BillSchofield

joined 1 year ago
[–] BillSchofield@lemmy.world 11 points 1 month ago

Well, bless their hearts!

1
submitted 2 months ago* (last edited 2 months ago) by BillSchofield@lemmy.world to c/pathfinder2e@lemmy.world
 

There are a few mechanics in PF2E that I feel are either unbalanced or not fun and I've come up with band-aids for them. Would love to hear what others think about these ideas and other ways to approach them.

Character Creation

Extra Ability Skill Bonus

Choose one ability. All trained skills based on that ability receive a minimum ability bonus of +4 regardless of your actual ability score. Note that in order for skills to qualify for this bonus, they must be a core part of your character concept and background. The motivation for this is to allow character concepts that are too MAD (e.g. the Warpriest who can deliver a compelling sermon or the Dwarven Barbarian who is a skilled blacksmith).

Combat

Increased spell damage

All damaging spells add the caster’s key ability to damage for one of the targets (chosen by the caster). This effect occurs only when all targets of the spell are within half of the spell’s range. This is intended to:

  • Increase the viability of many underutilized spells and cantrips
  • Improve caster damage at low levels
  • Introduce an additional tactical trade-off (do I get with 3 hexes of the ogre in order to do more damage to it).

Increased ranged weapon damage

All ranged attacks add half of the attacker’s Dexterity to damage as long as all targets are within half of the weapon’s range increment. This does not stack with the Propulsive trait.

Spell balance

Daze

You push into the target's mind and daze it with a mental jolt. The jolt deals 1 mental damage, with a basic Will save. If the target fails the save, it is also stunned 1. It is stunned 2 if it critically fails. Heightened (+1) The damage increases by 1.

Feats

Assurance

Fortune, General, Skill Prerequisites: trained in at least one skill Even in the worst circumstances, you can perform basic tasks. Choose a skill you’re trained in. Once per ten minutes you can roll two dice and use the higher roll (do not apply any other bonuses, penalties, or modifiers). Special: You can select this feat multiple times. Each time, choose a different skill and gain the benefits for that skill.

[–] BillSchofield@lemmy.world 26 points 2 months ago

Not much, what's UP with you?

[–] BillSchofield@lemmy.world 3 points 3 months ago (1 children)

Local vcs let's you decouple saving progress (commit) from publishing your change (push).

This is a huge improvement over exclusive locks (old visual source safe) and shared server (like perforce).

There are many other improvements, but that is the one that had the most impact on my daily workflow.

[–] BillSchofield@lemmy.world 185 points 8 months ago (14 children)

de nada

Spanish phrase

de na·​da dā-ˈnä-t͟hä 

: of nothing : you're welcome

[–] BillSchofield@lemmy.world 7 points 8 months ago

I sound even more southern than I am because I say "y'all" frequently to avoid gendered pronouns. People, you, and we are often good. I think my favorite is "you folks".

[–] BillSchofield@lemmy.world 60 points 9 months ago (8 children)

I'm having trouble figuring out the math for this. My assumptions lead me to divide $30b by 8b people, which is about $4/person. I'm not confident that people can eat on $4 for a year.

What am I getting wrong?

[–] BillSchofield@lemmy.world 6 points 9 months ago (1 children)

I agree, but this is the worst Haiku I've ever read.

[–] BillSchofield@lemmy.world 7 points 9 months ago (1 children)

I'm assuming that you have never lived in the rural South. The people who disproportionately suffer from the impact of the Civil War and reconstruction are poor and black.

I'm with you on hanging traitors, but a more devastated South would not have been good for anyone.

[–] BillSchofield@lemmy.world 5 points 10 months ago

I don't think that unions will help the game industry to the same degree that they help others.

There's an endless supply of young people who are excited to make games. Oversupply means that the demand-side (employers) have the power advantage.

[–] BillSchofield@lemmy.world 8 points 10 months ago

I left the game industry in 2010 (after 18 years) and it was the best career decision I've ever made.

I still get to work with amazing people on interesting problems AND I work sustainable hours and am compensated better.

[–] BillSchofield@lemmy.world 4 points 1 year ago

Tommy. So much horror for a musical.

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