freeman

joined 1 year ago
[–] freeman@lemmy.pub 2 points 1 year ago

Nvidia didn’t work much with Bethesda on this one, and now we see the result.

Is there a source to this? Arguably the game is an AMD exclusive, which is a deal Beth/MS made, so it sounds like maybe they werent the inclusive ones in that relationship.

[–] freeman@lemmy.pub 2 points 1 year ago* (last edited 1 year ago)

No doubt I agree. I can definately get the game to do similar with KB+M. The response time, sensitivity and precision of a mouse for camera movements is much faster and more accurate than a game pad.

Honestly one of the biggest things i did was just use a controller. It smoothed the game out quite a bit. Its then using motion blur (slightly) and the stick acceleration to smooth out the frametime and the input delays make it much less noticeable. Honestly ive become convinced thats the primary way Bethesda tests their games. I started doing this with Fallout 76 for the exact same reasons.

Those sudden movements seem to cause the system to have to render or re-render and re-calculate parts of the world faster with a KB+M. THus the dips and stutters become more noticeable.

Im not excusing Bethesda here. I think its bullshit. I think they should optimize their code. At the least they should goddam acknowledge the issue and not try and act like this is normal. Its not. Im also merely trying to portray a way that you can play and enjoy this game without totally raging out in frustration because Bethesda cant really do their job, assuming this is a title you wanted to see and enjoy and are willing to "support" a company with such a rich history of putting out products like this. Its not really new. Skyrim on PC has CTD issues on release, Fallout New Vegas did too, along with a crash once ram usage exceeded 4GB because of the 32-bit barrier. Modders had to fix that shit first. Heck fallout 4 was heralded as a success because it at least was playable day 1.

[–] freeman@lemmy.pub 4 points 1 year ago* (last edited 1 year ago) (1 children)

I saw a graph yesterday that put them squarely between the nvidia 4000 and the latest AMD gen in terms of performance. M

Edit: I have bad memory. Here’s the graph. https://cdn.mos.cms.futurecdn.net/QKdmNvH8KqrZmnnqRDiz6k-970-80.png.webp

[–] freeman@lemmy.pub 5 points 1 year ago

Ah. That makes sense.

[–] freeman@lemmy.pub -1 points 1 year ago (2 children)

Interestingly the game is downloading for me. I have had it in my library for some time now.

Is it saying its been pulled for new sales only?

[–] freeman@lemmy.pub 1 points 1 year ago

I’ve honestly considered asking that Louis Rossman guy to see if he can fix the 3060. I would bet it’s some rando voltage regulator chip on the 3060 board that he may be able to solder. Once the claim with APC is done I was going to see if he would even give it a look. Worst case he tosses it for me.

[–] freeman@lemmy.pub 1 points 1 year ago

Yeah I live in florida. Its just not feasible, this time of year we get thunderstorms daily after 2pm.

I put UPS systems on the expensive stuff and just let it ride.

Its happened before too. So not my first rodeo. When my daughter was born lightning hit my actual house directly, like melted my grounding rods hit, piuctures fell off the wall and shit. My iphone at the time wasnt even plugged in, just sitting ont he table but it blew out the wifi and bluetooth chips... I probably lost more in that one. Homeowners covered the loss there though. The insurance situation in Florida is in need of some government regulation to step the fuck in these days. I have to keep my deductible at like 10k now just to have coverage.

[–] freeman@lemmy.pub 0 points 1 year ago* (last edited 1 year ago)

Thats what I am saying though. If you dont have an FPS counter up, the way this game runs at 27-35 is still smoother than 60-75 on other titles (ie: RDR2).

I mean, you do you, but the raw FPS numbers arent necessarily accurate depictions of how the game runs. Its like they fuck with frametimes and the like. Which makes sense considering if you unlocked or removed vsync from old titles physics would get wacky, lock pick minigames were super fast etc etc.

That said, i have noticed with a number of Bethesda releases that certain aspects run smoother on a controller. Fallout4/3/NV i was able to brute force performance to run fine on KB+M in 90% of areas. It would still get choppy downtown etc. It was when 76 came out that I tried playing just on a controller. Something about the stick acceleration when moving the camera was much smoother, it made the overall experience better. The same applies here. As soon as I just moved to a controller, its really pretty enjoyable. It doesnt seem to be a "fast twitch" style game like say....CS:GO, Battlefield etc are.

Though I would totally understand if some folks arent going to make such concessions. Just seems to me Bethesda is one of those studios that really only playtests/develops for controller based play despite "supporting" alternative inputs.

FWIW I already have a controller for other games (like Elite: Dangerous or other flight games). So its no biggie for me to change up.

[–] freeman@lemmy.pub 1 points 1 year ago* (last edited 1 year ago) (3 children)

Yeah so on the 4th of July lightning hit the utility pole about 2 doors down, sent a voltage surge throughout the house ( and a few of my neighbors.)

This blew out a number of devices fully (IE: Router, Switch, rokus' etc), others it caused partial issues. For example My modem would boot but it blew out the DOCSIS module so it couldnt connect. My TV works, but thinks 3 HDMI devices are plugged in that arent and now tosses me warnings its running hot at 90C. The PS4 had the USB interface, wifi and HDD blow out only and the HDMI port seems to work on some TV' s (IE: the one it was connected to, but not the Samsung Plasma TV in our living room). So I was able to restore that from backup, but cant connect it to the internet now and cant connect more devices...I even had ome cables went out as well. The DP to HDMI cable from my RTX3060 to my TV went out, a couple HDMI cables also are now bad etc.

That said, no my computer wasnt plugged in. I actually play on a laptop these days when i upgraded off my i7-4790/1070 build. So i use an eGPU when im at home. This had the 3060. It either took the voltage through the UPS, or more likely through that DP cable connected from the TV (which wasnt on UPS power). Either way, after the storm the 3060 would only spin fans at 100% and would not be recognized, either in the eGPU or in my old desktop that was in the attic now. I popped that old 1070 into the eGPU it ran fine. So the eGPU, its boards, and the PSU in it were fine but the 3060 are effectively dead.

That said, the UPS's I use are just line interactive ones you get at Best Buy, not expensive double conversion. The difference is that with line interactive there is a relay switch, and when it detects voltage changes it will switch from power off the AC/wall to battery (in under a second). Thats typically fast enough that capacitors can still deliver power to their devices. But a VERY fast voltage change (ie: from a lightning strike) can get passed through.

Schneider Electric/APC does have a warranty on their devices and those connected to it. So i did open a case with them. its still ongoing. I am not sure if they will honor it. They probably should but who knows. They did have me send the UPS devices back to them (and sent me new ones to swap out, which was nice). Whether they replace the stuff blown out...i dont know. It was pretty expensive, but not enough to hit my Insurance deductable, which I have to keep really high to get any coverage these days in Florida.

That put me in a weird spot for this game release. I waited a while for APC to get back (its still in limbo) but finally just replaced the GPU. So i have played this game on the same laptop, but with 3 GPU's now. The 1650ti Max-Q that is onboard the laptop (it only has 4GB of vram). The Strix 1070 8GB that is basically my old card but was used as my main for a couple months. And the 4060ti 16GB that i just got a few days after release.

[–] freeman@lemmy.pub -3 points 1 year ago (4 children)

What do you play on. The reality it’s pretty serviceable and it is one of those games where FPS != performance or experience.

I’ve played most of the game at 27-35 fps. It’s been mostly fine as long as I’m not obsessing about the fps counter. I frankly just turn it off unless something bad starts happening.

I’ve even figured out ways to get it mostly at 30fps on a pretty low power card.

[–] freeman@lemmy.pub 3 points 1 year ago* (last edited 1 year ago)

Ive played the game with the same CPU across three different nvidia cards. My CPU is rarely above 50%....My GPU is constantly pegged, my best GPU (a new 4060ti 16GB) and most recent is pegged at usage and at its top clock speed but not pulling full wattage, which is quite odd. On day 1 i was using a Strix 1070 8GB and it was.....rough. In fact the dgpu on the laptop, a 1650ti-maxq largely outperformed it mainly because it can do VRS.

The CPU, for reference is an i7-1165g7 capped at 35 watts. It generally runs at 4.1 Ghz @ 60-65 C. So its not a primo CPU compared to a desktop by any means, even for the 11th gen series.

 

HELSINKI — China is formalizing its plans to land a pair of astronauts on the surface of the moon before the end of the decade.

A preliminary plan to put two astronauts on the moon for a short period to conduct scientific tasks and collect samples was presented by Zhang Hailian, deputy chief designer with the China Manned Space Agency (CMSA), at the 9th China (International) Commercial Aerospace Forum in Wuhan, Hubei province, July 12.

The mission envisions a crewed spacecraft and lander segments launching separately on a pair of under-development Long March 10 rockets. The crew spacecraft and landing stack will rendezvous and dock in lunar orbit ahead of a moon landing attempt.

A new-generation crew spacecraft will have a mass of 26 tons and be capable of deep space flight and high-velocity atmospheric reentry. China has already carried out a full scale boilerplate flight test of a version of a new-gen spacecraft in a relatively high orbit.

The landing segment will consist of a lander and a propulsion stage with a total mass of around 26 tons. The propulsion stage will be used for entering lunar orbit and descent towards the lunar surface. The lander will be capable of soft landing on the moon and returning the astronauts to lunar orbit.

The lander will be equipped with four 7500N variable thrust engines. Zhang said the mission is very sensitive to mass constraints, meaning a lightweight design and integrated designs are necessary. “We also need to take advanced materials and structures to improve the structural efficiency and strictly control the weight,” Zhang said.

CGI of concepts for a lunar lander and rover for China's crewed moon landing plans presented at a China (international) commercial aerospace forum. Source: https://t.co/il9za42dDy pic.twitter.com/nlJKwE76rl — Andrew Jones (@AJ_FI) July 13, 2023

A lunar rover will also be part of the mission profile. It will have a mass of 200 kilograms, accommodate two astronauts and have a range of 10 kilometers.

A spacesuit is being developed for lunar surface operations with a working time of no less than eight hours, Zhang said. It will aid astronauts in walking, climbing, driving and operating machines on the moon.

The Long March 10 will be a three-stage rocket with three, five-meter-diameter cores for its first stage. It will be capable of sending 27 tons of payload to trans-lunar injection.

The test launch of the Long March 10A—a two-stage, low Earth orbit version of the larger rocket—is set for 2027. CASC recently reported progress on testing of the 130-ton-thrust kerosene-liquid oxygen engines for the rocket.

CMSA additionally July 17 announced a call for proposals for science payloads to travel on the lunar lander. The call is open to research institutions, universities and high-tech enterprises. Proposals should focus on fields of study including lunar geology, physics, observation, space life sciences and in-situ resource utilization.

The new details follow an announcement by the CMSA in May that China plans to land its astronauts on the moon for the first time by 2030.

Senior lunar scientists have in the last couple of years claimed to state media that China would possess the capabilities to land crew on the moon before the end of the decade. China has long been working on the various components required for crewed lunar missions. THese include a new crew spacecraft, new launchers and a lunar lander.

The mission aims at being more than a flags and footprints campaign. China is planning to build a moon base in the 2030s known as the International Lunar Research Station (ILRS).

China plans a series of robotic missions across the 2020s as precursors to the ILRS. These include the 2026 Chang’e-7 orbiter, lander, rover and “mini flying detector” lunar south pole mission. Chang’e-8, currently scheduled for launch around 2028, will be an in-situ resource utilization and 3D-printing technology test mission.

China’s space activities have expanded greatly in recent years. The country has greatly increased its launch rate and completed an indigenous GNSS system and a crewed space station.

A space white paper published in January 2022 stated that China will “continue studies and research on the plan for a human lunar landing… and research key technologies to lay a foundation for exploring and developing cislunar space.”

Future plans include the ILRS and an unprecedented Mars sample return mission. The country however currently faces economic challenges which could dampen the growth on which these plans are predicated. NASA’s Mars sample return plans are currently facing scrutiny and concern over the status and cost of the mission.

view more: ‹ prev next ›