this post was submitted on 16 Oct 2024
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[–] celsiustimeline@lemmy.dbzer0.com 4 points 2 hours ago (2 children)

Monopoly isn't a bad game per se, but it is a boring game.

[–] SaharaMaleikuhm@feddit.org 3 points 2 hours ago

A boring game IS a bad game tho and Monopoly is the worst

[–] ITGuyLevi@programming.dev 1 points 2 hours ago

Depending on how strict you are with the rules, it can be pretty a fairly quick game. It's not super quick, but it's no Axis and Allies or Risk.

And now the robot is a revolutionary communist, great job guys.

[–] DarkCloud@lemmy.world 24 points 8 hours ago (2 children)

Monopoly's precursor "The Landlord's Game" was invented by Lizzie Magie in the early 1900s to demonstrate why Capitalism needs Georgism to actually have any semblance of fairness, competition, and longevity.

Georgism is roughly the idea that ALL tax should come from land ownership, and that taxes on labour/wages should be abolished.

The game was created to be a "practical demonstration of the present system of land grabbing with all its usual outcomes and consequences". She based the game on the economic principles of Georgism, a system proposed by Henry George, with the object of demonstrating how rents enrich property owners and impoverish tenants. She knew that some people could find it hard to understand why this happened and what might be done about it, and she thought that if Georgist ideas were put into the concrete form of a game, they might be easier to demonstrate.

[–] Someonelol@lemmy.dbzer0.com 1 points 3 hours ago* (last edited 3 hours ago) (1 children)

I'm already paying taxes for owning a small parcel of land to live on on top of income and sales taxes. It hurts from so many sides. 🥲

[–] ThrowawayPermanente@sh.itjust.works 4 points 2 hours ago (1 children)

Georgeism would not increase your overall tax burden, it would shift taxation away from things like income and sales tax and toward land value (excluding improvements like your home). Your overall tax burden would only increase if you occupy a larger then average share of the total land in existence (by value, not physical area), and for the large majority of people it would decrease appreciably.

[–] Someonelol@lemmy.dbzer0.com 3 points 2 hours ago

It does seem like it would be a reasonable tax scheme but it would have to be carefully balanced for the type of use for the land. It'd make sense to charge more for a factory making a lot of value for the economy compared to a high density residential building occupying the same area. I personally prefer mixed use zoning to make land use more efficient though so it'd be interesting to see how that'd go.

[–] DragonTypeWyvern@midwest.social 2 points 8 hours ago* (last edited 8 hours ago) (2 children)

Personally I think the landlords would just increase the rent while saying their interests are literally the only ones that need protection from the state because they generate all the revenue but can't blame them for trying.

[–] ThrowawayPermanente@sh.itjust.works 4 points 2 hours ago (1 children)

Generally speaking landlords charge as much in rent as the market will bear. If they could get away with charging more they would already be doing so.

[–] DragonTypeWyvern@midwest.social 1 points 18 minutes ago

Right, and when tenants aren't paying taxes?

[–] explodicle@sh.itjust.works 4 points 3 hours ago

Counterintuitively, a LVT wouldn't distort prices because the supply of land is fixed.

[–] bitjunkie@lemmy.world 6 points 9 hours ago (2 children)

Hahaha ok now let's teach it Risk

[–] hakunawazo@lemmy.world 1 points 6 hours ago (1 children)

Hey, we can tolerate a table flip here an there, but you are talking about

WAR

[–] Buddahriffic@lemmy.world 1 points 3 hours ago

Might be good to get a warning sign that the AI wants to take over the world because it will start amassing troops near Siam and if it does manage to conquer Australia, you can be relatively sure that it will spend a few turns building up its bottleneck defense, maybe trading some border country to get a card each turn.

Lol that just reminded me of the first time I played risk with my cousins, when we thought that players got a card each time they took a country and then the 5 card max rule meant that they could (or had to) trade in for troops in the middle of their turn. The game had a few quiet turns and then absolutely exploded once things got rolling and only lasted some turns after that because we weren't the most strategic thinkers and didn't realize there was no reason to stop when you could reinforce your front with more armies than anyone else had combined every 3 countries you took.

[–] HobbitFoot@thelemmy.club 1 points 8 hours ago

This is why you let card set turn-ins continue to scale. Eventually, someone gets 50 armies and they snowball across their enemies.

[–] lugal@lemmy.world 6 points 9 hours ago (1 children)

Wasn't there a chess robot who broke the finger of a kid to win or something?

[–] DragonTypeWyvern@midwest.social 9 points 8 hours ago

Iirc the kid had their hand on a piece even though it was the robot's turn, so it was really just an anti-cheat feature if you think about it.

[–] ekZepp@lemmy.world 4 points 9 hours ago

Yeah, monopolies are the worst... everywhere.

[–] MonkderVierte@lemmy.ml 9 points 12 hours ago (1 children)

It works to the same principles like our economy.

[–] dustyData@lemmy.world 1 points 1 hour ago

It's actually a bit better since you don't pay income tax every time and there's guaranteed income.

[–] HobbitFoot@thelemmy.club 10 points 13 hours ago

I feel like a lot of the major problems from the game, like the house rules or people not wanting to make trades, stems from the fact people not wanting to lose in Monopoly. A loss in Monopoly is a hard loss.

[–] sundray@lemmus.org 52 points 20 hours ago (2 children)

Whenever anyone suggests playing Monopoly I always insist on following the rules as written. (Auctions, no money on Free Parking, building evenly across properties, when there's no more houses left in the bank no one can build houses, etc.) The game goes a little faster that way... because everyone eventually agrees to quit and play something else.

[–] RecluseRamble@lemmy.dbzer0.com 7 points 17 hours ago

When I was a kid the family rule was that the game is only over once there's a "real" winner, meaning all the others gone bankrupt. Always great for the first loser and easy 3-4 hour games. I just liked playing the bank and sorting bills.

[–] kameecoding@lemmy.world 6 points 16 hours ago

If you play by the rules the game isn't that long, either whoever owns orange or who gets lucky at the beginning just wins the game.

[–] givesomefucks@lemmy.world 75 points 23 hours ago* (last edited 23 hours ago) (5 children)

Monopoly started out to show that capitalism is based on luck and opportunity, and that the end result is one person owning everything.

The whole process is miserable and even when you win you have to sit thru a prolonged ending where you slowly drain every last resource from you friends and family.

It's not a bad game, they just overestimated how well Americans can pick up irony.

Originally called "The Landlord's Game" Parker Brothers changed it to something less obviously terrible in the run up to the great depression.

I don't know if Far Side is really that deep but:

The only way to win is to not play

Is literally the point the game tries to beat over family's heads for hours at a time.

[–] FlyingSquid@lemmy.world 1 points 2 hours ago

Not quite. Parker Brothers had always intended it to have a pro-capitalist message. The woman (and of course it was a woman who got fucked over) who invented The Landlord's Game essentially got duped.

https://www.theguardian.com/lifeandstyle/2015/apr/11/secret-history-monopoly-capitalist-game-leftwing-origins

[–] yogurtwrong@lemmy.world 1 points 6 hours ago

That's what I've been saying all the time when my brother says monopoly sucks when you don't win. It's literally designed to make you suffer

[–] unmagical@lemmy.ml 28 points 22 hours ago

In an ironic twist of complete capitalist predictability, the game we know today was also stolen from the original developer.

[–] ininewcrow@lemmy.ca 9 points 19 hours ago (1 children)

Originally called "The Landlord's Game" Parker Brothers changed it to something less obviously terrible in the run up to the great depression.

Goes to show you how indoctrinated and manipulated we all are when we think that the idea of a monopoly is more acceptable than a landlord.

[–] Skua@kbin.earth 2 points 12 hours ago

They clearly meant it's a worse name for a board game, not that it references a worse thing

[–] Nougat@fedia.io 13 points 23 hours ago

Far Side? Here I thought that was from War Games.

[–] IntheTreetop@lemm.ee 24 points 20 hours ago (9 children)

I will forever shout it from the rooftops. Monopoly is a 30 minute game, regardless of how many players you have. If you play by the actual rules, and none of the house rules you've made up for yourself, it's really quick and really fun. No families need to be shattered over the game. No friendships lost. Just play by the actual rules!

[–] Hazzard@lemm.ee 3 points 11 hours ago

Exactly, play by the original rules, and play aggressive as all hell. You don't need almost any property, it's just fine to mortgage everything but your main set, the goal is to get one very developed set ASAP.

Not only is this a pretty effective way to win (a conservative player who lands once on a very developed property is basically out of the game), it also makes the game progress much faster, especially if other players are willing to concede before the bitter end. 2 or 3 players like this, and you've actually got a recipe for a decent time.

[–] Dalvoron@lemm.ee 13 points 17 hours ago (1 children)

Monopoly has one great rule (or lack of specificity), that it doesn't put any restricting on when you are able to trade (doesn't even say it has to be your turn!). This creates a great ten minutes or so when most of the properties are bought and people are making interesting deals with each other.

Everything else in the game is bad because there are very few interesting decisions to make. The dice tell you where you go and the space you land on tells you what to do. Strictly you "decide" whether or not to buy an available property if you land on it, but it's virtually always a good idea. In the rare auction case you can decide your bid. You can decide which order you mortgage off your properties if you are out of money. I think one of the chance/CC cards has a choice on it? Even buying houses is kind of dull since you have to build them evenly across the block.

[–] kameecoding@lemmy.world 12 points 16 hours ago (2 children)

It's a critique of capitalism, there not being many choices and alway accruing capital that's limited in supply is the exact point of the game.

[–] chonglibloodsport@lemmy.world 2 points 11 hours ago (1 children)

Real life is still worse though. Imagine being added to an already-in-progress game of Monopoly where you start with no money and everyone else already has hotels on every property.

[–] jmcs@discuss.tchncs.de 2 points 11 hours ago* (last edited 10 hours ago)

Games have to put playability over realism even if they are trying to make a point. You can randomize the initial money for each player if you want the full experience.

[–] Dalvoron@lemm.ee 1 points 13 hours ago (1 children)

100% true. Note that I was responding to someone who called it quick and fun, so the lack of choices seemed like a relevant point there.

[–] kameecoding@lemmy.world 1 points 11 hours ago

True that, it can be boring, personally I own an expanded version called Cheaters Monopoly, that one has some fun stuff like there is a card that says to not say anything, just take 150 from the bank and if anyone questions what you are doing they owe you 100. When in jail you literally get a handcuff put on you thats connected to the board and if you manage to take it off without anyone noticing and a player makes completes his turn you can get out of jail for free, you can steal houses and hotels and with the same rule if no one notices you can place it on your property.

[–] Rusty@lemmy.ca 18 points 19 hours ago

Have you tried to play literally any other board game?

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[–] CarbonIceDragon@pawb.social 11 points 22 hours ago (4 children)

I actually enjoy monopoly. Its not anywhere close to my absolute favorite board game of those Ive played, mostly because I feel like it relies too much on rng and that this makes the strategy less useful, but its at least in like, the top 10 or so

[–] mPony@lemmy.world 3 points 13 hours ago (1 children)
[–] CarbonIceDragon@pawb.social 4 points 10 hours ago

Evolution, settlers of Catan, Machi Koro (okay, that ones more a card game, but it plays like it has a board almost) are top ones. Next two probably vary a bit on the situation, if I'm having to play with children, due to visiting family that has them, King of Tokyo is good. If they're aren't any children and there's a lot of time, I enjoy risk sometimes too.

I'm not a huge board game player though, so I've played, maybe 2 or 3 dozen different ones over time?

[–] AwesomeLowlander@sh.itjust.works 10 points 20 hours ago

Why? There's literally thousands of better games. Just pick any from the top thousand on BGG.

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