this post was submitted on 01 Sep 2023
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Something about how luminescent their eyes are bothers me. But their engine is starting to show it's age, that's for sure.
This is their first game on this new engine, so that's probably not it.
Calling Creation 2 a “new engine” is a little too generous.
It’s an upgrade of their previous engine, which was an upgrade to gamebryo.
Taking a Model T, and dropping the engine into a Porsche doesn’t mean you have a Porsche.
valves new games are still running off code from gold source
'engine old' means extremely little and i wish people would stop parroting it
Bethesda really needs to tweak their subsurface scattering for the skin and eyeballs (maybe have a separate render method of eye scatter)
New engine? Do you mean the "Creation Engine 2", which is still gamebryo at its core? I'm not complaining though because the engine is very mod friendly, it's just realism is not its strong suit.
RDR2 was built on RAGE, an engine originally used for a table tennis game. Things get upgraded and evolve.
From ping-pong balls to dynamically-resizing horse balls.
It’s interesting how little evolving and upgrading Bethesda does with their stuff. You can’t say that RDR2 and that table tennis game feels the same, but Oblivion and Fallout 4 feel very similar.
It’s a Bethesda problem, because other Gamebryo games don’t feel the same. Even CAVE did a better job with it.
Yep, people love to blame the engine but that's not why their games have the same feel.
It absolutely is the fault of the engine, but that’s not because Bethesda is incompetent or anything. It’s actually a pretty complicated issue, but yes, it is due to the engine. I wrote a whole explanation for someone else who was parroting the “it’s not the engine’s fault” bs that Pete Hines & Todd Howard started perpetuating a few years ago, so I’ll put it here for you and anyone else:
The problem isn’t the engine itself, it’s that Bethesda hasn’t given it the attention it needs.
Unreal Engine 5, for example, is built from the original Unreal Engine. But there has been so much work put into it that it’s nearly impossible to tell. Meanwhile, the creation engine literally has some of the same issues that the Gambryo engine had back during Morrowind.
To Bethesda’s credit, this isn’t entirely their fault. There’s a reason that proprietary engines have been dying out in favor of engines like Unreal, and that’s because maintaining and improving game engines is incredibly time consuming and expensive. And unless you’re directly profiting off of your engine, like Epic does, you don’t have a massive incentive to endlessly polish it. Doing so is time you could be spending working on your next game, which you do directly profit off of.
Personally, I want Bethesda to keep using the Creation Engine, or whatever they turn it into next, because of its incredible mod support. However, it’s nowhere near as polished or advanced as other engines, and understandably probably never will be. There’s really no easy solution imo.
No, it's not. The fact you started off your explanation with "The problem isn’t the engine itself" says it all.
I didn't read past that as, frankly, I waste time on someone who immediately contradicts themselves.
Lol what? "You said something I disagree with so I'm not going to read your justification"
Why are you even here talking about this?
Lol I’m not surprised you didn’t read past it, maybe you should.
My point is that the engine itself can be worked on to be better. That it, in and of itself, isn’t the sole issue, as throwing it away isn’t the only solution. But because Bethesda hasn’t worked on it as much as they need to, it’s causing problems.
Edit: And for the record, I’m actually sympathetic towards Bethesda and want them to stick with the engine.