I got double confused (ESL)
Never heard of that meme. So the title is in valid grammar?
g6d3np81
forgor how to english
Is this gonna be equivalent of ESLint + Prettier but in one performant package?
(https://quackers.gumroad.com/l/classic_modifier_menu)
Here you go
IIRC The reason is that old layout is getting cluttered. It least the modifier is searchable now, which I think is a great improvement.
It's just a muscle memory issue for me, keep hitting S
after Shift + A
.
Yup, probably watched the same video. Those are much more focused on flat shading... like dead flat.
There is Abnormal addon but I find doing it with mesh data (beyond vertex weight / vertex color) is kinda cumbersome.
After some fooling around, I find using normal form texture coord node is all I need.
- Take normal from texture coordinate node
- Rotate X to adjust up/down facing
- Map range Y axis to use as weight (or weight paint)
- Subtract result from true normal
- Transform vector from object to world (normalize first, maybe?)
Not great but good enough, most importantly not ugly. Quite easy and fast to apply to different model too.
Barbara from Genshin - Mihoyo
Node
I also have a similar side project planned for a revamp. Successfully made a v1 with grease monkey (vanilla JS) + stylish back in maybe 2016. Super dangerous to keep firefox 56 running only for this front-end. Just need to do the v2 then migrate to latest librewolf.
I want to redo the whole thing in Vue, client side routing with build step. The problem is that
- site is not open source
- no API doc (but I already made my own)
- required log-in (no sensitive info)
- some route request must be made from that domain due to CORS
My goal is not to change the UI but wipe the whole page and start over with custom API call instead. V1 do this by visiting a 404 route to stop unnecessary load and use my own URL param for the API call. For bonus cringe I used local storage for database.
Ended up having to use userscript, and now I'm kinda stuck with how to mash Vite build and tamper/violent monkey together :(
Do you have any suggestion or resource I can learn more on this?
Thank you. After thinking about it overnight, I realized I asked a wrong question. Your answer still helps greatly and get me more than half way to satiate my curiosity.
Tolerance grade and example objects that require different grade/minimum pi accuracy is what I was looking for.
Thank you, I already skimmed through that article before posting. Maybe I failed to put my question into words properly.
I want examples similar to pool/fence circumference in the article. Along the line of "We're building x, and this is the worst rounding we can go, one fewer digit and it will be off by y"
I would not place my hope on kadokawa doing anything like that. I don't think they even care about anime industry aside from make money part of it.
steam link
planetarian