DdCno1

joined 1 year ago
[–] DdCno1@beehaw.org 1 points 1 hour ago

I'll preface this by warning you that the below text is far too long, contains far too many parentheses and plenty of very personal opinions on the subject. It's also more of a slightly edited flow of consciousness thing, so the structure isn't the best.

Index is a costly high-end device for enthusiasts: Complex to set up, requiring external laser emitters being placed high up in the room and ensuring coverage of the play area; depending on your room's layout and what you're playing with the headset, you need to purchase additional emitters. Sitting for example is fine with two, as is if you're mainly facing only two directions - but if you're moving around a lot, you'll want at least one more lighthouse. I wouldn't really want to use this kind of system with less than three base stations. As you can see from this issue alone, it's very much not a plug in and play kind of device, since even once you've figured out the hardware side, you'll still spend a not insignificant amount of time configuring the software, often for individual games. The high refresh rate also means that hardware requirements are not exactly low (since you really do not want frame rate drops in VR - it's 144 Hz or bust with this device, unless you like to lose the contents of your stomach in an unpleasant fashion) and the screens are starting to show their age in terms of color accuracy. While this is still one of the best options out there due to the groudbreaking controllers alone (which were tailor-made for HL Alyx), I wouldn't recommend it as a first VR headeset, unless you take apart every device you're using. Also keep in mind that it's frequently sold without the necessary accessories second-hand, which might make it appear deceptively cheap. Always buy a VR headset with controllers and (if it requires them) base stations, since both are much harder to find on their own.

Look for a headset with inside-out tracking (which means no external cameras, sensors or emitters). [Edit: This advice turns out to be problematic in hindsight.] These are easier to set up and provide 90% of the experience at a fraction of the cost and complexity, with the added bonus of being quickly able to set up the headset in almost any location. Even then, the tracking will impress you.

In the past, I frequently recommended WMR headsets, since these are cheap on the used market, have excellent high-res displays (some even OLED), yet low hardware requirements and are extremely easy to set up. Five minutes from unboxing to working roomscale that will blow your socks off, at the most. Tracking is excellent for the headset and good enough for the controllers, but not outstanding - and the controllers don't support fancy finger tracking due to their age. The problem is that Microsoft has sunsetted them after years of neglect, with the latest version of Windows already dropping support, so while I'll continue to use my Samsung Odyssey Plus and it's fantastic OLED screens for as long as it's working (I configured Windows to only download security updates and ignore the feature update that would render it inoperable, staying with version 23H2, which should give me time until November of 2025), I can't really recommend this platform to others anymore.

I have to admit, I haven't paid that much attention to VR hardware since I bought the Samsung, because I'm really only an occasional VR user and it's perfect for this. VR supplements normal gaming, but it's not a replacement, in my eyes at least. VR gaming is a fundamentally different experience, since you are moving around, yet are essentially in a closed-off environment, which can be difficult if you have other people around you. It's also much more of a commitment. You need to make space, put on a headset, make sure controllers are charged (and the headset itself if it's not wired), inform people living with you not to burst into the room, since it can result in either accidents or heart attacks or both (I'm only slightly exaggerating, but you do NOT want to suddenly get touched when you are fully immersed).

Facebook is effectively dominating the market thanks to having invested astonishing sums of money into it (at least compared to prior to the LLM boom), to the point that some people think that "Quest" is a term for all VR headsets (Kleenex problem) or aren't even aware of any alternatives. The Quest 3 in its two main variants (and storage subvariants) is a competent piece of hardware, no doubt, capable of both decent standalone VR (best for media consumption and exclusives) and PCVR, with good screens and solid controllers at a highly competitive (= highly subsidized dumping) price. Even the older Quest 2 still holds up and remains well supported for now. The problem is that you're inviting a Facebook device littered with cameras and microphones into your home, a device that needs to create a 3D scan of your room in order for its inside-out tracking to function. Sure, Microsoft isn't exactly clean in this regard either and their headsets required this as well, they at least never abused this highly invasive capability of their hardware standard (probably because they, unlike Facebook, didn't build the devices and only licensed the tech to manufacturers). While you are not required to create a Facebook account to use their headsets anymore (you can just have a separate Quest account only for VR), I have no doubts they are doing whatever they want with the data they are collecting, regardless of user agreements and laws. It's also worth mentioning that Facebook/Meta are just as guilty of ending support of older hardware, with the first Quest being essentially a paperweight at this point.

What else is there? The Pico 4 Ultra is the most relevant competitor to the Quest, with hardware that can more than keep up, no Facebook data-leeching (instead it's ByteDance of TikTok fame data-leeching - I can't decide what's worse...) and the same ability to function both in standalone mode and tethered to a PC. You aren't getting those juicy exclusives though and there is no cheaper option like the Quest S, nor as much of a thriving second-hand market. If privacy is of concern, it's just as nightmarish and since it's no better of a deal while lacking interesting games, it's a pass. If you're in the US, they aren't selling it to you anyway.

I started this comment out by recommending you to pick an inside-out headset, but the problem is that there aren't many options left now that the WMR ecosystem is dead. As good as the Meta headsets are, they are primarily standalone headsets and by nature compromised when used with PCs (higher hardware requirements, compression reducing image quality, stability issues). The old Oculus headsets are all using cameras for tracking, so that's a no as well with Facebook owning the company.

This leaves us back where we began. Maybe you actually have to use a headset with external tracking if this privacy issue I'm basing most of my dilemma is a priority in your eyes (without knowing whether you actually care, although in this community the chance is fairly high). If you're fine with complex hardware and software, the tracking tech that the Valve Index is based on was first brought to market with the HTC Vive, developed jointly by Valve and HTC. Its screens and controllers are outdated, but still functional and it's not expensive used. The Vive Pro has what looks like OLED displays that are identical in terms of specs to my Samsung, which makes it easy to recommend as a sort of in-between, if you're fine with not having the latest controllers - which you could source from the Valve Index, but at that point, you're not saving any money anymore.

Playstation VR2 remains an option. It's PC compatible through an official adapter, but limited in terms of features (the neat stuff like eye-tracking remains console-exclusive) and too expensive unless you already have it for console. Pimax is another high-end alternative, but support isn't exactly the best.

To be honest, I can't really provide the best advice other than passing my confusion and frustration over to you. I apologize, but I hope that at least some of this is helpful.

[–] DdCno1@beehaw.org 3 points 4 hours ago

Teslas are among the safest cars on the road by all metrics. It's just that they get the most press out of all EVs, because they are 1) sort of a poster child for electric vehicles due to how influential the Model S was and 2) due to that idiot at the helm of the company receiving constant attention from the press.

[–] DdCno1@beehaw.org 3 points 5 hours ago (2 children)

If you're actually curious about PC-VR, get a used headset for cheap and dual boot. Activate Windows with a tool instead of a license. Linus Torvalds won't come to your house and disembowel you for getting a taste of the dark side. Maybe play a flatscreen game or two that's not running on Linux yet (or ever) while you're at it.

I think everyone should see Google Earth VR at least once, for example. It's an astonishing experience. Like with Half-Life 2, it's a totally different thing compared to looking at it on a screen. Scale is the big factor and it's so perfect in regards to both, you will catch yourself trying to touch virtual objects, lean on virtual walls, duck under virtual obstacles. Hardware requirements, just like with HL-2 VR, are very low, so the barrier of entry is practically nil. I first experienced it on a GTX 960, which is most likely surpassed by integrated graphics by now.

[–] DdCno1@beehaw.org 4 points 8 hours ago (4 children)

This scene alone is a totally different experience in VR, by the way. Far more intimidating of an interaction.

https://store.steampowered.com/app/658920/HalfLife_2_VR_Mod/

[–] DdCno1@beehaw.org 5 points 13 hours ago (5 children)

Wouldn't it be more in the spirit of this community to use a free and open source alternative to Minecraft like Classicube?

https://github.com/ClassiCube/ClassiCube

I discovered this one recently. As the name implies, it's a reverse-engineered clone of early versions of the game. It has extremely low hardware requirements, which allow the client to run on virtually anything.

Here's a list of supported server software:

https://www.classicube.net/server/host/

If you use MCGalaxy, then players will even be able to join your servers through their web browser.

[–] DdCno1@beehaw.org 23 points 19 hours ago

As such, it raises concerns that AI systems deployed in a real-world situation, say in a driverless car, could malfunction when presented with dynamic environments or tasks.

This is currently happening with driverless cars that use machine learning - so this goes beyond LLMs and is a general machine learning issue. Last time I checked, Waymo cars needed human intervention every six miles. These cars often times block each other, are confused by the simplest of obstacles, can't reliably detect pedestrians, etc.

[–] DdCno1@beehaw.org 3 points 1 day ago

It's best to use specialized tools for this. A knife this small is basically useless.

[–] DdCno1@beehaw.org 9 points 1 day ago

If you think the type of person who signs up for a Facebook product will flock over to the "real" fediverse the moment they are seeing ads (which they are most likely seeing everywhere else on the Internet, since this kind of low-information user is usually not even aware of the possibility of blocking ads), then I got a bridge to sell to you.

[–] DdCno1@beehaw.org 11 points 1 day ago

Also wars, future pandemics, any kind of global cooperation that depends on the White House not being a madhouse, which is a lot.

[–] DdCno1@beehaw.org 17 points 1 day ago (2 children)

And make sure it comes with a seat belt cutter.

[–] DdCno1@beehaw.org 6 points 3 days ago

This paragraph is the most ChatGPT of paragraphs:

As Tesla continues to refine its products, it's crucial to address these concerns and ensure the reliability of its vehicles. The abandoned Cybertruck incident serves as a reminder that even the most innovative technologies can encounter setbacks, emphasising the importance of rigorous testing and quality assurance.

[–] DdCno1@beehaw.org 5 points 3 days ago

After Elon started Elonning

I'll steal that one. You can have "the Xührer" in return.

 

Previous video comparing visual differences (with a screenshot of the summary table and a very good comment on the whole topic by coyotino):

https://beehaw.org/post/16695979

Radeon 7900 XTX performance cost of good RT configurations at 4K:

https://i.imgur.com/x1qpE92.png

Geforce 4090 performance cost of good RT configurations at 4K:

https://i.imgur.com/kVhNWiY.png

Comparison:

https://i.imgur.com/gOJbFYM.png

 

Full text:

It's called Champions Tactics and it sure looks like...something.

Three years ago, Ubisoft promised it would start making its own blockchain games. Now it appears to have done it, having stealth-launched a full-blown web3 game last week called Champions Tactics: Grimoria Chronicles on PC.

Champions Tactics is billed as a "PVP tactical RPG game on PC", and is both developed and published by Ubisoft. It involves collectible figurines of various warriors from the in-game fantasy world of Grimoria, which players assemble into squads of three and then battle in turn-based combat that looks oddly reminscent of Darkest Dungeon, of all things. It's not evident from the trailer that this is a web3 game at all, but a quick glance at the game's website or even its official X/Twitter page reveals this immediately.

The web3 comes into play as a method of collecting figurines to battle with. When you first start the game, you're given some temporary figurines to play with, but you'll eventually need to either purchase actual figurines, aka NFTs, from other players using either in-game gold or cryptocurrency, or craft your own using the "Forge" system which also requires either in-game currency or crypto. At the time of this piece, five days after launch, the in-game marketplace has figurines for sale ranging from around $7 to a whopping $63k for something called a "Swift Zealot". That said, just because a figurine is listed for that much doesn't mean people are paying that much. The next-highest listed champion currently runs around $25k, and while a handful more cost thousands the high-end stuff mostly appears to be capping around $335.

Champions Tactics is free to download, though you have to have a Ubisoft account and a supported blockchain wallet to actually play it. While it appears you can technically play the game entirely for free without ever engaging with NFTs using in-game currency, the viability of this strategy is likely going to be dependent on how the prices for actually powerful characters fluctuates over the game's lifespan. It's a PvP game, with no campaign and no PvE beyond a "Training" mode, so free-to-play players will inevitably be at the mercy of people willing to engage with the NFT marketplace and spend real money to buy or forge the absolute best champions — a real pay-to-win dilemma.

One other limiting factor in playing Champions Tactics is its age rating. Ubisoft lists the game as Adults Only, and restricts players who have not confirmed they are 18 or older from playing. Oddly, while Ubisoft is using the ESRB's rating category, Champions Tactics doesn't appear in the ESRB's online database listing all games with ratings and why those ratings were issued. IGN has reached out to the ESRB for comment and clarity on what's happening here.

Despite the fact that Ubisoft is doing basically exactly what it said it was going to do, it seems odd that the company is going all-in on web3 like this now. Whatever gamer enthusiasm for NFTs and blockchain there was in 2021 has died down significantly, with companies like Mojang and Valve outright rejecting them, EA backpedaling on an initial enthusiasm, Sega determining it's boring, and GameStop's own efforts outright failing. Even Ubisoft's own past efforts with NFTs have largely failed to resonate and subsequently gone quiet.

All of which maybe explains why Ubisoft has been, not necessarily secretive, but not exactly loud about this game in front of what most would consider mainstream gaming audiences. Champions Tactics was announced back in June of 2023 and various news items have floated out over the last year about its progress, largely reported at outlets focused on web3 and NFT news. But it wasn't exactly headlining with this game at Ubisoft Forward or anything.

Our shared goal is to explore new ways to play alongside bringing more value to players based on empowerment and ownership

Even the companies who are still pushing the technology have yet to answer ongoing concerns about its frequent use in and as scams, its potentially massive environmental impact, and perhaps most critically for gaming, how blockchain technology is good or useful for video games in the first place. Ubisoft, to its credit, has expressed concerns before about the environmental impact of NFTs, and the blockchain that Champions Tactics uses (Oasys) claims to be "environmentally friendly". But fundamentally, Ubisoft's perspective on the tech seems surprisingly bullish; the vice president of its Strategic Innovation Lab seems to think gamers just "don't get it." Whether or not they can be made to "get it" via games like Champions Tactics remains to be seen.

We reached out to Ubisoft for comment on the game ahead of this piece's publication. We asked them for any information on the Adults Only rating and its absence from the ESRB website, as well as for general comment on why Ubisoft is continuing to pursue a web3 strategy and if it intends to continue to do so in the future. Francois Bodson, studio director at Ubisoft Paris, responded as follows:

The team inside the Ubisoft Paris studio developing Champions Tactics: Grimoria Chronicles partnered with Ubisoft’s Strategic Innovation Lab and Oasys to ensure that our use of blockchain was done in service of delivering new and innovative gaming experiences for our players. Our shared goal is to explore new ways to play alongside bringing more value to players based on empowerment and ownership. Champions Tactics offers deep strategic gameplay featuring unique in-game assets and several exciting innovations. These include millions of procedurally generated figurines, each with distinct stats, assets shaped directly by players' choices, and an open marketplace letting players compose their teams on a peer-to-peer basis —much like a physical trading card game. For months, we have collaborated closely with our community through events and beta phases to build and refine Champions Tactics. We’re excited to keep expanding and enhancing the experience together.

Ubisoft as a whole has been having a rough several years, weathering a steady cadence of game delays, three rounds of layoffs in the last year, a series of AAA releases failing to meet expectations, and general investor frustration. The company recently announced it was disbanding the Prince of Persia: The Lost Crown development team, shifting the team to work on Beyond Good and Evil 2 (a game announced in 2008), and exploring a new Rayman game that would involve series creator Michel Ancel, who departed Ubisoft amid reports (which he denied) he contributed to a toxic workplace at the company. Ubisoft will report its quarterly earnings this Wednesday.

 

Full article text:

"This fails the needs of citizens in favor of a weak sauce argument from the industry, and it's really disappointing"

A three-year fight to help support game preservation has come to a sad end today. The US copyright office has denied a request for a DMCA exemption that would allow libraries to remotely share digital access to preserved video games.

"For the past three years, the Video Game History Foundation has been supporting with the Software Preservation Network (SPN) on a petition to allow libraries and archives to remotely share digital access to out-of-print video games in their collections," VGHF explains in its statement. "Under the current anti-circumvention rules in Section 1201 of the DMCA, libraries and archives are unable to break copy protection on games in order to make them remotely accessible to researchers."

Essentially, this exemption would open up the possibility of a digital library where historians and researchers could 'check out' digital games that run through emulators. The VGHF argues that around 87% of all video games released in the US before 2010 are now out of print, and the only legal way to access those games now is through the occasionally exorbitant prices and often failing hardware that defines the retro gaming market.

Still, the US copyright office has said no. "The Register concludes that proponents did not show that removing the single-user limitation for preserved computer programs or permitting off-premises access to video games are likely to be noninfringing," according to the final ruling. "She also notes the greater risk of market harm with removing the video game exemption’s premises limitation, given the market for legacy video games."

That ruling cites the belief of the Entertainment Software Association and other industry lobby groups that "there would be a significant risk that preserved video games would be used for recreational purposes." We cannot, of course, entertain the notion that researchers enjoy their subjects for even a moment. More importantly, this also ignores the fact that libraries already lend out digital versions of more traditional media like books and movies to everyday people for what can only be described as recreational purposes.

Members of the VGHF are naturally unhappy with the decision. "Unfortunately, lobbying efforts by rightsholder groups continue to hold back progress," the group says in its statement, noting the ESA's absolutist position that it would not support a similar sort of copyright reform under any circumstances.

"I'm proud of the work we and the orgs we partnered with did to try and change copyright law," VGHF founder and director Frank Cifaldi says on Twitter. "We really gave it our all, I can't see what else we could have done. This fails the needs of citizens in favor of a weak sauce argument from the industry, and it's really disappointing."

 

Quite a good list, although without any real surprises, except for the cheeky inclusion of a recent fan-made PC port. I'm glad Kerbal Space Program is on it, but a few other personal favorites (and candidates for best game of all time) are absent, like The Talos Principle, BeamNG.drive, NEO Scavenger, World of Goo, Mafia, Machinarium and Gothic II. Jets'n'Guns - a very early Indie masterpiece of a 2D space shooter - as well, but it's a bit too obscure for these kinds of lists. I'll stop here before I accidentally create my own top 100.

Are your favorite PC games well-represented by this list?

view more: next ›