This is exactly what I thought was happening, and theoretically, it's exactly what I recreated in Heroic, give or take the frame rate limit. However, while things like the controller remapping config files are clearly working, the IPX networking fix is not. For one, things like wsock32, verbatim anyway, aren't present in the list of library overrides at all, and that list of libraries I put in the original post, that appear in the Lutris install, don't appear in the Lutris script. I looked for some extra scripts in the github directories to see if there were other instructions that were being run outside of this script (that's what you told me to look for, right?), but the only thing I found in there seemed to be a copy of part of this same Lutris script.
If there was more money to be made by producing more than their competitors, they would be doing so. Sega didn't throw $70M worth of work in the garbage at the finish line to manipulate their stock price. Plenty of private companies have seen layoffs or closures too, often because private investors aren't liking their returns.
It did crash. Haven't you seen all the layoffs?
Thanks. For some reason it occurred to me to hit up the Heroic Discord but not the Lutris one.
What makes me think that the PS5 isn't growing how they need to is because they've admitted it with their words and actions. Their margins are thinner, they're not moving as many consoles as they'd expect to at this point in the generation, and they felt the need at all to put their games on PC when they never did before. "Struggling" is the wrong word, but the console business model as it's existed for decades no longer works like it once did.
I'm not talking about number of PCs compared to number of consoles. I'm saying the same game sells more on PC now when it used to sell way more on consoles. Maybe there are a few stragglers that still do better on consoles, but they're rare now. Your number of active users for PSN includes PS3 and PS4 users. I'm included in those PS4 users, and my PlayStation only plays Hulu these days.
The strategy I'm predicting they'll change, despite this PR statement is that PC releases will come out closer to the console version than they do now, and they'd be crazy to do anything else in the wake of Helldivers. Temporary management in the wake of Jim Ryan even said they were going to do this.
They've been doing this strategy for a few years now, and Sony isn't seeing PS5 grow the way they need it to, and that's in an environment where they're so dominant that their competition has thrown in the towel. PC overtook any one console some years ago, and due to how long it takes Sony to make them now, they don't have the volume of unique exclusives to entice people to buy the console like they used to. This strategy isn't working, and they will pivot. They just need to say, for now, that they're not going to.
No, there hasn't been, but there is a distinction between currently experiencing high inflation and previously experiencing high inflation in the middle of a hardware product's life cycle.
They're taking some meat off the PC bone by requiring this account again after it just caused major problems for them.
Well, it was insane in the middle there. Maybe it's worse where you are, but in the US, it's back almost to where it's supposed to be.
Remember to support games with LAN, folks.
To be fair on the price increase thing, this is the first time in the history of video games that the cost to produce the hardware went up over time.
Man, that was it; or at least, it doesn't complain about IPX not being installed anymore. I didn't know you could just make up a name for any library not listed and it would still know to override it. Thanks! I'll run a LAN test between my desktop and Steam Deck, and if it's all working, I'll document it on PC Gaming Wiki and update this thread.