this post was submitted on 29 Sep 2023
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The games industry sucks (www.youtube.com)
submitted 11 months ago* (last edited 11 months ago) by dustyData@lemmy.world to c/games@lemmy.world
 

Same title as the video. Game dev writer Alanah Pierce offers her POV on the recent layoffs from Epic Games.

This is one of the few industries that consistently and continuously posts record profits while also firing everyone who put in the work to make the success possible.

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[–] Sanctus@lemmy.world 128 points 11 months ago (2 children)

I don't know how to say this but corporations suck. They turn human spirit into profits and excrement. Anything led by a corporation will inevitably suck if it doesn't right off the bat.

[–] moody@lemmings.world 49 points 11 months ago (1 children)

The stock market has to be one of the biggest mistakes we've made as human beings.

[–] PeterPoopshit@lemmy.world 20 points 11 months ago* (last edited 11 months ago) (1 children)

What even is the point? The stock market is just a ticking time bomb and when it fucks up, somehow people lose their job and their house and anything else thats sustained by income. This makes sense how??? How is the stock market not considered a crime against humanity? It doesn't benefit anyone except maybe rich people but rich people are already rich so who tf cares.

[–] bobs_monkey@lemm.ee 18 points 11 months ago (1 children)

Because it makes the fat cats even richer, they couldn't give less of a fuck about the rest of us.

[–] GhostOfElectricity@lemmy.frozeninferno.xyz 8 points 11 months ago (1 children)

It's time the fat cats had a heart attack.

[–] WHYAREWEALLCAPS@lemmy.world 3 points 11 months ago (3 children)

You know that their time's coming to an end

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[–] Haui@discuss.tchncs.de 10 points 11 months ago (1 children)

Are there any tech co-ops or 100% employee owned companies? Could be a system forward.

[–] Sanctus@lemmy.world 5 points 11 months ago (2 children)

I'm sure there are. But, at least in the states, many tech people are also right-leaning libertarians. Co-ops are unpopular with them because they want to be the kings in the castle, not equal with their peers.

[–] azertyfun@sh.itjust.works 3 points 11 months ago

Co-ops are quite rare in Europe as well. I can't name a single tech co-op.

In fact I'd say it worse over here. In my experience stock options are a very rare kind of remuneration, whereas as far as I understand it's common in US Big Tech companies like Google or Apple (though of course non-voting shares are a far cry from actual co-ownership of the company).

On the other hand corporate profits are taxed pretty high in many countries (for the smaller tech companies that aren't based in Ireland). It's 30 % here in Belgium IIRC. So at least some of the profits make it back to the people, in a more general sense.

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[–] mosiacmango@lemm.ee 113 points 11 months ago* (last edited 11 months ago) (4 children)

Alanah is a great creator. She worked for IGN as a reporter for years, then at Funhaus as a host/editor, and finally broke into games writing, which was her goal for a long time. She also hosts an excellent cross discipline gaming podcast with gaming actors/musicians/devs talking about all things gaming.

Shes seen the industry from every angle. Its telling that her conclusion as a whole is "this is fucked."

[–] dojan@lemmy.world 92 points 11 months ago

I don't think you need that much insight to see that the whole institution is fucked.

  • Rampant "frat bro" culture
  • Frequent cases of sexual harrassment, and assault
  • Cases of suicide
  • Cases of burnout
  • Layoffs like clockwork
  • Often deliver rubbish products
  • Frequently employs consumer-hostile and manipulative tactics

What is even the point, really? Maybe I'm an outlier but I don't feel like the AAA gaming industry provides enough good to warrant all the crap they put their workers through, and the way the ~~sentient wallets~~ customers are treated.

[–] kromem@lemmy.world 11 points 11 months ago

She's been great for a long time. One of the few people with public comments on the industry that has a really great intuitive grasp on the business side of it.

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[–] verysoft@kbin.social 66 points 11 months ago* (last edited 11 months ago) (4 children)

It's impossible to get people to stop buying AAA games, but please, stop buying AAA games.

[–] Kill_joy@kbin.social 44 points 11 months ago (1 children)

I would actually just settle for not pre ordering AAA games as a good place to start.

[–] AVengefulAxolotl@lemmy.world 9 points 11 months ago (1 children)

This I do not understand. I am sure a ton of people pre-ordered Cyberpunk Phantom Liberty even though we know how it launched. (And I love the game, I followed all the news, but even I could wait for a fckin day to wait for the reviews)

[–] derpgon@programming.dev 10 points 11 months ago (1 children)

The strategy to this is to buy so much crap on Steam and Humble Bundle that you don't have time to pre-order AAA games.

For example, I love Borderlands series, and I have so many games to play that I could easily wait for TTW to be on sale - lo and behold, 10 bucks in a Humble Monthly with all the DLCs, and extra 7 games with it aswell. Banger.

[–] H_Interlinked@kbin.social 10 points 11 months ago

It baffles me how anyone can stand to preorder any game with the market being so oversaturated. There are SO MANY great games on a constant $20 or less sale rotation you'll probably never have a chance to play if you're a full-time working adult. I'm worried about grabbing a highly acclaimed title that's been out for 5 years before it fades into obscurity, and I have to stumble upon a shout-out 3 years later to be reminded of its existence. Not about some stupid launch skin bonus, or OST mp3s you'll never click open.

[–] Duamerthrax@lemmy.world 22 points 11 months ago (1 children)

Indie stuff is way more interesting anyway, but I could never get my old lan party friends to look at them.

[–] Grippler@feddit.dk 7 points 11 months ago* (last edited 11 months ago) (4 children)

For me, the visuals are a huge part of gaming, i simply don't like the style of most indie games go for. The "artsy" stylistic graphics, the 80's inspired pixel graphics, the simple polygon graphic is all indie games seem to choose between these days, and in personally hate looking at it.

[–] Duamerthrax@lemmy.world 11 points 11 months ago

Meh. Today's realistic graphics is tomorrow's retro graphics. If a game was fun ten years ago, it's fun today. If it was only playable ten years ago because of the graphics, but isn't it playable today, it wasn't fun in the first place.

[–] H_Interlinked@kbin.social 10 points 11 months ago (1 children)

"Choose" isn't really an accurate term to use in your comment though, is it? Obviously high-realism AAA game graphics are going to come with a high budget outside the realm of possibility for the average indie dev, unless they have some super talented people with a passion for the project working for cheap.

A lot of us are willing to make this concession or adjust expectations for an experience that has great gameplay, soundtrack, story, etc. as easily as reading subtitles to enjoy a foreign film. The imagination can do plenty of the heavy lifting.

[–] Duamerthrax@lemmy.world 3 points 11 months ago

There's a few indie titles that are developed by one person and maybe a handful of part timers or freelance people. Turbo Overkill and HROT(Single dev working is Pascal). Most of the time, the retro art style works to the design of the game. Ion Fury uses a opensource fork of the Build Engine(Duke Nuken 3d) and leans heavily into the 90's idea of Cyberpunk and 90's pop culture in general. Dusk is a Quake-like, but I had more immersion in the smooth gameplay then I would in a HD game where the hardware can't keep up with the optimized graphics engine.

[–] Haui@discuss.tchncs.de 3 points 11 months ago

I bought minecraft when it was 10$ I believe. Pretty sure it was still played in the browser then.

I‘m down for this type of indie game. :)

[–] snota@sh.itjust.works 3 points 11 months ago

I agree, I'm looking for immersion and story. That said, I'm also willing to wait a few months for devs to fix all the bugs they should have removed before the rushed release dates.

[–] Pyr_Pressure@lemmy.ca 17 points 11 months ago (2 children)

What defines AAA?

Like, is baldurs gate AAA?

Or just anything from EA, Ubisoft, etc.?

[–] H_Interlinked@kbin.social 12 points 11 months ago

Larian is an unusual case. It's indie but it's huge. They aren't funded by or marketing through a bigger publishing company so IMO that's still indie. But they're hundreds of people so not really small, and BG3 can by all means be considered a AAA game because the difference in quality and scale is indistinguishable from AAA published games.

[–] verysoft@kbin.social 6 points 11 months ago* (last edited 11 months ago)

Id say BG3 probably falls into "III" or perhaps AA if you count Larian as such, they certainly didnt have a large marketing campaign on par with AAA.

AAA are games from large publishers that spend millions on development and marketing, so such as EA, Ubi, ActiBlizz, CDPR, Playstation, Xbox etc

[–] OneWomanCreamTeam@sh.itjust.works 5 points 11 months ago

I still play AAA games occasionally, but I've enjoyed gaming so much more since I got more selective with them.

ToTK was worthwhile, but even for the newest entry in my favorite series since childhood, (from a developer with a pretty good track record for their games) I still waited a week to see if any launch bugs needed to be ironed out.

I can't even remember the last AAA game I bought before that.

[–] Frogster8@lemmy.world 49 points 11 months ago

Profit margin driven companies backed by a capitalist society where infinite growth is deemed viable sucks*

[–] Tischkante@discuss.tchncs.de 38 points 11 months ago (2 children)

Also layoffs temporarily raise the stock price, it's probably more costly in the long run… but who cares as long as the numbers go up for a bit and everyone gets bonuses.

[–] aesthelete@lemmy.world 7 points 11 months ago* (last edited 11 months ago)

who cares as long as the numbers go up for a bit

Especially when you're mostly stock compensated. Just make the numbers go up long enough to see your share prices soar, browse around for a different job in the meantime. Sell your stocks at a high, exit the company as it implodes behind you. Rinse and repeat.

[–] fosforus@sopuli.xyz 5 points 11 months ago

who cares as long as the numbers go up for a bit

Ironically, that's the motivation with which I play many games.

[–] newthrowaway20@lemmy.world 22 points 11 months ago

Form a Professional Game Developers Union.

[–] JackGreenEarth@lemm.ee 18 points 11 months ago

Indie game development works well. It's really just that large companies suck in video games as well as all other areas, so not really news.

[–] schaffertom@feddit.de 18 points 11 months ago (1 children)

cough capita cough lism cough

[–] DudeDudenson@lemmings.world 4 points 11 months ago

How could we have expected this was going to happen if we made it a law companies are obligated to do everything in their power to increase profits!

[–] Fades@lemmy.world 12 points 11 months ago (1 children)

will anybody think of the C-suite?!?!?! How will they be able to face their other rich friends if they don't wage-steal to ensure they hit record profits quarter after quarter?????

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[–] WarmSoda@lemm.ee 9 points 11 months ago* (last edited 11 months ago) (1 children)

These companies have always used the call center style of employment.

They're 'seasonal' positions.

[–] DudeDudenson@lemmings.world 4 points 11 months ago

Yeah having worked in a call center for 3 years I always find it amusing when people think these issues are related to a certain industry when in reality it's just the core essence of capitalism calling for infinite growth in a finite market

[–] CosmoNova@feddit.de 9 points 11 months ago

On a different note I just watched a very similar video that was recommended to me by a pretty much unknown creator about the importance of indie developers and pretty much everything Alanah says here shows how important they really are. To imagine where we would be without tiny indies breaking the mold... it sends a shudder down my spine. 'Indies > AAA' has been my way to go for many years, now that I think about it.

[–] skellener@kbin.social 9 points 11 months ago (3 children)

It’s always sucked - at least with large companies.

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[–] EnderMB@lemmy.world 5 points 11 months ago (4 children)

It absolutely sucks, but many of the standard calls of "it's always been shit" and "boycott" aren't really doing anything outside of virtue signalling or trying to hold a moral view to a company that couldn't give a fuck about the 0.001% of people that action these views.

Regarding software engineering, I've often said that "if the games industry doesn't unionise, there's no hope for the rest of the tech industry", and I still stand by that. While there are obvious complications in forming unions in a global market, I truly believe that the US is often the barrier towards workers rights. If American workers can unionise, you can bet that those in Europe would do so too.

[–] rambaroo@lemmy.world 6 points 11 months ago (1 children)

Too many devs think they're above unionizing. It's going to be very difficult to pull off. They won't be interested until it's too late.

Bottom line is that tech is chock full of greedy fucking people who only care about what they're getting paid this year.

I don't think the gaming industry could lead on this issue though. It's tech companies like FAANG that really lead the market and that's where people refuse to organize.

[–] EnderMB@lemmy.world 4 points 11 months ago

I couldn't agree more. I'm a software engineer at a FAANG company, and the split is very apparent. There are either people that would love to see a union (but know their employer would happily fire 100k+ people for even trying it), alongside people that believe unions are the devil. There was a shift in the last 12 months due to the mass layoffs and the nature of how someone with a decade or more of loyal work can be locked out and fired immediately without so much as a "goodbye", but there is still a huge number of people that view tech as a "survival of the fittest" thing. I work with some people that even love the idea of URA and the "weakest" people in the team losing their jobs.

Game dev is an interesting thing, though. For decades now, even smaller companies (at the time) like Rare were built from the mentality that you cannot just work 50 hours a week to make a good game, or that once a release is complete, you move on to your next gig. That culture has existed throughout corporate, not just in tech, which is why I'm surprised that there hasn't been a true effort towards unionising industry-wide. Hell, I would've thought that the Activision issues from a while ago would have spurred something too.

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