SMT and its spin-offs like the Persona series are known for turn-based combat systems that emphasize strategy, exploiting enemy weaknesses, and team composition. Some suggestions:
- Persona: especially Persona 3 onwards offers a mix of life simulation with combat that's similar to SMT.
- Etrian Odyssey: dungeon crawlers where you map out dungeons as you explore.
- Octopath Traveler: "2.5D" art style from Square Enix.
- Digital Devil Saga 1 & 2: spin-offs of the SMT series (have you played them already?).
- The Legend of Heroes: Trails: combat system with positioning on a grid.
- Divinity: Original Sin 2: Western RPG, but its combat system is deeply strategic. You can use the environment and elemental interactions.
- Darkest Dungeon: challenging roguelike that focuses on stress and psychological trauma.
- Fire Emblem: TRPGs where you move units around a battlefield on a grid. The combat is more about positioning.
- Bravely Default and Bravely Second: characters can "Brave" to take multiple actions or "Default" to defend and save actions for later turns.
- Final Fantasy X: You can reorder actions in battle. I always found this annoying but you seem to like it.
These RPGs vary in their execution, but might give you a similar satisfaction to what you've found in the SMT series.