bermuda

joined 1 year ago
[–] bermuda@beehaw.org 10 points 3 months ago (2 children)

Easy to employ so few when you ~~dont~~ rarely make games anymore

[–] bermuda@beehaw.org 2 points 5 months ago* (last edited 5 months ago)

Okay so it's very much not FOSS (we're talking upwards of a couple hundred $ / month) but Esri's StoryMap feature through their ArcGIS software suite would allow you to do exactly this. Having used StoryMaps though, this is by far the most comprehensive way to do something of this nature. You can upload GPS data directly to the software, export the map to the ArcGIS Online suite, then create a storymap from there. StoryMaps can be panned, animated, zoomed etc to your heart's content.

https://storymaps.arcgis.com/

Your other solution would be with QGIS, which is FOSS. I don't think they have a StoryMaps analogue, but I've heard "QGIS2WEB" sort of works like that.

https://www.qgistutorials.com/en/docs/web_mapping_with_qgis2web.html

I believe Google Earth Engine also has this capability but it's only free for academic & research use. Also NOT FOSS.

https://earthengine.google.com/

[–] bermuda@beehaw.org 24 points 6 months ago

As always, paint is not infrastructure. What we need is bike lanes that are actually, physically separated from the road. While I've seen a pretty optimistic share of drivers not drive in the bike lane, there's still an unfortunately high amount of people who gladly will.

[–] bermuda@beehaw.org 1 points 6 months ago

I played journey for the first time when it was posted to PC and consequentially went on sale on Steam. Very good game. I tried to connect with the guy who I played the majority of it with but he didn't speak English and I don't speak much Spanish so it kinda fizzled.

[–] bermuda@beehaw.org 2 points 6 months ago (1 children)

Oh that's fun to know. Mines at 46k right now.

[–] bermuda@beehaw.org 1 points 6 months ago

I can definitely check later. The gauge does go up to 160 mph but id be surprised if it can even go 120. Fastest I've gone in it was 90.

[–] bermuda@beehaw.org 1 points 6 months ago* (last edited 6 months ago) (6 children)

can you tell me something cool about my 2012 Nissan Rogue AWD. I've had it for a few years and I think it's really lame so something cool to use to flex against other people would be awesome

[–] bermuda@beehaw.org 2 points 7 months ago (3 children)

Skate 3 is a fantastic choice.

[–] bermuda@beehaw.org 3 points 7 months ago

I have over 4,000 hours across all the trackmania games. So that, I guess. Most is 2,000 in United followed by a couple hundred in all the rest. 1,000 in trackmania 2020

[–] bermuda@beehaw.org 4 points 7 months ago

I don't think the people in the 1700s would care

[–] bermuda@beehaw.org 3 points 7 months ago (3 children)

Not even really that but people tend to think that others have just outright stopped making maps. "Haven't we made all the maps already?" Is a common response I get when I tell them. They seem to forget about data analysis and all that.

 

I bought a PS2 about 6 months ago from a coworker and finally got around to getting it working at a good enough resolution on my monitor. I currently have:

  • GTA 3
  • GTA Vice City
  • Gran Turismo 3
  • Matrix: Path of Neo
  • Katamari Damacy
  • Midnight Club: Street Racing

Any other suggestions? I know off the top of my head I want to get the SSX games, maybe some sports games, and of course the MGS titles that came out on PS2. Anything else?

 

I got the urge to play the witness for the 3rd (or maybe even 4th) time again after being slightly disappointed by the Talos Principle 2, and man I cannot express enough how much I enjoy this game. It just satisfies something deep inside me every time I play it. And I know a LOT of people (probably some here) strongly dislike this game, but for me it's just sublime to play. Relaxing yet challenging, mysterious and layered, it's great in my opinion.

It does however deeply annoy me how misunderstood the game is. Mostly from people who didn't play it all the way through. You'd be surprised how many times I've heard somebody complain about an aspect being "useless" or not making any sense when it IS useful and DOES make sense as long as you just keep playing the game. Also what's frustrating is when somebody complains about stumbling onto a puzzle they haven't learned yet in an open world puzzle game and then refusing to use the open world to go and find where it teaches you... idk. Anyway, LOVE this game. If there's anybody reading this who's into puzzles, especially 2D puzzle games, you may love the witness (but your computer might hate you, it's surprisingly graphically intense at times)

 

I made a post on r/civ (Civilization games subreddit) showing a really funky shaped randomly generated river I saw and most comments were fine but one guy was convinced that I went through the comparatively monumental effort of opening the map editor and changing the river for karma, as opposed to just starting the game and taking a screenshot.

And just to top it off another guy saw the fact that my scout unit was in the far north of the map and went on an obscenely condescending diatribe about how "ackshually" I should be placing my units in the far south of the map because that way I can explore better and whatever the hell. Dude did not stop for one second to consider that maybe the scout that was in the far north was exploring the cool river and that I didn't waste any production points on him because I got him for free from a tribal village...

God every time I go on that website (because let's be honest not a whole lot of good communities here for what I'm interested in) I get excited to share something super innocent and then some total loser has to come and ruin it all.

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