Palworld

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Steam version v0.1.4.1 has been released.

Patch Notes:

===

▼Major Fixes ・Fixed an issue where the game would always crash and save data would be corrupted when the total number of Pals captured by the guild reached approximately 7000. ・In the previous patch, save data that had already been in this state (for servers, the server's world data) remained in a broken state that made it impossible to load, but after applying this patch it will be resolved and will load properly.

・Fixed an issue where some weapons equipped by other players would disappear when a player used a grenade in multiplayer.

・Fixed an issue where, although the displayed capture probability increased when the capture power was strengthened with Lifmunk Effigies, the capture probability did not actually increase at all due to an internal processing bug.

▼Base related ・Fixed an issue where if a Pal that was manually assigned to a breeding farm went to sleep, it would not wake up forever. ・Fixed an issue where no wood would drop when Pal at the base felled a tree.

▼Others ・Implemented countermeasures against some cheats and exploits.

===

We will continue development placing top priority on fixing major problems and issues. Thank you for your continued support of Palworld.

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Figured it would be a good idea to collect known issues in one place:

  1. Dedicated servers with mods to enable more than 15 pals per base can have pals 16+ assigned to a base deleted Source
  • For the above, I would have dedicated servers with such mods hold off on 1.5.1 until players get a chance to put all their base pals back in their palbox and/or update their worldoptions.sav file with the correct max pals: Website to create a custom worldoption.sav Local run version or better yet set the max number of workers in PalWorldSettings.ini then use this tool to create a new worldoptions.sav file.
  • Servers that are using a custom WorldOption.sav to increase the Base worker limit may be spared from this issue.
  • "Deleted" pals may be in spheres above the vicinity of the Palbox.
  1. Pre patch incubators will not work (will only accept/store small pal souls)
  • Destroying and rebuilding the incubator seems to fix this.
  1. The Pal Info mod (and likely any mod that shows Pal info) conflicts with 2.0.6 and as such should be disabled until the mod author can update the mod for 2.0.6
  2. Players with UE4SS installed get a blank screen when trying to start the game and log in.
  • Go to Palworld/Binaries/Win64/Mods/ edit mods.txt to change BPModLoaderMod from 1 to 0.
  • Note, UE4SS Blueprint type mods will not work with the fix above but at least you'll be able to log into the game Credit
  1. Dedicated servers may fail to launch
  • The server executables have new names.
  • Make sure your scripts point to the new server names (old ones had -test at the end, new ones are -release I believe)
  • If you're using any firewall rules that point to a specific name for the dedicated server process, it'll need to be updated to the new binary name.
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submitted 7 months ago* (last edited 7 months ago) by LordOfTheChia@lemmy.world to c/palworld@lemmy.world
 
 

More notes in comments!

▼New Content

・Implemented the first Raid Boss

⤷ You can summon Raid Boss Pals by using slabs at the new Summoning Altar

⤷ Raid Boss Pals summoned by slabs are very powerful and can not be captured. Work alongside your base Pals to take on these powerful foes.

⤷ Pals Eggs can drop after defeating Raid Boss Pals.

⤷ The "extreme" version of the Raid Boss is incredibly powerful and difficult to defeat

・New "Training Manual" items have been added. These manuals allow you to give experience points to Pals.

・New item "Ancient Technical Manual" has been added. This manual gives you ancient technology points and can be randomly found inside dungeon chests.

・New "Recovery Meds" items have been added. Using these meds will slowly recover your HP over time.

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Increase Pal Storage

  1. Shut down the server

  2. Make a backup of your local or server save file (level.sav) and the player files just in case.

  3. Download the python utility below:

https://github.com/touchfluffytails/Palworld-Palbox-Slot-Injector

  1. Download "PalWorld Save Tools"

https://github.com/cheahjs/palworld-save-tools/

  1. Run the command on the save file (you did back it up, right?)

inject_box_slots.cmd

(select 17-64 pages, 30 pals per page)

  1. Start the server back up

And that's it, you can skip the rest of the listed steps in the tool pages, why?

Just running the tool against your save file, you will be able to see and interact with the additional storage in the Pal and Black Market merchant "sell pal" screen.

The extra steps that are listed in the tool's page (UE4SS, injector, download and install the "Bigger and Better Palbox" mod on the server and for each client, etc will only do two things if you get them all to work:

  1. The extra slots (pages 17+) will be visible in the PalBox
  2. New players will automatically have their save data adjusted to give them the extra slots.

If you just want the extra storage with the caveat that it can only be seen, reorganized and pals on pages 17+ moved to pages 1-16 at a pal or black market merchant, then you only need my 5 steps above and it only needs to be done once on the server (and again if any new players join to give them the extra slots).

No additional mods needed and the players connecting to the server won't have to do anything else.

I submitted a request in the official PocketPair PalWorld discord "ideas-and-wishes" channel to implement the UI from the pal vendors (when selling) in the Condenser. If they implement that idea, then with just the modified save file you would be able to condense the pals you have on pages 17-64 without visiting a Pal Merchant to move them to pages 1-16 first.

https://discord.com/channels/505994577942151180/1066919387921137724

Adding bases

This one is simple:

  1. Download "Duck's Progressive Bases"

https://www.curseforge.com/palworld/patch-pak-mods/ducks-progressive-bases/files/5059584

  1. On the Server create a "~mods" folder (no quotes) in the Pal/Content/Paks folder

  2. Put the pak file from zip you downloaded in that folder

  3. Do the same for each client that will connect to the server.

  4. Restart the server!

Other mods

Pretty much any mod that comes as a .pak and does not need UE4SS can be installed easily on a Linux Pal server.

Server Only Mods:

These mods only need to be installed on the server (change backend stuff like loot drops)

  • Gear Progression

Client Only Mods

These change UI items that don't require coordination with the server

  • Pal IVs (shows the pal inherent stats) Requires UE4SS installed

Server and Client Mods

These make changes that the server has to "allow" and the clients have to be aware of:

  • Duck's Progressive bases (if installed on the server only, the players won't see the option to build more than 3 bases).

I'll add more to this list as I test out and find more mods.

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Very appreciated fixes have been implemented

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Palworld ZEN (lemmy.world)
submitted 9 months ago* (last edited 9 months ago) by dracs@lemmy.world to c/palworld@lemmy.world
 
 
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It's 6 stories with a huge amount of room near Rayne tower. I've got another small one for ores and coal, but this is where the work gets done.

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Time to move my base! And I can't be simple about it by slapping containers down - no no no, I have to try something new.

It worked~

How To

  • Place any locker slightly away from the wall

  • Place container on top

  • Remove locker

  • Slide another Refined Metal Chest underneath.

mmmm, like a glove.

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I have to avoid all caves and dark areas to prevent it but last night on sanctuary 2 it does it again but I'm outside but the night cycle triggered. Resetting works temporarily but it eventually happens again

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Anyone know a way to disable the scrolling auto text for eating on the left? He constant spam is very distracting.

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Title lol. The motion sickness is fucking killing me even on my Deck. q_q

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DM if interested

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Found the idea while wandering an empty server. Naturally, I've taken it for myself and wanted to share. :)

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Last Saturday, I created a server for my wife and daughter. Today, at level 40 I climbed on a Grizzbolt with a minigun and blew away a boss in 10 seconds. Seriously, haven't enjoyed a video game moment more in the last 20 years.

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I’ve been playing the game for some time and ready to move my first base somewhere else.

Where have you all set up your bases and how have you been liking those locations?

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I figured out a way to "easily" get them in single-player.

Recommended prerequisites (Not so easy):

  • Reach level 44, for Legendary sphere's
  • Upgrade your Capture Power to level 10 at the statue of power with Lifmunk Effigy's

Cheese method for Alpha Frostallion:

  • Install one of following mods:

    They both will show you the passive skills a pal has,
    allowing you to check em out before catching the pals,
    so you don't waste sphere's

  • Travel to Frostallion,
    check his passive skills without battling,
    if they're not as desired, exit / re-enter your world,
    that will re-spawn / re-roll in a new one with new passive skills, repeat till you find a desired one.

  • Start battling as soon as you find a desired one,
    took me 20-30 minutes for mine.

  • There will be a large / tall ice rock in the area
    (Coordinates X: -349, Y: 519),
    just start circling around it,
    always keep the large / tall ice rock between you and Frostallion

  • Eventually he'll climb up the ice rock,
    and will fall down from it eventually as well,
    which will hurt him through fall damage for about 300 - 3000 HP!

  • Rinse and repeat until his HP is low,
    then start throwing your legendary sphere's 😄

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What level should you be at (roughly) to take on each boss?

1 - Zoe and Grizzbolt - 30,550 HP

2 - Lily and Lyleen - 69,375 HP

3 - Axel and Orserk - 130,700 HP

4 - Marcus and Faleris - 146,975 HP

5 - Victor and Shadowbeak - 200,750 HP

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