this post was submitted on 25 Apr 2024
15 points (100.0% liked)
DnD Homebrew
614 readers
1 users here now
A community to share and workshop your DnD homebrew. Feats, classes, subclasses, races, items, pretty much everything is welcome.
/c/DnD Network Communities
- Dungeons and Dragons
- Dungeons and Dragons - Art
- DM Academy
- Dungeons and Dragons - Memes and Comics
- Dungeons and Dragons - AI
- Dungeons and Dragons - Looking for Group
Rules (Subject to Change)
- Be a Decent Human Being
- No non-DnD content (any DnD system is fine)
- Credit all content that you did not create (art, etc.)
- No Piracy, this includes links to torrent sites, hosted content, streaming content, etc. Please see this post for details
- Zero tolerance for Racism/Sexism/Ableism/etc.
- No NSFW content
- Abide by the rules of lemmy.world
Posting Homebrew
- If possible, provide a screenshot with your post
- Provide a link to a PDF, Homebrewery, etc.
- Specify in the text whether you're looking for feedback and what kind
- If you ask for feedback, be prepared for criticism. Your first brews might not be as good as you think they are. Brewing is a skill that improves with practice, and you probably won't master it on your first try. That's okay! Try not to take it personally and use it to improve your brewing skills.
Offering Feedback
- Be constructive. "This is bad and you should feel bad" is not constructive. "You have an interesting idea, but it seems unfinished" is constructive.
- If you're critiquing something, offer suggestions or a general direction when possible.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I find this one the best out of the three cleric subclasses you shared in this community, and I actually disagree with you: I think it's pretty balanced overall.
Temporal Bid is a more fair Peace Cleric, which I like. You could cut the disadvantage part (which makes this feature more harmful than good) and it would still be fair. I think you should improve the wording, however. If I understood the effect correctly, it should be something like this:
Adding a d4 to any roll is certainly strong, but this is the only feature you gain at 1st level (most other clerics gain additional proficiencies), so I think it balances out. It also has less overall uses than the Peace Cleric's Emboldening Bond, and it only affects you. Good job at taking one of the most broken features of the entire game and turn it into a manageable one.
Invert Fate is just one use of Indomitable for everyone. It's okay early on, but falls off at later levels. There's a reason Indomitable has been sharply improved in OneDnD.
Enforce Fate is strong, which is why I think you made it a Channel Divinity (which breaks conventions, but, like, who cares). Negating advantage is nothing to write home about, but negating bonuses (which I suppose include bonuses gained by stats and proficiencies) is crazy strong and is going to make your (and your party's) save-or-suck spells a lot more strong than they would otherwise be. You do have only two uses though, and the enemies can still use legendary resistances, which leads me to believe that it's certainly a very strong feature, but still manageable. I think you could just make it once per long rest and cut the Channel Divinity part.
Erase Cause has more uses in social settings than battle. Single-use Haste is great for surviving a dangerous situation, but it's not going to break an encounter, especially considering that this cleric has no martial capabilities. Removing everyone's memory of any one spell you cast is cool, until you notice that, mechanically speaking, it's just a fancy Subtle Spell.
Nostalgic Forecast is great. The divination part is certainly flavourful and can be useful, allowing you to prepare for your enemy's next move, but it won't break an encounter. At 9th level, the DM can just tank the 6d6 damage and let the monster do whatever else they want it to do.
Free Foresight (a 9th level spell) for an entire day is the strong part - to me, this feature to me reads "noise, noise, noise, SECOND 9TH LEVEL SPELL SLOT, noise". That being said, it's once per 7 days, so the cleric won't be able to spam it at will. Also, Divine Intervention is a poorly worded feature that already allows the user to gain the benefits of a 9th level spell, so, like, it's nothing new, really. The strong part is that, the way you worded it, you can use Divine Intervention to gain any benefit you want, and then gain Foresight on top of that, but since "The DM chooses the nature of the intervention", they could just give you a minor benefit for the intervention itself to balance the free Foresight, if they wish to.
Overall, I like this subclass a lot. It's packed with flavour, and most of its features are strong but not broken, which is the perfect spot to land on for a full caster. Good job.