this post was submitted on 06 Jul 2023
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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[–] fell@ma.fellr.net 1 points 1 year ago (1 children)

@stappern The math is simple. We know through analytics that we have 25% more active copies than we had sales.

So, based on what I said previously we're missing out anywhere between 0% and 25% of revenue. Since the truth often lies somewhere in the middle, I argue that we lose some money. But we will never know how much it actually is, or how much impact piracy actually has.

One thing is for sure: If absolutely everyone would pirate the game, I would loose my job and couldn't pay rent anymore.