this post was submitted on 11 May 2024
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Helldivers 2

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So in a first for my group, we were hit with three bugged and failed missions tonight.

1st was a defense missions where bugs stopped spawning and missiles stopped shooting.

2nd what the extraction vehicle left immediately when one person entered it.

3rd what no one could get in the shuttle.

This was a serious WTF night, we lost so many samples. While I appreciate the devs, stop trying to balance and fix some bugs.

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[–] all-knight-party@kbin.run 3 points 6 months ago* (last edited 6 months ago)

It does really suck ass since these bugs waste the most time, but I think it's the rarity of these bugs that makes them hard to fix or even notice/report/reproduce. I've also had two missions fail in my time, once we couldn't get on the extract, and once on a fuel shuttle mission the shuttle simply never arrived to be fueled.

But in 130 hours each of those bugs have only happened literally one time each for me, so reproducing and fixing them is probably complex because it's so rare.

Each of us has a combined five failed bugged missions, but only one of those types sounds like the same problem that was reproduced, and that's one time for each of us separately, and neither of us will likely remember all the different things that happened to get to that point and trigger the bug, and for the devs to have these bugs reported accurately is also not always clear

for instance you mention a defense mission, but when you say defense mission I think of an eradicate mission where you kill a number of bugs and extract, but then you mention missiles, which means it's probably the newer mission type where you defend the gates and large missile launcher, which I don't remember the specific name of. if arrowhead received that report and tried to reproduce it on an eradicate due to miscommunication they'd never figure out how to fix it. Basically, it's probably complicated but should definitely be fixed