DdCno1

joined 1 year ago
[–] DdCno1@beehaw.org 3 points 2 hours ago

Teslas are among the safest cars on the road by all metrics. It's just that they get the most press out of all EVs, because they are 1) sort of a poster child for electric vehicles due to how influential the Model S was and 2) due to that idiot at the helm of the company receiving constant attention from the press.

[–] DdCno1@beehaw.org 3 points 3 hours ago (1 children)

If you're actually curious about PC-VR, get a used headset for cheap and dual boot. Activate Windows with a tool instead of a license. Linus Torvalds won't come to your house and disembowel you for getting a taste of the dark side. Maybe play a flatscreen game or two that's not running on Linux yet (or ever) while you're at it.

I think everyone should see Google Earth VR at least once, for example. It's an astonishing experience. Like with Half-Life 2, it's a totally different thing compared to looking at it on a screen. Scale is the big factor and it's so perfect in regards to both, you will catch yourself trying to touch virtual objects, lean on virtual walls, duck under virtual obstacles. Hardware requirements, just like with HL-2 VR, are very low, so the barrier of entry is practically nil. I first experienced it on a GTX 960, which is most likely surpassed by integrated graphics by now.

[–] DdCno1@beehaw.org 3 points 6 hours ago (3 children)

This scene alone is a totally different experience in VR, by the way. Far more intimidating of an interaction.

https://store.steampowered.com/app/658920/HalfLife_2_VR_Mod/

[–] DdCno1@beehaw.org 5 points 11 hours ago (5 children)

Wouldn't it be more in the spirit of this community to use a free and open source alternative to Minecraft like Classicube?

https://github.com/ClassiCube/ClassiCube

I discovered this one recently. As the name implies, it's a reverse-engineered clone of early versions of the game. It has extremely low hardware requirements, which allow the client to run on virtually anything.

Here's a list of supported server software:

https://www.classicube.net/server/host/

If you use MCGalaxy, then players will even be able to join your servers through their web browser.

[–] DdCno1@beehaw.org 23 points 17 hours ago

As such, it raises concerns that AI systems deployed in a real-world situation, say in a driverless car, could malfunction when presented with dynamic environments or tasks.

This is currently happening with driverless cars that use machine learning - so this goes beyond LLMs and is a general machine learning issue. Last time I checked, Waymo cars needed human intervention every six miles. These cars often times block each other, are confused by the simplest of obstacles, can't reliably detect pedestrians, etc.

[–] DdCno1@beehaw.org 3 points 1 day ago

It's best to use specialized tools for this. A knife this small is basically useless.

[–] DdCno1@beehaw.org 9 points 1 day ago

If you think the type of person who signs up for a Facebook product will flock over to the "real" fediverse the moment they are seeing ads (which they are most likely seeing everywhere else on the Internet, since this kind of low-information user is usually not even aware of the possibility of blocking ads), then I got a bridge to sell to you.

[–] DdCno1@beehaw.org 10 points 1 day ago

Also wars, future pandemics, any kind of global cooperation that depends on the White House not being a madhouse, which is a lot.

[–] DdCno1@beehaw.org 17 points 1 day ago (2 children)

And make sure it comes with a seat belt cutter.

[–] DdCno1@beehaw.org 6 points 3 days ago

This paragraph is the most ChatGPT of paragraphs:

As Tesla continues to refine its products, it's crucial to address these concerns and ensure the reliability of its vehicles. The abandoned Cybertruck incident serves as a reminder that even the most innovative technologies can encounter setbacks, emphasising the importance of rigorous testing and quality assurance.

[–] DdCno1@beehaw.org 5 points 3 days ago

After Elon started Elonning

I'll steal that one. You can have "the Xührer" in return.

[–] DdCno1@beehaw.org 4 points 3 days ago

I'm guessing they'll comply with India's censorship demands in order to not get locked out of a large and potentially lucrative market. The fact that state governments can also demand ISP follow their own censorship rules might make things a bit more complicated:

https://en.wikipedia.org/wiki/Internet_censorship_in_India

 

Previous video comparing visual differences (with a screenshot of the summary table and a very good comment on the whole topic by coyotino):

https://beehaw.org/post/16695979

Radeon 7900 XTX performance cost of good RT configurations at 4K:

https://i.imgur.com/x1qpE92.png

Geforce 4090 performance cost of good RT configurations at 4K:

https://i.imgur.com/kVhNWiY.png

Comparison:

https://i.imgur.com/gOJbFYM.png

 

Full text:

It's called Champions Tactics and it sure looks like...something.

Three years ago, Ubisoft promised it would start making its own blockchain games. Now it appears to have done it, having stealth-launched a full-blown web3 game last week called Champions Tactics: Grimoria Chronicles on PC.

Champions Tactics is billed as a "PVP tactical RPG game on PC", and is both developed and published by Ubisoft. It involves collectible figurines of various warriors from the in-game fantasy world of Grimoria, which players assemble into squads of three and then battle in turn-based combat that looks oddly reminscent of Darkest Dungeon, of all things. It's not evident from the trailer that this is a web3 game at all, but a quick glance at the game's website or even its official X/Twitter page reveals this immediately.

The web3 comes into play as a method of collecting figurines to battle with. When you first start the game, you're given some temporary figurines to play with, but you'll eventually need to either purchase actual figurines, aka NFTs, from other players using either in-game gold or cryptocurrency, or craft your own using the "Forge" system which also requires either in-game currency or crypto. At the time of this piece, five days after launch, the in-game marketplace has figurines for sale ranging from around $7 to a whopping $63k for something called a "Swift Zealot". That said, just because a figurine is listed for that much doesn't mean people are paying that much. The next-highest listed champion currently runs around $25k, and while a handful more cost thousands the high-end stuff mostly appears to be capping around $335.

Champions Tactics is free to download, though you have to have a Ubisoft account and a supported blockchain wallet to actually play it. While it appears you can technically play the game entirely for free without ever engaging with NFTs using in-game currency, the viability of this strategy is likely going to be dependent on how the prices for actually powerful characters fluctuates over the game's lifespan. It's a PvP game, with no campaign and no PvE beyond a "Training" mode, so free-to-play players will inevitably be at the mercy of people willing to engage with the NFT marketplace and spend real money to buy or forge the absolute best champions — a real pay-to-win dilemma.

One other limiting factor in playing Champions Tactics is its age rating. Ubisoft lists the game as Adults Only, and restricts players who have not confirmed they are 18 or older from playing. Oddly, while Ubisoft is using the ESRB's rating category, Champions Tactics doesn't appear in the ESRB's online database listing all games with ratings and why those ratings were issued. IGN has reached out to the ESRB for comment and clarity on what's happening here.

Despite the fact that Ubisoft is doing basically exactly what it said it was going to do, it seems odd that the company is going all-in on web3 like this now. Whatever gamer enthusiasm for NFTs and blockchain there was in 2021 has died down significantly, with companies like Mojang and Valve outright rejecting them, EA backpedaling on an initial enthusiasm, Sega determining it's boring, and GameStop's own efforts outright failing. Even Ubisoft's own past efforts with NFTs have largely failed to resonate and subsequently gone quiet.

All of which maybe explains why Ubisoft has been, not necessarily secretive, but not exactly loud about this game in front of what most would consider mainstream gaming audiences. Champions Tactics was announced back in June of 2023 and various news items have floated out over the last year about its progress, largely reported at outlets focused on web3 and NFT news. But it wasn't exactly headlining with this game at Ubisoft Forward or anything.

Our shared goal is to explore new ways to play alongside bringing more value to players based on empowerment and ownership

Even the companies who are still pushing the technology have yet to answer ongoing concerns about its frequent use in and as scams, its potentially massive environmental impact, and perhaps most critically for gaming, how blockchain technology is good or useful for video games in the first place. Ubisoft, to its credit, has expressed concerns before about the environmental impact of NFTs, and the blockchain that Champions Tactics uses (Oasys) claims to be "environmentally friendly". But fundamentally, Ubisoft's perspective on the tech seems surprisingly bullish; the vice president of its Strategic Innovation Lab seems to think gamers just "don't get it." Whether or not they can be made to "get it" via games like Champions Tactics remains to be seen.

We reached out to Ubisoft for comment on the game ahead of this piece's publication. We asked them for any information on the Adults Only rating and its absence from the ESRB website, as well as for general comment on why Ubisoft is continuing to pursue a web3 strategy and if it intends to continue to do so in the future. Francois Bodson, studio director at Ubisoft Paris, responded as follows:

The team inside the Ubisoft Paris studio developing Champions Tactics: Grimoria Chronicles partnered with Ubisoft’s Strategic Innovation Lab and Oasys to ensure that our use of blockchain was done in service of delivering new and innovative gaming experiences for our players. Our shared goal is to explore new ways to play alongside bringing more value to players based on empowerment and ownership. Champions Tactics offers deep strategic gameplay featuring unique in-game assets and several exciting innovations. These include millions of procedurally generated figurines, each with distinct stats, assets shaped directly by players' choices, and an open marketplace letting players compose their teams on a peer-to-peer basis —much like a physical trading card game. For months, we have collaborated closely with our community through events and beta phases to build and refine Champions Tactics. We’re excited to keep expanding and enhancing the experience together.

Ubisoft as a whole has been having a rough several years, weathering a steady cadence of game delays, three rounds of layoffs in the last year, a series of AAA releases failing to meet expectations, and general investor frustration. The company recently announced it was disbanding the Prince of Persia: The Lost Crown development team, shifting the team to work on Beyond Good and Evil 2 (a game announced in 2008), and exploring a new Rayman game that would involve series creator Michel Ancel, who departed Ubisoft amid reports (which he denied) he contributed to a toxic workplace at the company. Ubisoft will report its quarterly earnings this Wednesday.

 

Full article text:

"This fails the needs of citizens in favor of a weak sauce argument from the industry, and it's really disappointing"

A three-year fight to help support game preservation has come to a sad end today. The US copyright office has denied a request for a DMCA exemption that would allow libraries to remotely share digital access to preserved video games.

"For the past three years, the Video Game History Foundation has been supporting with the Software Preservation Network (SPN) on a petition to allow libraries and archives to remotely share digital access to out-of-print video games in their collections," VGHF explains in its statement. "Under the current anti-circumvention rules in Section 1201 of the DMCA, libraries and archives are unable to break copy protection on games in order to make them remotely accessible to researchers."

Essentially, this exemption would open up the possibility of a digital library where historians and researchers could 'check out' digital games that run through emulators. The VGHF argues that around 87% of all video games released in the US before 2010 are now out of print, and the only legal way to access those games now is through the occasionally exorbitant prices and often failing hardware that defines the retro gaming market.

Still, the US copyright office has said no. "The Register concludes that proponents did not show that removing the single-user limitation for preserved computer programs or permitting off-premises access to video games are likely to be noninfringing," according to the final ruling. "She also notes the greater risk of market harm with removing the video game exemption’s premises limitation, given the market for legacy video games."

That ruling cites the belief of the Entertainment Software Association and other industry lobby groups that "there would be a significant risk that preserved video games would be used for recreational purposes." We cannot, of course, entertain the notion that researchers enjoy their subjects for even a moment. More importantly, this also ignores the fact that libraries already lend out digital versions of more traditional media like books and movies to everyday people for what can only be described as recreational purposes.

Members of the VGHF are naturally unhappy with the decision. "Unfortunately, lobbying efforts by rightsholder groups continue to hold back progress," the group says in its statement, noting the ESA's absolutist position that it would not support a similar sort of copyright reform under any circumstances.

"I'm proud of the work we and the orgs we partnered with did to try and change copyright law," VGHF founder and director Frank Cifaldi says on Twitter. "We really gave it our all, I can't see what else we could have done. This fails the needs of citizens in favor of a weak sauce argument from the industry, and it's really disappointing."

 

Quite a good list, although without any real surprises, except for the cheeky inclusion of a recent fan-made PC port. I'm glad Kerbal Space Program is on it, but a few other personal favorites (and candidates for best game of all time) are absent, like The Talos Principle, BeamNG.drive, NEO Scavenger, World of Goo, Mafia, Machinarium and Gothic II. Jets'n'Guns - a very early Indie masterpiece of a 2D space shooter - as well, but it's a bit too obscure for these kinds of lists. I'll stop here before I accidentally create my own top 100.

Are your favorite PC games well-represented by this list?

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