adaveinthelife

joined 1 year ago
[–] adaveinthelife@lemmy.ca 1 points 1 year ago

Recently it's been Garron Noone

[–] adaveinthelife@lemmy.ca 3 points 1 year ago

3080ti here at 3440x1440 and I don't think I've ever dipped below 150 FPS, and whenever I look it's in the mid 200's

[–] adaveinthelife@lemmy.ca 25 points 1 year ago (3 children)

I never understood the appeal of twitter before Elon bought it, and I understand it less with every news report about it since.

[–] adaveinthelife@lemmy.ca 4 points 1 year ago

E.V.O. Search for Eden

[–] adaveinthelife@lemmy.ca 5 points 1 year ago (2 children)

Decided to give cs2 a shot, probably haven't played CS since shortly after csgo was released. Community seems worse, but do those reflexes kick back in even when you're an old man, and hearing the laments from young people as you mop the floor with them is an unexpected joy.

[–] adaveinthelife@lemmy.ca 9 points 1 year ago (3 children)

It at the very least plays to his base, who likely have a McDonald's in town. Where as the curry from brick Lane likely wouldn't sit well with his followers, let alone his own digestive system.

[–] adaveinthelife@lemmy.ca 6 points 1 year ago

Zombie apocalypse game with souls like combat but all slow zombies. The game takes your GPS coordinates (or any coordinates you enter) and uses a maps API call to generate the game map based on the real world. It would take things like residential/commercial/industrial areas and generate similar structures but not exact to not be a privacy issue. All major landmarks would be generated. So you could start from your house, or the Eiffel tower, or the middle of the Amazon. Things like grocery stores and malls and schools would be in similar locations, roads and highways etc.

The game would generate slightly different every time you create a map so while always based on the real world, things would be different.

You then must rescue your partner who is across the map (random generated) and find shelter.

There would be some crafting and survival mechanics, but mostly action based combat, skills to level up etc. Minimal if non-existent gunplay, though I'd be open to it if done well.

Very gorey, rogue like/light with persistent stats and incremental style progression (get so far then reset/start new map with higher their upgrades)

So think dead rising meets dark souls, mixed with vampire survivors and incremental games, all with this AR framework. I also considered a multiplayer persistent map br style mode but would prefer a single player experience myself

[–] adaveinthelife@lemmy.ca 10 points 1 year ago

Among the big three, the whopper by a whopper.

Otherwise yeah, my local is better than your local nah nah nah boo boo

[–] adaveinthelife@lemmy.ca 4 points 1 year ago (2 children)

Tried it, doesn't work, teeth still get stained and I just but the shit out of my mouth.

[–] adaveinthelife@lemmy.ca 18 points 1 year ago (5 children)

I mean, I'm not sure what China expects the US to do with a company whose very existence and arguably their success in the market is due to corporate espionage. China can reframe and project all they want, but they will always have someone keeping tabs on the cookie jar and they only have themselves to blame.

[–] adaveinthelife@lemmy.ca 4 points 1 year ago (1 children)

How many Basset Hound owners are wannabe tough guys? Not trying to excuse the behaviour, but there is definitely at least a correlation between behaviour of the dogs and that of their owners.

[–] adaveinthelife@lemmy.ca 1 points 1 year ago

You are correct, and I admire anyone who can put anecdotal evidence forward to successfully prove a point.

I often forget extroverts exist.

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