpunk merge the practical with the beautiful, the well-designed with the green and lush, the bright and colorful with the earthy and solid.

Solarpunk can be utopian, just optimistic, or concerned with the struggles en route to a better world ,  but never dystopian. As our world roils with calamity, we need solutions, not only warnings.

Solutions to thrive without fossil fuels, to equitably manage real scarcity and share in abundance instead of supporting false scarcity and false abundance, to be kinder to each other and to the planet we share.

Solarpunk is at once a vision of the future, a thoughtful provocation, a way of living and a set of achievable proposals to get there.

  • We are solarpunks because optimism has been taken away from us and we are trying to take it back.
  • We are solarpunks because the only other options are denial or despair.
  • At its core, Solarpunk is a vision of a future that embodies the best of what humanity can achieve: a post-scarcity, post-hierarchy, post-capitalistic world where humanity sees itself as part of nature and clean energy replaces fossil fuels.
  • The “punk” in Solarpunk is about rebellion, counterculture, post-capitalism, decolonialism and enthusiasm. It is about going in a different direction than the mainstream, which is increasingly going in a scary direction.
  • Solarpunk is a movement as much as it is a genre: it is not just about the stories, it is also about how we can get there.
  • Solarpunk embraces a diversity of tactics: there is no single right way to do solarpunk. Instead, diverse communities from around the world adopt the name and the ideas, and build little nests of self-sustaining revolution.
  • Solarpunk provides a valuable new perspective, a paradigm and a vocabulary through which to describe one possible future. Instead of embracing retrofuturism, solarpunk looks completely to the future. Not an alternative future, but a possible future.
  • Our futurism is not nihilistic like cyberpunk and it avoids steampunk’s potentially quasi-reactionary tendencies: it is about ingenuity, generativity, independence, and community.
  • Solarpunk emphasizes environmental sustainability and social justice.
  • Solarpunk is about finding ways to make life more wonderful for us right now, and also for the generations that follow us.
  • Our future must involve repurposing and creating new things from what we already have. Imagine “smart cities” being junked in favor of smart citizenry.
  • Solarpunk recognizes the historical influence politics and science fiction have had on each other.
  • Solarpunk recognizes science fiction as not just entertainment but as a form of activism.
  • Solarpunk wants to counter the scenarios of a dying earth, an insuperable gap between rich and poor, and a society controlled by corporations. Not in hundreds of years, but within reach.
  • Solarpunk is about youth maker culture, local solutions, local energy grids, ways of creating autonomous functioning systems. It is about loving the world.
  • Solarpunk culture includes all cultures, religions, abilities, sexes, genders and sexual identities.
  • Solarpunk is the idea of humanity achieving a social evolution that embraces not just mere tolerance, but a more expansive compassion and acceptance.
  • The visual aesthetics of Solarpunk are open and evolving. As it stands, it is a mash-up of the following:
    • 1800s age-of-sail/frontier living (but with more bicycles)
    • Creative reuse of existing infrastructure (sometimes post-apocalyptic, sometimes present-weird)
    • Appropriate technology
    • Art Nouveau
    • Hayao Miyazaki
    • Jugaad-style innovation from the non-Western world
    • High-tech backends with simple, elegant outputs
  • Solarpunk is set in a future built according to principles of New Urbanism or New Pedestrianism and environmental sustainability.
  • Solarpunk envisions a built environment creatively adapted for solar gain, amongst other things, using different technologies. The objective is to promote self sufficiency and living within natural limits.
  • In Solarpunk we’ve pulled back just in time to stop the slow destruction of our planet. We’ve learned to use science wisely, for the betterment of our life conditions as part of our planet. We’re no longer overlords. We’re caretakers. We’re gardeners.
  • Solarpunk:
    • is diverse
    • has room for spirituality and science to coexist
    • is beautiful
    • can happen. Now!
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submitted 7 hours ago by poVoq to c/solarpunk
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submitted 2 days ago by quercus to c/solarpunk

In this revelatory work, Ruha Benjamin calls on us to take imagination seriously as a site of struggle and a place of possibility for reshaping the future.

A world without prisons? Ridiculous. Schools that foster the genius of every child? Impossible. Work that doesn’t strangle the life out of people? Naive. A society where everyone has food, shelter, love? In your dreams. Exactly. Ruha Benjamin, Princeton University professor, insists that imagination isn’t a luxury. It is a vital resource and powerful tool for collective liberation. Imagination: A Manifesto is her proclamation that we have the power to use our imaginations to challenge systems of oppression and to create a world in which everyone can thrive. But obstacles abound. We have inherited destructive ideas that trap us inside a dominant imagination. Consider how racism, sexism, and classism make hierarchies, exploitation, and violence seem natural and inevitable—but all emerged from the human imagination. The most effective way to disrupt these deadly systems is to do so collectively. Benjamin highlights the educators, artists, activists, and many others who are refuting powerful narratives that justify the status quo, crafting new stories that reflect our interconnection, and offering creative approaches to seemingly intractable problems. Imagination: A Manifesto offers visionary examples and tactics to push beyond the constraints of what we think, and are told, is possible. This book is for anyone who is ready to take to heart Toni Morrison’s instruction: “Dream a little before you think.”

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submitted 4 days ago* (last edited 4 days ago) by Potatos_are_not_friends@lemmy.world to c/solarpunk

in three years [the solar panels] generated enough savings to transform the district’s $250,000 budget deficit into a $1.8 million surplus.”

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submitted 3 days ago by dillekant to c/solarpunk

OK I haven't seen the whole thing yet but I'm at the point of the video where I think she's going to say "Solarpunk" and I'm excite!

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submitted 3 days ago* (last edited 3 days ago) by andrewrgross to c/solarpunk

cross-posted from: https://slrpnk.net/post/10045103

The vote to elect a new chair of the Pacifica Grid closes in four days, and an auditor thinks there's something suspicious going on. Records of an incident for the lead candidate's past have been destroyed in a cyberattack, and the manager responsible for the files is being mysteriously tight lipped. Keeping power in the right hands requires answers, and it's going to take a few determined problem solvers to get them!

After releasing the core game manual a week ago, we've now released our first playable adventure. It's a concise little one-shot that can be played in 2-4 hours, written specifically as an easy entry point into the game's world and rules.

Like the game itself, it's FREE! So check it out, tell your friends, and if you like this weird little story of hard-science sci-fi intrigue, please leave us a rating and review!

https://www.drivethrurpg.com/en/product/482551/fully-automated-a-demonstration-of-power

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submitted 4 days ago by anzo@programming.dev to c/solarpunk

cross-posted from: https://lemmy.blahaj.zone/post/12660948

Deceleration: Notes on anarchism and degrowth

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submitted 6 days ago* (last edited 6 days ago) by stabby_cicada to c/solarpunk

Text reads:

I'm sure you may have seen a lot of "how to inoculate yourself against climate disinformation" posts, but we're experiencing a huge amount of content paid for by Fossil Fuel Interest's to put pressure on the internet. And it's been really concentrated for a few months.

The funding is pushing for a cultural shift for people who are undecided in the climate conversation and are possibly more easily swayed. And it's important to remember, fossil fuel interests wouldn't pay for it if they didn't need it.

Most of the disinfo looks like "yeah climate change is real but we can't possibly do anything to fix it" or "these solutions simply don't work." about solutions that are tried and true. They look a lot like nuanced takes, but specifically are trying to motivate inaction.

So if you wake up today and ask "what can I do today that makes a difference?" is honestly post a lot to tip the scales regarding the presentation climate solutions. Silly or serious, for example posting about renewables getting you excited, community food forests that are feeding people, cool solutions to targeting methane, etc. Post about a climate book or show you liked, or whatever. Just make sure it's clear to an onlooker that there are people who believe climate change is anthropogenic, it was mostly caused by extractive practices and fossil fuel use, and that we can still demand rapid action to fix it. And all of this is true, because the science supports it.

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submitted 1 week ago by andrewrgross to c/solarpunk

cross-posted from: https://slrpnk.net/post/9827132

Guess what?

WE'RE LIVE!!!

Fully Automated RPG is now available for "purchase" on DriveThruRPG!

https://www.drivethrurpg.com/en/product/481979/Fully-Automated-Solarpunk-RPG

If you haven't yet had a look, check us out now! The book is free as in speech, and free as in beer! And if you like what you see, please rate us, review us, and tell your friends! (or foes!)

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submitted 1 week ago* (last edited 1 week ago) by FarfromKnowhere to c/solarpunk

Hi everyone! A bit over a month ago I made a survey about Solarpunk and shared it here. Now, I finally present you the findings of the survey! I am adding a few pics here for a preview and if you are interested, go check the link where there is a full description of the findings!!

full findings: https://thesolarpunksurvey2024.carrd.co/

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submitted 1 week ago by AEMarling to c/solarpunk

We’re about to begin Too Like the Lightning by Ada Palmer. Set in the year 2454, the Earth of the Terra Ignota quartet has seen several centuries of near-total peace and prosperity.

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submitted 1 week ago by AEMarling to c/solarpunk
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submitted 1 week ago by ex_06 to c/solarpunk

cross-posted from: https://slrpnk.net/post/9709038

https://cohost.org/roguecache just made a new solarpunk logo; i think it's very well designed and keeps the simplicity while still keeping sun, nature and technology meanings

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submitted 1 week ago by DadBear to c/solarpunk

Went to a town called Sutton's Bay in Michigan, USA this last weekend. Definitely solar Punk leaning. Solar: a lot of people drive EVs, bike paths throughout the town and connecting other local towns, rain gardens are interspersed throughout the town, some business stops nearby from the local intercity bus network. Punk: residents are encouraged not to mow their lawns until the end of May, the only gas station in town looked pretty closed, their groceries is a mom and pop shop. Obviously, the town has a long way to go (economy is largely tourist/consumerism based, no public ev chargers, housing does not appear affordable, no light rail nearby), but as far as USA cities in the "middle of nowhere" go, it's a speck of hope.

Pictures taken in local coffee shop.

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submitted 2 weeks ago by Nyssa to c/solarpunk

Hopefully a blow to planned obsolescence

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submitted 2 weeks ago* (last edited 2 weeks ago) by Sunny to c/solarpunk

Am curious if Solarpunk music is a thing or not yet? If it is please do share some links to tracks to check out, am very cruious. If it isnt a thing yet, what type of music do you imagined it would be like? I found this on the Tubes, which is very relaxing, ambiance type of music. This is personally the type of music I have in mind when thinking solarpunk.

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submitted 2 weeks ago by JacobCoffinWrites to c/solarpunk

This is one I’ve had on my list for months now, and I finally decided to just go ahead and make it. Back when I was researching solar cookers, solar concentrator, and solar furnaces, I ran into a few really interesting ideas around fresnel lenses. Look them up on youtube and you can find all kinds videos of people melting glass or burning skillsaw blades in half, but the ones that kind of showed me how useful a really-concentrated point of heat could be was this 3D printer for sintering sand into glass objects and this solar rig for smelting zinc or aluminum. Both used fresnel lenses, but were limited by the size of their portable builds.

So here’s my take on something bigger and more permanent, though hopefully still flexible enough to do multiple jobs using concentrated sunlight. The building’s tower houses an observatory-style dome with an irising shutter around a very large fresnel lens. This lens is meant to gather light, but deliberately doesn’t focus it too much, just directs it to another lens, which aims the light straight down. There, on a motorized rig which allows for some adjustment up and down, is the third lens which actually brings it to a searing focal point.

With that focal point reliable and known, the people at the workshop could move several different tools underneath it as necessary, from a crucible for smelting, to a firepot for solar forging, perhaps a glassblowing oven, a 3D sinterer, or the large CNC plasma cutter-style rig shown in the scene.

A set of computers would be set up with light sensors and control over the rotation of the dome, to allow it to track the sun, and the width of the aperture in the shutters, to allow it to regulate the amount of light. The upper limit on the light would be based on how bright the day is, but if they need anything less than full sun, then the opening and closing of the shutters should help with providing consistency. If it starts around half open in full sun and a cloud moves in front of the dome, it might open all the way, then close partially as the cloud leaves. With many minute adjustments, the overall amount of light could remain very consistent down on the ground.

As for the level of focus, I suspect the kerf while cutting would almost definitely be wider than with a modern plasma cutter, but like I said before, people have cut through skillsaw blades with just a lens from a rear-projection TV. So it's possible a larger lens could concentrate even more heat, allowing it to burn through much faster, with less damage to the surrounding material. The tightness of the point would mostly come down to the quality of the lens, as far as I know.

I’ve tried to include a number of controls, caution markings, and red emergency stop buttons, but the one thing I really don’t like about the design as drawn is that it’s not obviously fail-safe. I think ideally there’d be some kind of hanging weight or other mechanism so that when power is lost (not just to the building, as that probably happens fairly often on a less-reliable grid, but to the system’s control unit) the shutters or another light-blocking mechanism slams into place.

Other notes about the scene, I’ve tried to include a diversity of ways to use the sun, the photovoltaic panels for powering the electronics and perhaps some of the tools, a set of fiberoptic solar daylighting systems, which track the sun and pipe light down to the shop floor, along with the simplest version, large windows. This emphasis on daylight should help avoid the risk of electric lights strobing in sync with moving items (such as on a lathe or milling machine) which can cause them to appear stationary and safe to grab onto, though they likely have two sources of light on each just in case. I’ve also included a water wheel, either for power generation, or for the direct motion, to be connected to certain tools or machinery via axles and belts.

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submitted 2 weeks ago by Dippy@beehaw.org to c/solarpunk

The energy system we have today does not match the solarpunk future we dream of. If we work towards the right energy system today, we may just have a solarpunk tomorrow

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community is punk (slrpnk.net)
submitted 2 weeks ago by stabby_cicada to c/solarpunk
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submitted 2 weeks ago by blindbunny@lemmy.ml to c/solarpunk
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submitted 3 weeks ago by MHSJenkins@infosec.pub to c/solarpunk

I've been slowly converting all of my outdoor lighting to solar and adding more rain barrels for my garden. This got me thinking--what are the rest of you working on? I'd love to see and hear about your projects if you feel like sharing them.

Thanks in advance, I hope you're all having a wonderful day!

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Solarpunk

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