Personally, I prefer the AMR or even the medium armor penetrating diligence, which can both kill a devastator in one headshot. The latter weapon is even a primary.
Lith
Fuck off, every time they delayed the game I was happy because they were giving the game the time it needed. What they released wasn't even close. I replay it in almost its entirety every year to let them prove me wrong, and it's still shallow, buggy, and just plain boring. You're making completely baseless accusations without knowing a damn thing about me. I'm just sick of people apologizing for a scam.
The people who say "this game is good now" are usually the exact same people that were saying "this game runs fine and is everything I wanted" on release, the people who hate it have just moved on for the most part. This is the first I've heard anything about this game since its anime patch, and the devs are abandoning it, so it doesn't sound very popular outside of its echo chambers.
How am I the worst type of fan for complaining about false advertising when you mention death threats? I'm not even a fan. They couldn't even deliver on the game being a fucking RPG.
So yes, I do want them to stop working on this flaming dog pile and give the RPG genre another shot so I can maybe get something close to what they told me I was buying. I've never contacted any of the devs about this, I haven't led any hate campaigns, I am just bitter about being grossly mislead, and you're the one blowing that criticism out of the water.
It blows my mind that the railgun is still bad after they released the Quasar Cannon, considering the QC is better at killing heavies than the railgun was pre-nerf. Now the railgun is only good against hive guards, which the AMR can deal with much faster and with more ammo to spare. I'd rather the railgun was made a primary or they just completely reverse the nerf so that the railgun is an option again.
Actually this one feels pretty similar to watch_dogs. Wasn't this the plot to watch_dogs 2?
This kind of makes sense from a balancing perspective. Once you complete the main mission, you can't fail it anymore, even if you fail to extract. This stops the player from rushing the objective so they can clear the rest of the map stress-free. So you either risk failing the operation or have a much harder time exploring. Completing side objectives as you move along the main objectives seems like the ideal play with these mechanics, and I feel like that's the most intuitive way to play, anyways.
It's the reason I'm going to keep using the laser drone. I don't want to be stressing about how efficiently they're using their ammo, or that I don't have a backpack until the next resupply. Making the laser drone worse isn't going to make me want to use the ballistic drone more.
I straight up thought that was a bug because the ammo indicator only tells me how much ammo the current magazine has, there's nothing indicating it has an ammo pool except that it will just randomly stop working. I guess it's not broken, just really bad.
Just to offer another perspective, this covers just how difficult the burden of administrative tasks already is for physicians: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8522557/
Not all physicians work for a hospital, so I don't think they all have much access to large departments that can take up the slack for them. It's difficult to ask them to chase our insurance for us when the paperwork they already do is driving them insane and taking them away from their patients.
The solution, as you said, is single payer. The overwhelming administrative overhead is a symptom of a very broken system. Nobody directly rendering or receiving care is benefiting from how things currently are in the United States.
I think Discord calls it Discord Rich Presence. It's such a good feature, and I always get excited when I see it implemented. Sometimes when I look it up I'm lucky enough to find mods that add it for some of my games, too.
That's fair, as much as I love headshotting devastators, the railgun seems like it can deal with them a little more consistently, which is something at least.