this post was submitted on 10 Dec 2023
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[–] ChaoticEntropy@feddit.uk 45 points 11 months ago (1 children)

That sounds like absolute chaos. O.o

[–] Cqrd@lemmy.dbzer0.com 43 points 11 months ago (1 children)
[–] ChaoticEntropy@feddit.uk 26 points 11 months ago (1 children)

Like playing DND with players you can't strategize with.

[–] Cqrd@lemmy.dbzer0.com 56 points 11 months ago (1 children)
[–] ChaoticEntropy@feddit.uk 15 points 11 months ago

ಠ╭╮ಠ

[–] Kolanaki@yiffit.net 18 points 11 months ago (5 children)

Do they just make the best possible choices or is there a chance they just brain fart and make stupid choices?

[–] UrPartnerInCrime@sh.itjust.works 42 points 11 months ago

I mean, I'm technically in control and I still make terrible decisions from time to time

[–] JJROKCZ@lemmy.world 16 points 11 months ago (1 children)

I imagine it’s the same ai level that you play against the whole game so… some fights are brain dead and some fights I feel like I’m playing against a chess master

[–] Pyr_Pressure@lemmy.ca 4 points 11 months ago (1 children)

Some make me feel like I'm playing against a filthy cheat

[–] sugar_in_your_tea@sh.itjust.works 3 points 11 months ago

"AI always cheats" is a mantra as old as AI.

[–] Azzu@lemm.ee 8 points 11 months ago* (last edited 11 months ago) (1 children)

Definitely stupid. It uses the game's AI as a baseline and that's not terrible, but also not particularly good.

[–] Kolanaki@yiffit.net 14 points 11 months ago* (last edited 11 months ago)

I'd say it's fairly good. It's so good, in fact, that when you leave it no good moves to make because you obliterated their strongest dude and then jumped 30 squares away in a single turn, it literally holds the game up for a solid minute or so trying to figure out what to do.

[–] Paradachshund@lemmy.today 7 points 11 months ago

I would imagine they act much like the NPCs you fight.

[–] flumph@programming.dev 3 points 11 months ago

If the AI for the ghouls from Danse Macabre is any example, they make stupid choices. The ghouls can be standing next to an enemy and waste their turn with Dash to get to another enemy.

[–] Krateian@lemmy.zip 17 points 11 months ago (3 children)

It would be interesting if the party members make romance by themself

[–] Brunbrun6766@lemmy.world 22 points 11 months ago (2 children)

Me: Shadowheart I love you

Shadowheart: that's cute but karlach and I are boning down later

[–] littlebluespark@lemmy.world 7 points 11 months ago (2 children)

I'm still salty there's no Shadowheart+Karlach trio option. 🫠🥹

[–] kakes@sh.itjust.works 8 points 11 months ago (1 children)

I'm honestly salty that there doesn't seem to be a Shadowheart + Karlach duo option unless I play as one of them.

I was romancing Shadowheart, but she clearly wants Karlach, and I hate to stand in the way of that.

[–] littlebluespark@lemmy.world 3 points 11 months ago

Truth. 🤗🔥

[–] MycelialMass@lemmy.world 3 points 11 months ago

Just wait for the mods

[–] Krateian@lemmy.zip 2 points 11 months ago (1 children)

I should not be curious about skeleton guy btw lol

[–] peopleproblems@lemmy.world 4 points 11 months ago

Look man, when squidface approached my paladin-warlock half Elf I figured "eh, Shadowheart didn't mind me with a bear."

But now that you've brought withers into it, his whole "I do not have a choice" attitude is really bugging me

[–] bjoern_tantau@swg-empire.de 9 points 11 months ago (1 children)

Under certain circumstances Lae'zel tells you that she's thinking of boning Wyll or Astarion. And afterwards that she did so. So there's definitely some major bonage going on in the background.

In my head canon Wyll and Karlach also got together.

[–] Krateian@lemmy.zip 2 points 11 months ago

Yes I remembered now when you mentioned, lae,zel would definitely go for asterion

[–] bionicjoey@lemmy.ca 8 points 11 months ago (2 children)

Semi related but can I just rant for a second about the fact that Tav is simultaneously the least interesting character and also the glue that holds the party together?

The other characters will straight-up refuse to interact with each other outside of special cutscenes. And even then, they almost always let Tav make their decisions for them. I wish each character could have full interaction with each other character. Like I could switch to Laezel, talk to Karlach, and I'd see a bit of relationship development between the two of them, then switch to Shadowheart and go talk to Gale and have a totally different kind of relationship form

[–] Gullible@sh.itjust.works 8 points 11 months ago (1 children)

It stems from your character being a blank slate that you act through. They don’t bring much story with them, just your headcanon and whatever you enact. It’s a true RPG in that way. I think that’s part of the reason people end up going the horny route, it’s a means of placing yourself in the story and becoming part of all of these fantastic characters. The main character is only as interesting as you make them.

[–] bionicjoey@lemmy.ca 5 points 11 months ago* (last edited 11 months ago) (1 children)

It's possible to do much more though in terms of giving your character a backstory in a CRPG though.

As an example, Dragon Age Origins had a different solo mission at the beginning of the game for almost each race/class combination, and the choices and relationships you develop during those missions can come up in the main story.

As another example, Tyranny started the character creation process with a brief text-based choose-your-own-adventure story. The choices you made there not only influenced stuff that happened to you throughout the story, it also affected your starting relationship with certain factions.

Edit: like what if they did a small backstory mission depending on the background/class you picked which ended when the nautilus appeared and abducted Tav? That would be great and would make the city of Baldur's Gate feel more like home, which it's meant to.

[–] Gullible@sh.itjust.works 4 points 11 months ago (1 children)

I’d welcome that. Honestly, something of the sort may eventually end up in the game at the rate updates have been coming out. Feature creep must have been a constant worry given what BG became in the end.

I get the feeling that the level of popularity was a bit of a surprise, and that its warranted expanding some features beyond what was initially planned. I can see a lot of features becoming massive time sinks with diminishing returns otherwise.

[–] flumph@programming.dev 2 points 11 months ago (1 children)

It's pretty clear that Redeemed Durge Tav is the canonical Tav and the most interesting. All the other versions are bland in comparison.

But you can definitely get some of the interactions you're looking for by playing an Origin character. Playing as Karlach, I definitely created non-canonical interactions with the other Origin characters.

[–] bionicjoey@lemmy.ca 2 points 11 months ago (1 children)

I haven't actually played DUrge because the elevator pitch in the character creation screens just sounded way too angsty and edgy for my liking. I wish they'd given more flexible origin options like that though.

[–] flumph@programming.dev 2 points 11 months ago

Honestly, given the heroic / chaotic good slant of the game, it's actually pretty annoying to play the edgy DUrge. Playing it but making all the good choices is heavily scripted and pretty nifty.

[–] snooggums@kbin.social 5 points 11 months ago

I get enough chaos from multiplayer though.

[–] BudgetBandit@sh.itjust.works -4 points 11 months ago (1 children)

So… no AI and just regular NPCs. I hate the way everyone wants to be hip and cool and groovy by using that two letters.

[–] lolcatnip@reddthat.com 35 points 11 months ago

That's what AI has meant in a video game context since forever.