[-] ampersandrew@lemmy.world 2 points 6 hours ago

Man, that was it; or at least, it doesn't complain about IPX not being installed anymore. I didn't know you could just make up a name for any library not listed and it would still know to override it. Thanks! I'll run a LAN test between my desktop and Steam Deck, and if it's all working, I'll document it on PC Gaming Wiki and update this thread.

[-] ampersandrew@lemmy.world 1 points 7 hours ago

This is exactly what I thought was happening, and theoretically, it's exactly what I recreated in Heroic, give or take the frame rate limit. However, while things like the controller remapping config files are clearly working, the IPX networking fix is not. For one, things like wsock32, verbatim anyway, aren't present in the list of library overrides at all, and that list of libraries I put in the original post, that appear in the Lutris install, don't appear in the Lutris script. I looked for some extra scripts in the github directories to see if there were other instructions that were being run outside of this script (that's what you told me to look for, right?), but the only thing I found in there seemed to be a copy of part of this same Lutris script.

[-] ampersandrew@lemmy.world 2 points 10 hours ago

If there was more money to be made by producing more than their competitors, they would be doing so. Sega didn't throw $70M worth of work in the garbage at the finish line to manipulate their stock price. Plenty of private companies have seen layoffs or closures too, often because private investors aren't liking their returns.

[-] ampersandrew@lemmy.world 2 points 17 hours ago

It did crash. Haven't you seen all the layoffs?

[-] ampersandrew@lemmy.world 2 points 18 hours ago

Thanks. For some reason it occurred to me to hit up the Heroic Discord but not the Lutris one.

18

I got Star Wars Episode I Racer from GOG on a sale for dirt cheap back around May 4th. I've been trying to get it working via Heroic ever since, particularly the multiplayer, which is fixed via mods. The Lutris script definitely does all of this super easy, but not only would I like to have it working via Heroic for the gamepad controls navigation, I'd also like to pay it forward and document these steps on the PC Gaming Wiki. Unfortunately, while I thought I could tell what this script was doing after scouring the Lutris script documentation, I haven't managed to crack it, and the Heroic install of the game complains about not having IPX installed when I boot it.

https://lutris.net/games/install/13260/view

With the Lutris install of the game and the Heroic install of the game side by side in WineCFG, I can see that that there are library overrides set for:

  • dplaysvr.exe
  • dplayx
  • dpmodemx
  • dpnet
  • dpnhpast
  • dpnhupnp
  • dpnsvr.exe
  • dpwsockx

All "(native)". For some reason they're sorted to the top of the library overrides and marked with an asterisk, and what's more, I don't see any hint of these ones in the Lutris install script, but they got set somehow, and I don't see the libraries here that are listed in the script.

There are also several ways to use the mod fix, including the DLL override and the EXE patcher. The EXE patcher just crashes and dies right away when I run it in the Wine prefix via Heroic, and I once again don't see any hint in the Lutris script that the patcher executable is being run. And if it wasn't clear up until this point, I did download the 3 files at the top of the Lutris script and extract them to the Heroic game directory.

Are there any Lutris experts here who can help me figure out what I'm missing?

[-] ampersandrew@lemmy.world 12 points 1 day ago* (last edited 1 day ago)

What makes me think that the PS5 isn't growing how they need to is because they've admitted it with their words and actions. Their margins are thinner, they're not moving as many consoles as they'd expect to at this point in the generation, and they felt the need at all to put their games on PC when they never did before. "Struggling" is the wrong word, but the console business model as it's existed for decades no longer works like it once did.

I'm not talking about number of PCs compared to number of consoles. I'm saying the same game sells more on PC now when it used to sell way more on consoles. Maybe there are a few stragglers that still do better on consoles, but they're rare now. Your number of active users for PSN includes PS3 and PS4 users. I'm included in those PS4 users, and my PlayStation only plays Hulu these days.

The strategy I'm predicting they'll change, despite this PR statement is that PC releases will come out closer to the console version than they do now, and they'd be crazy to do anything else in the wake of Helldivers. Temporary management in the wake of Jim Ryan even said they were going to do this.

[-] ampersandrew@lemmy.world 10 points 2 days ago

They've been doing this strategy for a few years now, and Sony isn't seeing PS5 grow the way they need it to, and that's in an environment where they're so dominant that their competition has thrown in the towel. PC overtook any one console some years ago, and due to how long it takes Sony to make them now, they don't have the volume of unique exclusives to entice people to buy the console like they used to. This strategy isn't working, and they will pivot. They just need to say, for now, that they're not going to.

[-] ampersandrew@lemmy.world 1 points 2 days ago

No, there hasn't been, but there is a distinction between currently experiencing high inflation and previously experiencing high inflation in the middle of a hardware product's life cycle.

[-] ampersandrew@lemmy.world 1 points 2 days ago

They're taking some meat off the PC bone by requiring this account again after it just caused major problems for them.

[-] ampersandrew@lemmy.world 1 points 2 days ago

Well, it was insane in the middle there. Maybe it's worse where you are, but in the US, it's back almost to where it's supposed to be.

[-] ampersandrew@lemmy.world 25 points 2 days ago

Remember to support games with LAN, folks.

[-] ampersandrew@lemmy.world 11 points 2 days ago

To be fair on the price increase thing, this is the first time in the history of video games that the cost to produce the hardware went up over time.

41

Huge W. Maybe the Stop Killing Games campaign, combined with some very real market realities, will save more games like this from companies with the liberty to do so. Unfortunately, it sounds like multiplayer will likely still depend on Steam servers rather than supporting LAN (I'd be happy to be proven wrong), but this is way better than the game just dying.

149

I don't think big companies know how to make a good FPS campaign anymore, let alone hone in on classic deathmatch multiplayer. The last FPS I bought was Half-Life: Alyx four years ago, and the first one to come along and interest me since then was Phantom Fury, but I'm letting that one iron out bugs for a few weeks before I pick it up. Even former TimeSplitters devs, given the opportunity to make a new TimeSplitters, made another Fortnite instead. Likely this new Perfect Dark was built to turn it into a live service that keeps players playing it forever rather than just making a fun deathmatch to play with your friends a handful of times, which would be missing the point. And all this is to say nothing about how those devs must be feeling when even a great game that sells well won't save you from Microsoft laying you off.

35

For those who missed it, Embracer is split into three new publicly-traded companies, Asmodee Group (focused on board games) and two tentatively-named groups comprising their video game business. Wingefors, the CEO, and still (I believe) majority share holder of these three new companies, doesn't do many interviews.

Personally, as the acquisitions were happening, I was rooting for Embracer, because they were clearly trying to rebuild the type of publisher that the big ones today used to be, offering a large variety of options so that you can have hits and misses and keep experimenting to find what your customers want, where today's big publishers make a couple of games per year, leaving most types of games they used to make on the table, even if they were profitable, because they're not the most profitable. It's hard to keep track of what these three companies even own anymore, after splitting with Gearbox and Saber recently as well, but just prior to this shuffle, Embracer absolutely had so many irons in the fire that plenty of them were catching my interest, like the old days.

Unfortunately, Embracer did this with a lot of debt, and comes to this wisdom all to late:

I'm a firm believer in equity. I think debt in general is quite dangerous as a tool. You should be careful to carry too much in gaming.

And then he basically immediately disregards this wisdom with the next sentence. There's an old saying from Warrent Buffet, "A rising tide floats all boats…only when the tide goes out do you discover who's been swimming naked." And Wingefors was naked.

10

Full disclosure: I'm friends with the guys who run this podcast and have appeared on other episodes, but I thought this story was particularly interesting and worth sharing.

152
submitted 2 months ago* (last edited 2 months ago) by ampersandrew@lemmy.world to c/games@lemmy.world

Actionable steps provided, especially if you ever bought The Crew! www.stopkillinggames.com

10

Hi, folks. A bit of an unusual problem here. In some Proton games, in semi-predictable places, I'll get this audio crunch noise. It's not deafeningly loud or anything, but it is distracting sometimes. I first heard it when playing Starfield, and it was most common when loading into a city environment. This crunchy audio sounds kind of like when Hollywood simulates corrupt or glitchy video recordings, and it's in addition to, not really in place of, the other audio in the scene, as far as I can tell. Because Starfield is a sci-fi game, I initially thought it was either supposed to be there or that it was there for everyone on Windows as some kind of Bethesda technical shenanigans. Then I noticed it in Horizon: Zero Dawn, a game I had played through 7 years ago on PS4, so I was familiar with the sounds in that game. It was much more rare there, and I had a hard time pinning down a pattern. As I'm now playing through Pillars of Eternity II, it's much more noticeable, as it tends to happen whenever you continue the dialogue to the next step by hitting "1. Continue" or whatever other dialogue options the game gives you, but how frequently it shows it can vary wildly by location. Sometimes I won't hear it for hours, and sometimes it's every time I click to continue the conversation.

I wish I could show you what this audio sounds like. I encountered an area in Neketaka where this glitch happens frequently, so I set up OBS and recorded it, only to find that the audio glitch didn't make it into the recording. "Maybe it's my speakers?" I thought, but I also get this glitch through headphone jack with a shielded audio cable. I tried the game on Steam Deck, which also defaults to running the game through Proton instead of native, and the same scene via cloud save was glitchless. I found some search results saying that some "audio niceness" value may have been exceeded, but when I turned on logging, I didn't see any evidence that that's what's happening to me as the thread explained that I should, and trying the advice they offered anyway, I saw no difference. I've tried Proton 7, 8, and experimental, and they all behave the same; Steam Deck says Valve selected Proton 8, for what that's worth, and my kernel is newer than the one Steam Deck uses, though that is Valve's custom kernel. I'm on Kubuntu 23.10 and kernel 6.5.0-26-generic.

There are a couple of reasons why I chose to run Pillars of Eternity II, in particular, via Proton that I won't bore you with, and I may be able to get around this more-pervasive-than-average problem for this game specifically by running it natively, but I'd still like to solve this problem for all of my future Proton games if possible, and I can fairly reliably reproduce the issue here to be sure that it's gone after making changes. Does anyone know where I can start looking? Has anyone run into this problem personally?

353
submitted 2 months ago* (last edited 2 months ago) by ampersandrew@lemmy.world to c/games@lemmy.world

This is a really good interview. tl;dw is...

  • their next game was going to be D&D, but they changed course and are doing something else now
  • Vincke has a vision for "the one RPG to rule them all", and each of their past three RPGs is a step closer to it
  • the next game is not going to be that master vision but one step closer toward it, with their previous 3 RPGs proving out emergent design/multiplayer, story and consequence, and personal stories/performance capture, respectively
  • Vincke would like to have this next game done in 3 years compared to BG3's 6 year development cycle, but realistically expects 4 years, as long as there isn't something like COVID-19 or a war in Ukraine to impede their progress
20
submitted 2 months ago by ampersandrew@lemmy.world to c/games@lemmy.world

She looks to have retained most of what made her cool in +R, except there's no Instant Kill for her to route into. Looks like a cool addition to the roster.

16

I'm considering prioritizing buying GOG games when available, because they're DRM-free, especially now that there's a partner link through Heroic to show where my purchase is coming from. But a thought just occurred that those Windows-encoded videos were a problem on Steam until Valve started re-encoding those videos in other codecs on their servers. To my knowledge, there's no legal way to distribute Proton with those codecs. Will I run into video playback problems on GOG games run via Proton? How has your experience been with that sort of thing?

Separately, I also remember Vulkan shader compilation being a problem, but it sounds like it's less of an issue on modern versions of DXVK. Still, I'd be interested in hearing if stuttering problems for those things have been resolved as well, in your own experience.

17
submitted 2 months ago by ampersandrew@lemmy.world to c/games@lemmy.world

A bit of a media push for this game is coming out now. It looks great in motion, and this is a good breakdown of the game's main systems. I can't help but feel like they copied Street Fighter 6's homework, but I love Street Fighter 6, so I'm not complaining.

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ampersandrew

joined 2 months ago