this post was submitted on 15 Sep 2024
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Former Bungie chief legal officer Don McGowan credits Sony’s discipline for pushing Bungie to focus on new player acquisition and running Destiny 2 like a business, shedding light on behind-the-scenes changes at the studio.

Destiny 2 has seen a whirlwind of changes recently, and according to former Bungie chief legal officer Don McGowan, much of that is thanks to Sony’s influence. 

In a new post on LinkedIn, McGowan didn’t hold back his thoughts, saying that Sony has pushed Bungie to make much-needed adjustments to how it handles its flagship game, Destiny 2.

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[–] CluckN@lemmy.world 20 points 1 month ago

Business like stealing artwork from fans and putting it into $20 DLC.

[–] SolOrion@sh.itjust.works 13 points 1 month ago* (last edited 1 month ago) (2 children)

What 'whirlwind of changes' has happened to Destiny 2?

Maybe I'll actually consider playing it again if it's major enough.

I doubt it, just from this article, because most of my issues were with the monetization and 'running destiny 2 like a business' doesn't make me expect they'll fix my issues with it lol

[–] hoshikarakitaridia@lemmy.world 18 points 1 month ago (2 children)

Yeah I'm pretty sure the changes he praises have made me not play this game in about 3 years.

And running game studios as a business sound wrong to me. Yes, you need to make money, but it's a creative branch and as soon as you make a pipeline for how you make your games, people will get bored of it, see Ubisoft.

Maybe they had big issues with monetization but what he's talking about doesn't sound healthy at all for the developers and artists working there.

Also I'm still a bit salty that I paid for destiny2 and then they made it free and introduced DLCs. Such a slap in the face.

[–] Zahille7@lemmy.world 13 points 1 month ago (1 children)

I'm not upset they "introduced" DLC (because the first one had paid DLC too), but I am very upset that they decided to remove all the content that I had paid for when I initially bought the game.

And that there was no consolation when it went F2P. It was just "hey it's F2P play now, give us more money." Not even a shader set or something equally useless.

[–] SolOrion@sh.itjust.works 5 points 1 month ago

Going F2P was shitty from my perspective, but going F2P and removing all the content I'd paid for already.. yikes.

What absolutely killed it for me is when they started including important story information in battlepasses. I stopped playing for awhile, and then started doing a new expansion only to find out that my light had been reset, half my favorite guns were literally useless, and on top of all of that I couldn't really follow the plot anymore because they had introduced an entirely new hub area I'd never seen, and several new characters that they just expected me to know.

[–] SolOrion@sh.itjust.works 4 points 1 month ago

then they made it free and introduced DLCs. Such a slap in the face.

The part that got me is that they made it free and reset my light level.

Suddenly I was on the same light level as people that had just started playing. The only difference between us being that I had some exotics.

[–] bjoern_tantau@swg-empire.de 5 points 1 month ago

Nono, the lawyer definitely knows what makes a good game.

[–] CaptSatelliteJack@lemy.lol 3 points 1 month ago

Yeah, cuz I give a real big damn what a lawyer thinks about game development.

[–] Grass@sh.itjust.works 2 points 1 month ago

Looks like this guy just got his head out of his ass but left his hair behind.