gruvn

joined 1 year ago
[–] gruvn@lemm.ee 1 points 1 week ago* (last edited 1 week ago)

I absolutely agree this will impact all of North America, but equating the US with North America is simply incorrect.

[–] gruvn@lemm.ee 103 points 4 months ago (21 children)

I just like how Americans always seem to think they have the freedom to move to any country they want.

[–] gruvn@lemm.ee 40 points 4 months ago (25 children)

Will this ever not be appropriate?

[–] gruvn@lemm.ee 5 points 7 months ago (2 children)

Can it break down and/or be recycled? No thanks to plastic v2.0.

[–] gruvn@lemm.ee 3 points 7 months ago (1 children)
[–] gruvn@lemm.ee 3 points 7 months ago (3 children)

What kind of time range is "x"? Days? Weeks? This looks awesome! Could you point me to some general instructions for someone who knows nothing?

[–] gruvn@lemm.ee 9 points 9 months ago (2 children)

Can someone explain how the PM has both a yea and nay vote? I'm genuinely confused.

[–] gruvn@lemm.ee 2 points 11 months ago

LOL. Thanks for the sneetches comparison!

[–] gruvn@lemm.ee 3 points 11 months ago

Yes. And their favorite temperature generally corresponds with that of the ocean. I don't think they would have liked the abysmal plain though.

[–] gruvn@lemm.ee 13 points 11 months ago (1 children)

How about something like Overwatch 2, but 6v6, and no battle pass. Maybe it doles out rewards like skins and sprays and stuff for playing? Just spitballin' here.

Heck, add an annual subscription to pay the devs, but don't go all in with the overpriced cosmetics...

[–] gruvn@lemm.ee 14 points 11 months ago (2 children)

You should play Hellblade: Senua's Sacrifice. I've finished it and it's awesome. Wear headphones. It's on Gamepass if you have an Xbox.

The game's narrative serves as a metaphor for the character's struggle with psychosis, as Senua, who suffers from the condition but believes it to be a curse, is haunted by an entity known as the "Darkness", voices in her head known as "Furies", and memories from her past. To properly represent psychosis, developers worked closely with neuroscientists, mental health specialists, and people living with the condition.

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