The bigger problem occurs when players cast stuff like detect good and evil. If they cast it on the orcs, what do you tell them as a DM? Do you tell them what you think is their morality? Do you make the spell give an ambiguous result? Do you make the spell fail? All these options have benefits and drawbacks, but none of them are perfect.
TechieDamien
Honestly, I think biting the bullet and trying your hand at coding will be worth your time. Visual scripting typically fall into two camps: code but it is visual (in this case it is just slower, more cumbersome and harder to read) or limiting (this may be fine depending on your needs, but you may also outgrow it). A middleground could be coding where the vast majority is done for you. For example in Godot, there are many nodes that are fully built and just need your custom settings. There are even freely available nodes in the asset store if you need more. Then, if you need some behaviour that does not yet exist, you just code that little part, which will be a great learning experience in of itself.
My biggest tip though, regardless of the approach you take, is keep it simple. Your first game should be ridiculously simple. For example, the first game I made was a 2d scroller spaceship shooter where there were only asteroids as "enemies". I could then add onto that to test my coding skills, and eventually it was fairly fun, even if it had simple roots.
I don't post to GitLab because I use Gitea. We are not the same.
Borg has worked well for me. Also supports compression, encryption and deduplication.
"My name is Bilbo!"
I hadn't considered that previously, but I think that is a great idea!
pass
would meet your requirements. It is a super simple implementation of a password manager levying PGP for encryption and git for syncing. You can therefore use any git server for syncing. There are browser extensions for autofill etc and scripts to import/export passwords etc.
I disagree. I was here before the migration and I really wanted to like it. However, there simply wasnt enough content and most threads were barren. Now, there are full deep discussions everywhere about loads of different topics. I've come back to a far better product than I previously experienced, despite a few more bad actors.
I would have taken a deep dive into docker and containerised pretty much everything.
I found that clearing cache and data fixed it for me but ymmv
Let me just say: screw Paul and his inability to pace himself when eating. I just gave him a bunch of food to satiate him and he decided to eat it all at once and die from overeating...
Cool concept though!
Make that three!