this post was submitted on 11 May 2024
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Helldivers 2

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So in a first for my group, we were hit with three bugged and failed missions tonight.

1st was a defense missions where bugs stopped spawning and missiles stopped shooting.

2nd what the extraction vehicle left immediately when one person entered it.

3rd what no one could get in the shuttle.

This was a serious WTF night, we lost so many samples. While I appreciate the devs, stop trying to balance and fix some bugs.

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[–] TexMexBazooka@lemm.ee 8 points 6 months ago (1 children)

I will say that the bug with the pelican leaving with only one player is actually pretty funny. It can be consistently reproduced by dropping directly onto the pelican with your drop pod, it will insta extract and leave everyone behind.

[–] Zoot@reddthat.com 5 points 6 months ago (1 children)

As soon as you see flames or smoke from the pelican you're fucked. Its atleast so well reproduced that we will routinely drop all samples on one guy, and turn it into ESCORT THE VIP. Makes for some fun not gonna lie.

[–] Rednax@lemmy.world 2 points 6 months ago

Could it be a hidden/removed feature where the Pelican can take damage, but leaves instead of being blown up? That also explain why someone mentioned that dropping on top of it also triggers this bug.

[–] Zeke@kbin.social 7 points 6 months ago* (last edited 6 months ago)

We've had the pelican end up in the ground and no one could get in. The one where no one could get in was fixed by diving into the pelican (not recent).

[–] MelastSB@sh.itjust.works 5 points 6 months ago (1 children)

For the two Pelican bugs, it's not really a bug from what I understand. If the pelican gets lightly damaged by stratagems, it will leave with only one player. If it gets heavily damaged, if will start burning and then you might as well call a 380 on the team (unless there's a kill major order)

[–] Maalus@lemmy.world 2 points 6 months ago (1 children)

Why isn't it a bug that it leaves with one player? It doesn't make sense.

[–] vikingtons@lemmy.world 3 points 6 months ago (1 children)

Not here to justify on behalf of the developer but the idea of the pelican taking damage and needing to act accordingly makes sense to me.

Given how there's a reliable method to reproduce the behaviours mentioned above makes it seem less like a bug in general

[–] Maalus@lemmy.world 2 points 6 months ago (1 children)

Except it makes no sense as a gameplay mechanic at all, isn't explained anywhere and fucks over people who are supposed to work as a team by getting rid of the samples.

It's 100% a bug. If it isn't, then it's a reaaally stupid decision that should immediately be reversed.

[–] vikingtons@lemmy.world 0 points 6 months ago (1 children)

I think it makes enough sense personally, though I agree with you that it could be communicated to the players by the pilot.

There needs to be a sense of urgency around leaving as soon as the pelican touches down

[–] Maalus@lemmy.world 2 points 6 months ago (2 children)

The pelican can stay there till the end of the mission, surrounded by bugs, bots. The instant one person gets in, the mission ends. It's a bug.

[–] Zoot@reddthat.com 1 points 6 months ago

He's saying there could be a hidden mechanic behind it, while I agree with you that it's annoying af, it could be a fun added urgency. If it didn't appear so much like a bug, and the game actually made you aware thats what it was trying to do.

[–] vikingtons@lemmy.world 0 points 6 months ago

This seems to only happen after it's taken damage. If the pelican is on fire, consolidate all of your samples to one person and have them board first.

[–] Kyrgizion@lemmy.world 4 points 6 months ago (1 children)

I don't have many crashes anymore since the last three updates or so, but I get a connection lost error every one in five missions or so now. Usually right before extraction after 30+ minutes of clearing the map.

It's seriously destroying my drive to continue playing.

[–] littlebluespark@lemmy.world 4 points 6 months ago

Just wait until Sony tries the PSN bullshit again. That'll really get ya inspired.

[–] all-knight-party@kbin.run 3 points 6 months ago* (last edited 6 months ago)

It does really suck ass since these bugs waste the most time, but I think it's the rarity of these bugs that makes them hard to fix or even notice/report/reproduce. I've also had two missions fail in my time, once we couldn't get on the extract, and once on a fuel shuttle mission the shuttle simply never arrived to be fueled.

But in 130 hours each of those bugs have only happened literally one time each for me, so reproducing and fixing them is probably complex because it's so rare.

Each of us has a combined five failed bugged missions, but only one of those types sounds like the same problem that was reproduced, and that's one time for each of us separately, and neither of us will likely remember all the different things that happened to get to that point and trigger the bug, and for the devs to have these bugs reported accurately is also not always clear

for instance you mention a defense mission, but when you say defense mission I think of an eradicate mission where you kill a number of bugs and extract, but then you mention missiles, which means it's probably the newer mission type where you defend the gates and large missile launcher, which I don't remember the specific name of. if arrowhead received that report and tried to reproduce it on an eradicate due to miscommunication they'd never figure out how to fix it. Basically, it's probably complicated but should definitely be fixed

[–] GregorGizeh@lemmy.zip 2 points 6 months ago

I'd rather have those than the half a dozen random crashes since the update. Everything runs fine, mission progresses, you are done and on the way to extraction. Boom desktop, game process gone, as well as 20 minutes of lifetime. Really kills the fun.

[–] loganb@lemmy.world 1 points 6 months ago

I will say I had an extra buggy experience last night too. Out of nine or so missions, we couldn't extract from two of them because no one could enter the pelican. If you did manage to clip into the pelican, you would just hang out in there and never extract.

I can see the justification of the pelican talking off immediately if its damaged. My team makes a conscious effort to consolidate samples and have that player enter the pelican first if it's smoking.