this post was submitted on 30 May 2024
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Cyberpunk 2077

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[–] Binthinkin@kbin.social 28 points 3 months ago (1 children)

Yea they should have waited until release but shareholders are human garbage so we got what we got. That said the game now is incredible. They really made a functional piece of art.

[–] iAvicenna@lemmy.world 8 points 3 months ago* (last edited 3 months ago)

shareholders (and people who try to please them) are pretty much the reason for enshitification of anything

[–] nostalgiamancer@lemmy.world 17 points 3 months ago (1 children)

It's in my top 3 favorite games of all time. Looking forward to playing the sequel, 2 years after it releases and it's "fixed".

[–] chrizl@lemmy.dbzer0.com 5 points 3 months ago (1 children)

I bought it last year and while playing the big update came out which I didn't know about and after that also bought the dlc and quite liked it

I really liked the story a lot, but the game still had a lot of issues like:

  • the city still felt so empty
  • a lot of the npcs looked the same
  • pop-ins of cars / same cars
[–] nostalgiamancer@lemmy.world -1 points 3 months ago (2 children)

Agreed on the issues, among a few others, but I really do think they turned the game around and we got a better product than we could have ever really hoped for from launch. I do hope more time and care is put into bugs and immersion detail for the sequel. If cdpr can create a world as immersive at Rockstar does with GTA and RDR, Cyberpunk would be unstoppable.

[–] vrighter@discuss.tchncs.de 3 points 3 months ago (1 children)

i sure hope they don't copy rockstar. Watching ma horse's balls shrink in the cold while my character painstakingly rummages through the coats and drawers of all the enemies i just killed is not immersive. I don't need a simulation of the boring parts of life. I have the real life for that.

[–] nostalgiamancer@lemmy.world 0 points 3 months ago

The immersive detail I was speaking of is more in line with the earlier comment about NPC and vehicle variety, npc behavior, world events, etc. The kind of immersion that helps the world feel more alive. You can argue the Rockstar adds in some wild and unnecessary mechanics and details, but they're great at making a world feel lived in.

[–] PraiseTheSoup@lemm.ee 1 points 3 months ago (1 children)

I finished the game at launch and I played the game a month ago and it was hard to see the differences. I'd still give it a 3/10.

[–] nostalgiamancer@lemmy.world 0 points 3 months ago* (last edited 3 months ago) (1 children)

That's actually pretty unbelievable considering they overhauled entire gamplay and features. I can understand not enjoying the game and what it offers, but there are incredibly clear differences in most of the mechanics, even if the story didn't change.

But everyone has their opinions.

[–] PraiseTheSoup@lemm.ee 1 points 3 months ago (1 children)

You must not have actually played the game early on and instead just drank the CDPR kool-aid. I can assure you the gameplay is exactly the same as it was on launch and the "features" are still just a loose collection of half-assed systems, the majority of which aren't even necessary to complete the game.

[–] nostalgiamancer@lemmy.world 1 points 3 months ago

Bought it and played it on launch. Probably played for 30 hours before I stopped because of the bugs. I returned after Phantom Liberty on a completely new save file and ended up loving it.

And now your argument is different. Instead of no differences, now they're "half-assed". The gameplay features are /not/ all the same. It sounds more like /you/ didn't play the game. Sorry, you didnt like the game. But I did.

Reddit sounds like more your speed.

[–] Metz@lemmy.world 13 points 3 months ago

Sooo.. no FSR 3 then?

[–] paraphrand@lemmy.world 1 points 3 months ago (1 children)

Did that multiplayer ever come out?

[–] dabaldeagul@feddit.nl 2 points 3 months ago

No, that was scrapped. Supposedly the plan is to do it with the next game, and the next Witcher game would have it too fafaik.