this post was submitted on 03 Aug 2024
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[–] MossyFeathers@pawb.social 121 points 3 months ago (2 children)

Haven't played the game but I'm guessing based on the little I've seen:

  • push rock into water

  • cross rock into room

  • swap "push" for "win"

  • touch rock and win?

[–] a_robot@lemm.ee 105 points 3 months ago (1 children)

I have played the game (baba is you) and that is the solution.

[–] luciole@beehaw.org 20 points 3 months ago

Guys stop it the bots will hear you

[–] Randelung@lemmy.world 16 points 3 months ago* (last edited 3 months ago) (3 children)

How do you cross while rock is push?

Can rocks go through walls or is "stop" for more than baba? Otherwise break water is sink with the rocks.

Also, do we know if this even has a solution or is just a shitpost?

[–] prayer@sh.itjust.works 42 points 3 months ago (2 children)

Water is sink, so rock and water will destroy each other. Think of the rock as if it is as tall as the water is deep, and creates a platform.

[–] Randelung@lemmy.world 4 points 3 months ago
[–] jaybone@lemmy.world 1 points 3 months ago (3 children)

Wouldn’t you need three rocks though?

[–] dyc3@lemmy.world 14 points 3 months ago (1 children)

No, in the game you can push the words around and redefine the effects that each object has. So you can push the word rock and make it say "rock is win" and touch the rock to win

[–] jaybone@lemmy.world 7 points 3 months ago (2 children)

Oh interesting. Maybe I check this game out.

[–] dyc3@lemmy.world 5 points 3 months ago

You absolutely should, I had a blast with it. It's truly a masterful puzzle game.

[–] xenoclast@lemmy.world 1 points 3 months ago

It's way easier to play than it is to explain solutions in text, for sure.. also it's friggin great

[–] EddoWagt@feddit.nl 1 points 3 months ago

No you can also move the words "push" and "win", so you can swap them making "rock is win", you can then touch the rock to win the level

[–] psud@aussie.zone 1 points 3 months ago* (last edited 3 months ago)

According to the comment that claims it has the solution the instructions rock is push is rock, you can push it until rock is win

[–] xenoclast@lemmy.world 6 points 3 months ago (1 children)

Also Baba can stop being You in some puzzles to. That game is great

[–] Randelung@lemmy.world 1 points 3 months ago

accidentally been walls too many times... been ages though.

[–] chiliedogg@lemmy.world 4 points 3 months ago

"Water is sink" will make the water and the rock disappear when they collide.

[–] leekleak@lemmy.world 35 points 3 months ago (1 children)

Still easier than half the captchas I see these days

[–] ByteOnBikes 6 points 3 months ago

I suffered through Baba Is You and gave up around world 6.

(Suffer in a good way)

[–] kayaven@lemmy.world 17 points 3 months ago (1 children)

I'm curious if you could give an image like this to an AI that supports image recognition like ChatGPT-4 and ask it to solve it for you.

[–] moonlight@fedia.io 16 points 3 months ago (2 children)

This is actually a really interesting question. A modern LLM probably couldn't do it, but I wonder if something like Alphazero could?

My guess is that no current AI is capable, as it requires abstract reasoning and precise movement. But maybe in the next 5 years.

[–] rockkicker@kbin.run 14 points 3 months ago (1 children)

from the image alone, no, because there's no way to intuit the mechanics of anything

[–] Prunebutt 9 points 3 months ago (1 children)

I don't think that an LLM could do it. But the mechanics of baba is you should be in the training set, since it's a relatively well knoun indie game.

[–] rockkicker@kbin.run 7 points 3 months ago (1 children)

I feel like the amount of data required to train any neural network would be larger than all the levels that currently exist for baba is you

you'd probably just end up overfitting the hell out of your model

[–] Prunebutt 6 points 3 months ago (1 children)

But the mechanics are explained in text on the internet.

[–] rockkicker@kbin.run 3 points 3 months ago (1 children)

that would require an LLM then, but also multiple full walkthroughs are explained in text on the internet, so how would you be sure it was figuring stuff out by itself?

[–] Prunebutt 8 points 3 months ago (1 children)

As I said: I don't think an LLM could do it (since LLMs can't reason). Just saying that it wouldn't have to deduce the mechanics from a single screenshot.

[–] rockkicker@kbin.run 2 points 3 months ago

I'm saying that if you're attempting to parse the mechanics of play by shoving in the whole internet and saying "well the instructions are in there somewhere" then the best tool for that is an LLM.

[–] jacksilver@lemmy.world 3 points 3 months ago

Look up reinforcement learning, it's the branch or ML/AI that Alphazero was based on. Video games are actually a main focus area for that kind of research.

As for beating Baba is You, I'm not sure. OpenAI did make an AI that could beat people in Dota - https://openai.com/research/openai-five/

[–] Faresh@lemmy.ml 17 points 3 months ago (2 children)

This is actually interesting, because I remember sokoban being one of those games that are hard for a computer to find a winning solution for, while being quite easy for a human. So they made their own game inspired by sokoban with very simple levels?

[–] skulblaka@sh.itjust.works 19 points 3 months ago

very simple levels

LOL. Lmao, even. Like the first five levels of Baba Is You are simple. Past that, that game is a mf menace. Most sokoban games won't give you the opportunity to accidentally zero-sum yourself out of existence or turn every wall tile into a walking controllable copy of the player. BIY requires some extremely out of the box thinking sometimes.

[–] AnarchistArtificer 18 points 3 months ago

This game is Baba is You. A great puzzle game that gets pretty difficult as the game proceeds

[–] TheBlue22@lemmy.blahaj.zone 13 points 3 months ago

BRAIN IS HURT

[–] chiliedogg@lemmy.world 9 points 3 months ago

SDDDSSAAWASSSSSSSDDWWWDSSSAAAWWWWWWWWDD

[–] mindbleach@sh.itjust.works 5 points 3 months ago

Someone ran this at GDQ, and the commentary was nearly as impressive as the gameplay. Some levels last about three seconds and Punchy still managed to explain what he was doing in that time.

There was a Japanese restream that provided translation... at first. Halfway through they just gave up.