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submitted 1 month ago* (last edited 1 month ago) by Kissaki@beehaw.org to c/gaming@beehaw.org

Developing interactivity is effort and an investment. Most developers put up a simple loading screen, maybe some text like rotating tips, and a loading indicator. Until 2015 a patent on interactive loading screens may have made developers and publishers cautious and decide against developing interactivity.

High Hell, released in 2017, features fast gameplay, short levels, and interactive loading screens. (Linked Clip) (High Hell Steam page)

What's the best kind of loading screen? Do you have examples of good or bad interactive loading screens?

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[-] Elkenders@feddit.uk 2 points 3 weeks ago

Not saying this is a good one but Splatoon on switch you manipulate the music speed and pitch with the analogue sticks.

[-] Kissaki@beehaw.org 1 points 3 weeks ago

Speed sounds fun

this post was submitted on 02 May 2024
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