SteleTrovilo

joined 2 years ago
[–] SteleTrovilo@beehaw.org 10 points 1 week ago

I like Fossil-SCM, so https://chiselapp.com is good for that. But if you want to stick to Git, Forgejo is the best open-source offering (and Codeberg is the most prominent instance). If you want to tread far off of the beaten path, https://hub.darcs.net might meet your needs.

We'll all benefit once the forgefed project is done, and Forgejo/Gitea/Gitlab can all interact with each other.

[–] SteleTrovilo@beehaw.org 1 points 2 weeks ago

She played Georgiou across three seasons of Star Trek; what would be her motivation to stop in 2023?

[–] SteleTrovilo@beehaw.org 48 points 2 weeks ago

Ever since BitWarden got mired in capitalism, I've been dreading that something like this would happen.

[–] SteleTrovilo@beehaw.org 6 points 2 weeks ago

I like life imprisonment for heinous people specifically because it seems like the less merciful option. Look at how many mass shooters and terrorists also take their own lives during the act - suicide is one of their objectives. If we can capture them alive and make them live in a small room, eating unexciting food and sleeping on thin mattresses for decades still to come - that's the ultimate rebuke to their ideologies of death. Execution, on the other hand, is giving them what they seek.

[–] SteleTrovilo@beehaw.org 4 points 3 weeks ago

It's amazing. I am a Japanese learner, and being able to find Japanese words quickly - with English definitions and explanations - is very useful.

[–] SteleTrovilo@beehaw.org 4 points 1 month ago

Wesley transports the Protogies to what appears to be Gary 7’s office as it was seen in “Assignment: Earth”.

I need to watch this episode sometime.

[–] SteleTrovilo@beehaw.org 29 points 1 month ago (3 children)

Law enforcement has been collecting fingerprints for over 100 years now, and the history of using fingerprints for other reasons goes even further back.

The error here is that we decided to start using an easily obtainable piece of data as a "lock" on our phones and computers. For many reasons, it's better to use a password or PIN.

[–] SteleTrovilo@beehaw.org 3 points 1 month ago

I'm always glad to see Canon Connections. Thanks for all your efforts!

[–] SteleTrovilo@beehaw.org 1 points 1 month ago

The topic was asking for examples; got any?

[–] SteleTrovilo@beehaw.org 5 points 1 month ago (2 children)

I like the picture, but it's not on topic here.

[–] SteleTrovilo@beehaw.org 5 points 1 month ago

I decided to try to stop swearing in college, to see if it would improve my attitude - and to see if anyone would notice.

Both turned out to be true. People found me pleasant to work with and hang around. I recommend it, personally!

[–] SteleTrovilo@beehaw.org 1 points 1 month ago

If you're a crew member on the Enterprise D, you have died. Probably more than once. Between Timescape, Cause and Effect, Yesterday's Enterprise, and All Good Things, the ENT-D has been blown to smithereens with all crew on board multiple times.

Voyager did this too, but far fewer times that I recall.

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submitted 6 months ago* (last edited 6 months ago) by SteleTrovilo@beehaw.org to c/startrek@startrek.website
 

Does anyone here use Exercism? I've started using it to learn Elixir, and it seems to be good. I'm thinking about having my kids use it as well for Python and JS/TS.

I'd be interested to hear if anyone's used it for a long time, and if there's any advantages or disadvantages to it. Or if there are other, better code exercise sites I should check out.

 

I always thought that the idea of Enterprise was intriguing, and that the characters had a lot of potential. I don't think the show lived up to its own possibilities. But that's where books can make up the difference, maybe!

So, can anyone recommend some Enterprise novels that are worth reading?

(Especially if they have nothing to do with the "Temporal Cold War" and aren't simple jailbreak stories. The show already has those angles covered.)

 

I'm getting back into fighting games! And I don't want to wear out my gamepads or joycons, so can you recommend a good control stick?

A few criteria:

  • Wireless would be ideal
  • Compatible with PC mainly, but Switch and Playstation would be excellent too.
  • I'm mainly into BlazBlue and Injustice right now, not sure if that would affect my choices.
 

More info at https://paizo.com/starfinderplaytest

According to the document they have up there, SF2E will be 100% compatible with PF2E. That's a huge win for me - I like Starfinder's setting and vibe, and love PF2E's action economy.

 

I'll be giving this a read after work, but if anyone else wants to share their thoughts on the book, go for it!

 

I've been thinking about a taxonomy of Roguelikes that should help us speak more clearly about this genre - or group of genres - that we love. I'd rather do this than just call things "roguelites", which basically doesn't mean anything. So here we go!

True Rogues: you're alone in a dangerous, randomly-generated dungeon, moving one turn at a time (except for speed-altering mechanics), with the possibility of permadeath always looming. Less objectively, these games tend to be more dangerous up-front, and require the player to master the mechanics in early levels - while still ramping up the threat for players who survive to later floors. Rogue, Brogue, Nethack, Jupiter Hell, and DCSS all fit here.

Bandlikes: inspired by Angband. Distinguished from True Rogues by the presence of one or more "towns" - places of safety that allow you to recover or improve outside of danger - with the attendant "town portal" abilities to get you there & back easily. This results, quite deliberately, in a longer "run". Also they tend to ease the player in - early floors have a lot of weak monsters designed to pad the player's early experience levels. I'd put Caves of Qud and Tangledeep (on hardcore mode) here.

Mystery Dungeons: think Shiren, or basically any console Roguelike. Take the mechanics of a True Rogue, but add some degree of meta-progression which can lead to an all-but-guaranteed win over time. Outside of official Chunsoft-made Mystery Dungeon games, I'd also put Nippon Ichi's ZHP and Guided Fate Paradox here.

Action Rogues: you still get random dungeons and permadeath, but now in real time! For whatever reason, these games tend to have "variety" meta-progression - you can unlock new features that don't objectively make things easier, but add more variation to future runs instead. Spelunky, Gungeon, 20XX, Streets of Rogue, and Necrodancer fit here.

Coffee-break Rogues: seemed to be all the rage a while back, but I haven't heard about them recently. These are one-floor dungeons with still enemies, where figuring out the ideal way to have your character approach each encounter is the key to success.

Cardlikes: focused on card-based battles, with dungeons generally (but not always) abstracted into icons for fast traversal. Slay the Spire is the most famous example, and I'm enjoying Dicey Dungeon here too.

Darkest Dungeon clones: basically Darkest Dungeon and the games which clearly want to be regarded as like DD. Vambrace: Cold Soul and Warsaw come to mind, since they're in my library.

Grinders: having only random dungeons, and no permadeath - or at least the ability to reload a save in case of defeat - I sometimes see these discussed in RL communities. Dragon Quest Monsters 1, Pokemon Mystery Dungeon (on its main quest anyway) and Lufia: The Legend Returns are the best examples. I'd also put Rogue Legacy here since the grinding basically obliterates any concept of loss from death.

I think in some cases a game can fit multiple terms - Rogue Legacy is an Action Rogue and a Grinder, Diablo (on Hardcore mode) is a Bandlike and an Action Rogue, Tainted Grail is a DD clone and a Spirelike, and One Step From Eden is a Spirelike and an Action Rogue. Most Mystery Dungeon games have True Rogue modes or bonus dungeons outside of the main experience, too.

There's a few games that I can't quite classify yet - Into the Breach and Dwarf Fortress, mainly - but there's always room for improvement.

I think this could help us when presenting new games to the community. Any thoughts?

 

Spoilers for both episodes:

In the alternate future depicted in "A Quality of Mercy", Una has been in prison for the past seven years. In the main timeline, we now know that Una wins her trial and doesn't serve any prison time. How do we account for the fact that the same events led to two different outcomes?

This bugged me for hours yesterday. But after some thought and time, I think a solution exists!

We know, in the Prime timeline, that Pike literally risked his life to visit Neera (the Illyrian attorney). Her skills, and devotion to Illyrian rights, ultimately win the case. Therefore, in the alternate future, we must conclude that Pike did not take this same action.

The only difference between the two version of Pike, with regard to Una's trial anyway, is that the prime Pike had already seen the alternate future. He knew that if something drastic didn't happen, Una would lose and be imprisoned. This is why he sought an outspoken attorney from outside Starfleet.

It's interesting, then, to consider the fact that Una's victory was indirectly caused by Pike seeing the future - which was in turn caused by his first glimpse of the canon future back in Discovery. And if Una was fated to lose the trial without the interference of future knowledge, will this change have ramifications too? Is SNW now branched off of the original canon into its own timeline?

(Personally, I hope so! My wish is that SNW diverges from the Prime timeline, and finds a way for Pike to escape his fate without causing disaster. And that Spock & Chapel end up together.)

 

Reposting from https://mastodon.social/@zackwhittaker/109744489763168924

New, by @carlypage: LastPass parent company GoTo says intruders stole customer backups for several of its products, including Join.me and Remotely Anywhere. The hackers also obtained GoTo's encryption keys for scrambling customer data.

 

He is not a lawyer (and neither am I) but Doctorow knows a great deal about licenses and rights, and I definitely learned some interesting things from this.

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