this post was submitted on 01 Sep 2023
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For those who have pre-ordered it is already here, the rest have to wait a little longer. Starfield is finally here! Have you bought it, why or why not? If you've already played it, what do you think of it? We are very curious!

Discuss all things Starfield below!

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[–] Izzy@lemmy.world 193 points 1 year ago (20 children)

I'll let you know in 2 years when it is on sale for at least 50% off.

[–] canofloons@lemm.ee 66 points 1 year ago (12 children)

and has quite a few decent mods that fix the annoying things like inventory

[–] TheDarkKnight@lemmy.world 24 points 1 year ago (3 children)

Boy oh boy everyone hates inventory limits and tedious management but devs still feel the need to make sure we have a reason to return towns and what not as the excuse.

Like fuck you, give me a better reason than inconveniencing the fuck out of me while I was out in your world having fun.

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[–] Daisyifyoudo@lemmy.world 152 points 1 year ago (6 children)
[–] verysoft@kbin.social 64 points 1 year ago* (last edited 1 year ago)

Not only preordering, spending almost 50% more on the game just to play it 5 days early. The fuck is wrong with people, no wonder the industry got like it is.

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[–] net00@lemm.ee 110 points 1 year ago* (last edited 1 year ago) (16 children)

Just played 4 hours. Not saying whether the game is good or bad, but I'm not seeing the point of the spaceship yet.

It's looks like merely a medium for the fast traveling mechanic. You can't really "move" in space (as far as ive tried), and can't use it to fly within a planet.

I expected being able to manually travel from planet A to planet B and finding cool stuff along the way. If you wanna actually move you need to fast travel.

I also expected to be able to get in my ship and go from place A to place B within the same planet (also finding cool stuff along the way). It seems that also is just done by fast traveling only.

[–] JasSmith@kbin.social 80 points 1 year ago (2 children)

This is one of the more biting criticisms I've heard of the game. It results in a lack of feeling of scale and scope. The universe just feels like connected places, instead of worlds within a galaxy. No Mans Sky got this right, and it's surprising that Bethesda would fumble such a core mechanic. It looks like they tried to cover up this wart by... removing city maps.

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[–] redcalcium@lemmy.institute 24 points 1 year ago (3 children)

So the space exploration is more like Mass Effect Andromeda instead of No Man's Sky?

[–] rDrDr@lemmy.world 23 points 1 year ago* (last edited 1 year ago)

To me Mass Effect 1-3 felt more cohesive in space, because it was always clear how much you could do, whereas in SF it looks exactly like you're in NMS, but you can't do NMS things.

It's not game breaking or ruining though. Just know going in that it isn't No Mans Sky.

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[–] Katana314@lemmy.world 20 points 1 year ago

Sounds disappointing. I’m definitely unnaturally excited with the idea of “Large vehicles” - being able to walk inside with your character, take casual actions like crafting/talking while it transports, then stepping out. It’s why I enjoyed Sea of Thieves and Subnautica, and it’s what I mainly want out of trains in games.

Reducing them to interaction prompts and cutscenes sort of undersells them to me.

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[–] CaptFeather@lemm.ee 98 points 1 year ago (9 children)

Y'all I thought we agreed as a society to not preorder anymore?

[–] butter@midwest.social 19 points 1 year ago (1 children)

I didn't pre order. I waited for review embargo to lift, then I bought it today.

This isn't "early access", this is Bethsda squeezing money out of game pass subscribers

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[–] Veraxus@kbin.social 88 points 1 year ago (4 children)

Spent a few hours trying to fix the broken ultrawide support. Eventually, the good old hex edit fix for aspect ratios on the EXE did the trick. After that, the FOV was messed up, but the game doesn't have an FOV slider (or HDR, or DLSS)... so eventually I managed to fix that with a custom ini.

The next few hours was spent shooting pirates like I was playing Far Cry in Space, and struggling with the game's horrifically designed UI, menus, and inventory. So far, I am feeling very angry about the game. Like we were flat-out lied to about what the game was. There is no exploration. There's barely even "space". You just teleport from map to map shooting pirates... with a little scanning creatures and mining rocks mixed in. I don't understand how anyone is okay with this.

[–] alertsleeper@lemmy.world 53 points 1 year ago (1 children)

I'll start by saying I haven't played this, I just watched reviews online. But I see everybody agreeing in that the exploration is not actual exploration but a lot of clicking menus. And when someone complains about it, there's always a bunch of people defending it because "it's a bethesda game" or "the game is what it is and not what you expected it to be". I don't get this.

The game was overhyped, and the specific part about space exploration is (so far) a lie. Period.

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[–] kender242@lemmy.world 18 points 1 year ago (2 children)

Thank you for the heads up on broken ultra wide. I wish this was considered a showstopper for most game developers but I digress...

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[–] Narte@lemmy.ml 86 points 1 year ago (32 children)

Watched a streamer play for quite a while and my primary takeaway is that I wish Bethesda would just scrap their engine and start fresh.

It's got the same stiffness, gliding movement, butt-ugly NPC's, and just the general feel of 15 year old Bethesda RPGs. I expect I wouldn't be able to enjoy it for the same reason I struggled with fallout 4.

[–] Metal_Zealot@lemmy.ml 25 points 1 year ago (13 children)

Something about how luminescent their eyes are bothers me. But their engine is starting to show it's age, that's for sure.

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[–] JasSmith@kbin.social 17 points 1 year ago (11 children)

Careful. The last time I spoke ill of Gamebryo+++++++ I was the subject of a short-lived harassment campaign. Bethesda fans are bizarrely protective of this Frankenstein engine. Get this: you still can't climb ladders! It's fucking 2023.

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[–] ryven@lemmy.dbzer0.com 84 points 1 year ago (9 children)

Coming fresh off BG3, the quality of the writing and the amount of character expression in dialog is like night and day. Honestly there was even one moment fairly early on when I said to myself "Fallout 4 would have let me extort this guy" and then I realized how egregious it was that I felt I had less agency in this quest than in FO4.

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[–] MrMusAddict@lemmy.world 54 points 1 year ago* (last edited 1 year ago) (2 children)

One thing I can say so far after a few hours is that their advertising department and Inon Zur did a masterful job capturing a whimsical aesthetic that nostalgically reminds me of some educational TV space shows like Cosmos.

Now that I'm playing the game, it feels significantly more clunky than that, and I haven't gotten as immersed into that aesthetic as I had hoped. Really just FEELS like Fallout in space so far, which is a bit disappointing.

There's also significantly more load screens than I had hoped. I've been spoiled by No Man's Sky, thought we'd be getting some seamless transitions to planets and cities. Seems bizarre that we just fast travel through the starmap.

[–] Z4rK@lemmy.world 28 points 1 year ago

I think the load screens is what will kill it for me. I’d like to be immersed in a new universe. Not just select places from a menu and then load that place in.

[–] dlpkl@lemmy.world 25 points 1 year ago (1 children)

What a time to be alive when NMS is the standard that a Bethesda game is being held up to. Hello Games have made the comeback of the century I guess.

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[–] SuperSleuth@lemm.ee 48 points 1 year ago (6 children)

Unfortunately it isn't what I wanted out of this game.

Loading screen to land on a planet, loading screen to leave my spaceship, no seamless entry into caves or buildings. Planets and space having boundaries. Can't use my spaceship to traverse.

Glad people enjoy it, but I was looking for something more akin to NMS or Star Citizen.

[–] c0mbatbag3l@lemmy.world 23 points 1 year ago (1 children)

This is exactly why I didn't pre order or buy this game, I knew it was going to fall severely short of the expectation.

A bunch of non connected areas and gameplay loops.

[–] rDrDr@lemmy.world 18 points 1 year ago (4 children)

They specifically said there were going to be loading screens and no user driven landings. I agree with not preordering games, but I also think you need to actually look at what the dev is saying before you set your expectations.

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[–] Sused@lemmy.sdf.org 45 points 1 year ago (6 children)

I did not bite and will avoid it until 75% off GOTY edition all DLC in etc. Patient gamer through and through, burnt way too many times. So far what I read about it, it not optimized, it's shallow, lacks polish, etc etc. Basically, a standard AAA fare, something we sadly grew to expect from major studios. Will be watching it for a while to see what I'm missing.

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[–] darth_helmet@sh.itjust.works 37 points 1 year ago

Upsides:

  • side quests other than the radiant ones are mostly cool so far
  • stealth archer isn’t so good that you can just play that way straight out, but the tree makes it looks eventually strong
  • zero g combat in a derelict space station was cool. I hope there’s more of that
  • base building seems fine, I’m not sure what it’s for, but it seems fine

Downsides:

  • ship stuff feels bad. I don’t care about fast travel, but it’s just about the weakest ship-to-ship combat that I’ve played. Its early yet, though. Boarding a ship was cool at least.
  • combat AI is not good. Enemies never seem to take any initiative, they mostly just crouch behind wherever you found them
  • the setting has no… flavor? The factions feel like fallout analogues but without fun or verve. Maybe I just haven’t found the weird shit yet, but I’m not optimistic.
[–] totallymojo@ttrpg.network 36 points 1 year ago (14 children)

I feel like I've burned myself out a little bit on story heavy games after Baldurs Gate 3, so I cannot concentrate on the story lol

But otherwise..
Fps jumps between 30 and 90 and I feel the slowdowns (rtx3080, Ryzen 3900x here).
The graphics and animations are kind of shit. Standard Bethesda.
The menus are super fiddly.
The aesthetic is cool. I love the retro futuristic bulky style.
Music is great!
Voice acting thus far, is good.
Starship is cool but basically unnecessary. You just fast travel anyway.
Combat is pretty cool but stiff.

I haven't played super far yet so im hoping it gets a bit better soon.

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[–] CordanWraith@aussie.zone 33 points 1 year ago* (last edited 1 year ago) (9 children)

I've been having a ton of fun with it. I've only played 4 hours so far, but it's definitely the smoothest Bethesda game in terms of performance and animations, also in my experience not many bugs. Playing on a 1440p monitor with a 7900XT and I get pretty consistent 100fps (my monitor freaks out if I raise the hz higher than 100 so can't tell how high it'll go).

In terms of gameplay, space combat is reasonably entertaining and flying the ship is fairly well thought out. Whilst you can't fly directly between planets like in Elite Dangerous, the primary purpose of ship control is combat and it does fairly well. On my computer, loading screens are pretty much instant, so travelling between planets isn't a problem. Combat is fairly fun, and the AI behaviour has been much improved from previous Bethesda games. Still not always perfect but they do behave more naturally. Environmental storytelling also has a much larger presence again, with a lot of interactions and things to read. Also, this really fulfils my fantasy of being just a citizen in a sci-fi world. Walking around my ship, seeing the little bathroom and crew chambers, it's really cool, it feels very lived in and really makes it feel like you're an explorer on the fringes of space, living out of a ship.

There are a lot of comparisons with No Man's Sky, but honestly I feel they're completely different games, by design. Starfield is more Bethesda's take on a Mass Effect style game.

Anyway, people have a lot of mixed opinions, but I've been loving it!

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[–] gamer@lemm.ee 33 points 1 year ago* (last edited 1 year ago) (16 children)

I only played a few hours on my Steam Deck (because it would freeze on my PC), but what I saw was slightly disappointing. The game looks great, even on the Steam Deck with FSR blurring everything, the gun mechanics are fun, the character animations are the best I've ever seen from this studio. The performance is also very good on the Deck, with stable ~~60FPS~~ 30FPS (edit: when I wrote this initially I was just eyeballing it, but didn't bother to check that Steam capped the frame rate to 30 by default lol, so it was actually 30 and not 60...my bad) in indoor scenes and playable sub-30 in large outdoor areas.

...but the exploration. Man, Bethesda is known for their exploration, yet the spaceship is a gimmick at best. To be fair, I haven't played enough to get familiar with everything yet, but I don't expect that part to get much better. The game feels like Fallout, except instead of having a giant seamless open world to explore, you have a giant open world with tedious transitions between different areas. Maybe it'll grow on me, but it's not at all what I was expecting.

EDIT: update after playing some more.

The game definitely grew on me! The exploration is still shitty, but everything else makes up for it. I'm at ~9 hours on my Steam Deck, and even with all the FSR blurring I'm enjoying it a lot. I started doing a side quest collecting on bad debts for a bank, and during one of them I found a mission terminal on Mars offering a reward to anyone who surveys a distant planet, and on my way to the planet I picked up a distress call from a settler asking for help to fight off a bunch of pirates, and stumbled upon a drama between 3 settler families, then hijacked a pirate ship and found some "sentient AI" contraband inside and then... I went to sleep because it was late.

So in short, it definitely feels like a typical Bethesda game, but in a good way. Just side quests on top of side quests, but with less bugs.

The ship combat is still bland. I found it very easy. Idk if it's because it's early in the game, but no enemy has even gotten close to killing me, even when it's 3 on 1 and we're using the exact same unmodified ship. On the one hand, that's boring, but on the other hand I appreciate not having to spend a lot of time in ship combat. However, now that I discovered how to board and hijack a ship, the combat is slightly more interesting.

And again, I did all of this on Steam Deck, with the only performance issue being on Mars and New Atlantis, which are both big cities/hub areas. It was still playable, but a blurry FSR mess. I disabled FSR because I hate the blurring, and it dropped the FPS pretty hard. Luckily, I didn't have to spend a lot of time in those locations.

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[–] rDrDr@lemmy.world 22 points 1 year ago* (last edited 1 year ago) (6 children)

It's pretty good. I'm not super into fantasy so I think I prefer the story so far over TES. I do like a sideish plot I'm in to join a faction and potentially betray another faction.

I am running on a 3080 with no real hiccups. I get 40-80fps. It's higher indoors and on the blower side in cities. This is on Ultra with resolution scaling at 77% at 4K, which is slightly above the Ultra preset.

There are loading screens when you take off and land or enter certain areas. They're annoying, but usually just 1-2 seconds. I do wish they optimized this more.

Combat is decent. It's not the best shooter in history but it generally works okay. Space combat is again just okay. Kind of simplistic relative to something like Elite Dangerous or Star Citizen. Actually, after admittedly only a couple space battles, I actually think even No Mans Sky has better space combat. Don't take this as gospel though.

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[–] finestnothing@lemmy.world 20 points 1 year ago (2 children)

What I'm learning is that I'm really glad that I told myself I wouldn't be buying it until it was on sale post-launch to see if it was even worth the sale price

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[–] Ado@lemmy.world 19 points 1 year ago (20 children)

The Lemmy community desperately needs a mix of more people lol, how are most of these comments “I haven’t played but it sucks” 😂

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[–] dandroid@dandroid.app 19 points 1 year ago* (last edited 1 year ago) (1 children)

Random stream of consciousness:

I played about 5 hours last night. I'm playing it on a 4K monitor with a 3080TI and 5900x. I'm getting 60FPS on ultra usually, but it drops to 30 sometimes. I think I'm going to try to tweak the settings a bit, because I want higher and more stable FPS.

Edit: Apparently there is no way to lower the resolution??? So I dropped the settings from "ultra" to "high" (one setting lower), and now I'm getting 60FPS where I was getting 30 and 90FPS where I was getting 60. This feels a lot better to me.

I really am enjoying the game, but I understand why reviewers say it starts slow. Actually going on missions is really fun, but there is a lot of time between going on missions because I'm exploring so much, talking to NPCs, and managing my inventory.

The gunplay is good, not spectacular. Leaps and bounds better than Fallout 4's gunplay.

The inventory system isn't good, but the more I use it, the faster I get at it. I just learned that I could favorite weapons, so that should help keep me from pausing constantly to change weapons when one runs out of ammo.

The world feels good to move in. I like the booster packs.

The start of the story feels a little forced ("COME WITH ME." "🤷 okay"), but that doesn't really bother me too much.

I like the NPCs I have met so far.

The character creation seemed simpler than previous Bethesda games, and I mean that as a compliment. I never wanted to make a human that looked like a fish, and having the option to do that would always turn me off from the character creator, as I felt like anything I tried made my character fall into uncanny valley. So I would just choose a preset and maybe change basic stuff like eye color, hair color, etc. In this one, it was really easy to make a character look how you wanted and still look like a human.

The default keybinds for keyboard/mouse are idiotic, especially in the menus. Sometimes the game will tell me to press the wrong button for an action (the looting in space explanation was completely wrong).

I haven't got to the point where I am able to customize my ship yet, but I really want to add storage to it for all my materials, because my carry weight is way too low.

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