this post was submitted on 05 Nov 2024
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Steam Deck

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$60, has capacitive joysticks, gyro, steam menu buttons, and 4 extra buttons. Fully supported in Steam Input.

However, no track pads or vibration.

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[–] solberg@lemmy.blahaj.zone 1 points 7 hours ago (1 children)

12x more than I paid for the real Steam Controller and only a fraction of the features. Was hoping it would be priced more affordably

[–] Fubarberry@sopuli.xyz 1 points 7 hours ago

Real steam controller needs more buttons and another joystick though. When many games are designed around a standard controller, the steam controller can be awkward to use.

[–] Mugmoor@lemmy.dbzer0.com 19 points 6 days ago (1 children)

You're still better off with something from 8Bit-do at that price. If they included trackpads and vibration it would've been a nice Steam Controller v2.

[–] BluesF@lemmy.world 4 points 6 days ago

Yeah the track pads are so cool! I don't use mine much, but for RPGs with a lot of abilities being able to setup little touch menus is indispensable. Considering the deck has the same interface it makes complete sense for docked mode to have an equivalent device.

[–] callmepk@lemmy.world 13 points 6 days ago (1 children)
[–] Fubarberry@sopuli.xyz 3 points 6 days ago

Don't we all

[–] Midnitte@beehaw.org 12 points 6 days ago

A shame it doesn't have hall effect thumbsticks (and vibration), but more quality controllers I will not shake a stick at.

[–] thingsiplay@beehaw.org 12 points 6 days ago

I don't care about rumble vibration, but the missing trackpads is huge. The trackpads from the Steam Deck are game changing. At least one would be good to have, so I can program it with additional functionalities or custom menus in Steam. I probably still end up buying it to replace the Xbox Series S controller, as the Hori has gyro integrated, has touch sensors on the sticks and has back pedals.

My hope is, this controller will be sold through Steam, as it is officially licensed.

[–] IsThisAnAI@lemmy.world 9 points 6 days ago

DoA without rumble.

[–] kelvie@lemmy.ca 8 points 6 days ago

While I'd like it to have rumble and trackpads, I pre-ordered one (to Canada).

I just want the xbox button layout with proper motion controls, which it seems like this delivers on, and with a bonus of actual back buttons (that can be mapped in Steam, unlike when controllers emulate Xbox or switch controllers)

[–] Piwix@lemm.ee 6 points 6 days ago

Touch capacitance on the stick is a gyro-must for me, so im happy to finally see a controller with this. actually just ordered this from amazon japan, didnt think it would actually get a US release.

[–] randomaside@lemmy.dbzer0.com 2 points 5 days ago

I've preordered it. I have a few hori controllers. Some are worse than others. Even though its design is pretty much identical to their switch controller, I honestly want to give it a try. My goto controllers lately have been the PS5 controller and the Gamsir g7 se. I have been playing everything recently on Bazzite so it's been fun to try out different controllers for different games.

[–] Defaced@lemmy.world 4 points 6 days ago (1 children)

It looked good, but the gyro is apparently awful and the trigger travel is basically non-existent.

[–] TriflingToad@sh.itjust.works 3 points 6 days ago (2 children)

description says no vibration at all. For $60?!

[–] petrol_sniff_king@lemmy.blahaj.zone 3 points 6 days ago (1 children)

I don't know how many people vibe with this, but the PS5's high definition super Hitachi wand rumble or whatever is literally my favorite thing about it. I can't imagine going for no vibration at all.

[–] TriflingToad@sh.itjust.works 2 points 5 days ago

horse footsteps in RDR2 are just like amazing

[–] hand@lemmy.studio 1 points 6 days ago

Hmm, I'll stick with my Logitech F310 then.

[–] bpt11@sh.itjust.works 1 points 6 days ago

Some good news today 🙏

[–] Entropy@lemmy.blahaj.zone 103 points 1 week ago (2 children)

This is cool and all, but no rumble is kind of a deal breaker for me

[–] caseyweederman@lemmy.ca 1 points 6 days ago

Same. I've got multiple 8bitdo products and I was still considering one, but no rumble is just weird.

[–] dhhyfddehhfyy4673@fedia.io 29 points 1 week ago (2 children)

Yeah, I was totally on board till I got to that part. What an absurd exclusion :/

[–] Janovich@lemmy.world 3 points 4 days ago

Yeah. When the early PS3 controllers did it everyone agreed it was stupid and eventually they made the DualShock 3.

[–] maxprime@lemmy.ml 11 points 6 days ago (1 children)

Go figure. I usually turn rumble off.

[–] swag_money@lemmy.world 1 points 6 days ago (2 children)

yeah i don't see why excluding rumble would be a deal breaker. is it an immersion thing?

[–] AceFuzzLord@lemm.ee 1 points 18 hours ago

I can't speak for anyone else, but I personally enjoy the feeling of the rumble.

[–] M137@lemmy.world 7 points 6 days ago* (last edited 6 days ago)

Rumble is an information tool, it's not just "haha, Brrr when shoot". It's incredibly useful in many ways, and also very much helps immersion. The rumble we have now is much more precise and varied than it was back in the n64 generation, especially with controllers like the ps5 dualsense. I have a Gulikit KK3 MAX and its rumble is amazing, with every feeling from small precise taps to arm-shaking explosions. And when a game has well designed rumble implementation, which many have now, it's just awesome. One genre of games that really shine is racing games, you feel everything, even different vibrations on different parts of the controller if for example your left tires are on dirt and right ones are on asphalt.

A good example just from the top of my head was when I played Pacific Drive, your car can break in many ways and I always noticed that one of my tyres had a flat from the rumble before I noticed it any other way, and knew which side it was on just from the feeling.

[–] Andromxda@lemmy.dbzer0.com 84 points 1 week ago (1 children)

Without all the features that actually made the Steam Controller great... yeah

[–] M137@lemmy.world 3 points 6 days ago (1 children)

I don't understand how they got the official steam brand name, it's just a mid-end controller with some major features missing.

[–] Andromxda@lemmy.dbzer0.com 1 points 6 days ago

They probably pay lots of money for it

[–] BmeBenji@lemm.ee 52 points 1 week ago (1 children)

Cool, I like the capacitive sticks, but not what I’m waiting for. I want a Steam controller 2 that’s a Deck without the touchscreen. Anything less and I’m not really interested

[–] chemical_cutthroat@lemmy.world 7 points 1 week ago (1 children)

I'd like it kinda like the PlayStation controller with the pad in the center.

[–] jjlinux@lemmy.ml 2 points 6 days ago (1 children)

Now that you mention it, is there a way to make the pad work on the steam deck in those controllers?

[–] Dima@lemmy.one 6 points 6 days ago (1 children)

The DualSense touchpad is detected and can be configured in steam input if you have it enabled for the controller

[–] jjlinux@lemmy.ml 1 points 6 days ago

Oh, sweet. Time to take a dualsense for a spin on the deck. Thanks.

[–] circuitfarmer@lemmy.sdf.org 44 points 1 week ago (1 children)

I still regularly use my original Steam Controller -- for the trackpads. It allows me to do M+KB strategy gaming from the couch.

This lacks the killer feature, IMHO, given that I can use any of a wide variety of regular Bluetooth controllers for stuff with controller support.

[–] ekky@sopuli.xyz 32 points 1 week ago (2 children)

What really sets the Steam Controller (and the Steam Deck's control layout) apart from the market are the dual touchpads and dynamically/easily programmable buttons. The above just looks like a reskinned XBox controller, and, if I read the article right, it needs a "companion app" to get full functionality out of the controller.

I hope that they at least made sure that the companion app works on the Steam Deck.

[–] Fubarberry@sopuli.xyz 14 points 1 week ago* (last edited 1 week ago) (1 children)

From what I understand, steam input has full support for it as well. As in it will show the controller in steam, and let you program back buttons/capacitive sticks/etc.

I think you only need the companion app if you aren't using steam.

Edit:

[–] TachyonTele@lemm.ee 5 points 6 days ago

Ah ok. That's slick.
I wish steam would recognize all the buttons on my gamepad like that.

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[–] TachyonTele@lemm.ee 25 points 1 week ago* (last edited 1 week ago) (4 children)

$60 is a lot for two extra buttons and no vibration. Gyro is nice, if it actually works with games though.

I feel like they missed an opportunity by not replacing the d-pad with a track pad.

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[–] thezeesystem@lemmy.blahaj.zone 11 points 1 week ago

Fuck yes no rumble to remove. Definitely looking into this. Fuck rumble imo

[–] WarTowel@lemmy.world 8 points 1 week ago

I didn't know rumble was such a popular feature. It's one of the first things I turn off in every game.

[–] etchinghillside@reddthat.com 7 points 1 week ago (8 children)

When can I use my Steamdeck as a controller? I will literally settle for that level of stupidness if we can’t have controller v2.

Aside: happy to see that it has some form of back paddles - but If Steam will allow them to be configured is another issue I’ve encountered.

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