@stappern The math is simple. We know through analytics that we have 25% more active copies than we had sales.
So, based on what I said previously we're missing out anywhere between 0% and 25% of revenue. Since the truth often lies somewhere in the middle, I argue that we lose some money. But we will never know how much it actually is, or how much impact piracy actually has.
One thing is for sure: If absolutely everyone would pirate the game, I would loose my job and couldn't pay rent anymore.
@sambeastie @OwlPaste What kind of problems did you run into?