ZILtoid1991

joined 1 year ago
[–] ZILtoid1991@kbin.social 20 points 8 months ago

woke

Gaming's problem isn't wokeness, but are overbloated budgets and scope.

[–] ZILtoid1991@kbin.social 2 points 8 months ago

the best game ever

Citation needed!

[–] ZILtoid1991@kbin.social 1 points 8 months ago

He probably wanted that autism superpower...

[–] ZILtoid1991@kbin.social 2 points 8 months ago

I'm a game dev, so I'll have to at least keep around either a Windows VM or a dual boot system, since Windows is still very popular.

[–] ZILtoid1991@kbin.social 1 points 8 months ago

Later on: the employee who does extra work will make the employee who does the bare minimum getting fired, but he doesn't get a wage increase. He will however complain about "lazy" people like immigrants, the disabled, etc. instead.

[–] ZILtoid1991@kbin.social 1 points 8 months ago

I'm a man, and I can confirm this. Even in grave danger, I wish I was having sex. When I'm coding in D, I chuckle at it's name and thinking about what if I named my variables after sex jokes.

[–] ZILtoid1991@kbin.social 1 points 8 months ago

I'd volunteer, but I'm already burdened with personal projects and the horribly underpaid work in Hungary's own "public work program" (pays half of minimum wage for an 8 hour job), so currently I cannot. That being said, if there ever were some paid opportunity (even part-time at minimum wage), I could finally say goodbye to my current job.

[–] ZILtoid1991@kbin.social 2 points 8 months ago

When I used to be right-wing, I believed in a world, where people will have democracy at their workplaces, and people will finally do away with work-moralization (I'm from a former Eastern Bloc country, and gulags and mandatory labor reinvented the protestant work ethics).

[–] ZILtoid1991@kbin.social 3 points 8 months ago (1 children)

I have a feeling that the Russians have sold the plutonium from their nukes to hobbyists on the black market...

[–] ZILtoid1991@kbin.social 3 points 8 months ago

Applying in my field
These employers they won't hire

[–] ZILtoid1991@kbin.social 5 points 8 months ago

That's a chudjak, since I'm not a chud this does not apply to me.

[–] ZILtoid1991@kbin.social 7 points 8 months ago

Every little counts.

 

Since I'm having untracable issues with Lua due to its API and lackluster documentation, I've decided to drop it from my game engine (PixelPerfectEngine) in favor of some easier to use alternatives.

What I need is:

  • open source
  • small footprint even if it at the cost of some complexity (I need it as a scripting engine, not as a replacement for compiled application languages)
  • integer support (I don't care if I could just round it on the backend)
  • C or C++ ABI
  • can be embedded into a software (yes, there are people that suggest you to use janky solutions like passing data in files and command line)

Even a better Lua implementation would suffice, and if I had the time, I would port the official one to D (my main language), while getting rid of the godawful stack method of control.

 

I'm having a lot of trouble with the lack of documentation (I had to dig and poke around for days to get it working not from the files directly, only for it to stop working again in the same way, all while still having the fix for it), and the lack of an incentive from some of its other users in the D community to make anything newer than 5.1 working (I NEED INTEGER SUPPORT).

Basically I need a relatively lightweight scripting library for my game engine written in D, that isn't a toy language (which doesn't have integer support). Most other scripting libraries lack integer support (even Lua did until 5.4, because yOU CaN JuST uSE rOUnDIng ON youR BaCKeNd) and/or are heavily bloated (I don't want to include 50+MB stuff just because it's trendy to make your scripting language a slow and clunky application language (I'm looking at you, Javascript!)). I'm using D, but it can interface with both C and C++.

I would be fine with Lua, and if I had the time, I'd just reimplement it in D without the godawful and confusing stack method of interaction. But now I have to look for some feasible alternatives.

 

A joint statement by independent Hungarian papers in response to the newly adopted Sovereignty Protection Bill.

 
 

What will the soon to be established, new government agency in Hungary be authorised to do in order to investigate "processes suggesting foreign interference"? How will it operate? A summary.

 

A lot of artists, etc. are reluctant to leave corporate social media like Twitter, due to fears over the Fediverse (usually spread by other people, that think Fediverse = Gab + some cryprobros + maybe Pawoo), or not willing to understand it.

I think I'll try to explain the working of the Fediverse in simple drawings, add a few instances recommended for certain types of creators, and make a page long FAQ section with stuff like about GDPR requests, etc.

141
Gun rule (media.kbin.social)
 
 
 

They seem to allow pedo crap (like actual advocacy), thus putting our instance into danger.

 
 

The official documentation isn't 100% clear on things (why am I getting LUA_TNIL for functions?), and the best I can find with some simple web search is kinda relevant stackoverflow (🤮) posts, except they're mostly about calling host functions from Lua side, the rest are things that seem I've nailed so far.

EDIT: Solution was that everyone was using luaL_dofile, while I was forward thinking and used lua_load instead, which isn't a macro, and as such doesn't do an initial lua_pcall. Now I do it manually, and now I get different, but less cryptic and actually documented errors. Now I just have to wrestle with D metaprogramming features (very strong and capable, but is a rabbit hole itself).

 

I'm developing my own library for I/O purposes in D, and so far I managed to make my window to open up, but when I close it, I get an error like this:

X connection to :0 broken (explicit kill or server shutdown).

I cannot find anything related to this, and most guides instead recommend me to use some preexisting library for the same purposes, except they often come with very serious caveats (SDL2's audio didn't work for me at all, SFML and a lot of other libraries use the older DirectInput library instead of something newer, etc).

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