Aielman15

joined 1 year ago
[–] Aielman15@lemmy.world 1 points 35 minutes ago* (last edited 35 minutes ago)

I'm mildly curious, although I'm pretty sure that shipping fees + VAT to Europe will be prohibitive for my wallet lol

[–] Aielman15@lemmy.world 39 points 6 hours ago (3 children)

Phil Spencer underperformed for 10+ years and yet he's still there.

Must be nice having the peace of mind that no matter how you fuck up, other people will pay in your stead.

[–] Aielman15@lemmy.world 5 points 11 hours ago (1 children)

And most of those people keep playing anyway lol

[–] Aielman15@lemmy.world 9 points 1 day ago (1 children)

Do evil emperors dream of scout sheep?

[–] Aielman15@lemmy.world 7 points 2 days ago

Day 8.

Gus still hasn't noticed I replaced his palisman with a plushie.

[–] Aielman15@lemmy.world 1 points 2 days ago

I got the Resident Evil bundle from Humble and decided to finally give RE2make and RE3make a go. But before that, I replayed the original games on my PS1. The last time was quite a few years back... I remember learning English by playing RE3, lol.

Short review of each under spoiler (although they are very much spoiler-free)

spoilerRE2 was a lot more... Boring than I remembered. Rooms are static, encounters are scripted, zombies are not really aggressive, and ammo is everywhere. I remembered pretty much nothing of the game outside of the main gist of the story and a few puzzle solutions, so it was an almost blind run. However, I still finished all scenarios with the item box overflowing with ammo and herbs, and I only died once at the beginning of the first scenario while I was still getting accustomed to the controls.

Despite the criticisms, it was still fun. The story was better than I remembered! At least Claire A + Leon B, which is more intertwined and definitely better written. Leon A + Claire B is a lot more straightforward, features fewer interactions between the cast members, and even has a glaring continuity error. Gameplay is pretty straightforward, fairly predictable, not many jumpscares - and it’s difficult to be frightened when you have enough ammo to clean the entire RPD station twice and keep some spare - but I had fun throughout.

The “zapping system,” as it’s called by the fans (basically the actions in the A scenario carrying forward in the B scenario), is greatly exaggerated. I can only remember three instances of choices carrying forward (using the cord in the eastern or western wing, leaving the machine gun or the item pack or both to the B character, and registering both characters’ fingerprints to open the secret door in the lab). In addition, the two A scenarios and the two B scenarios do pretty much the same thing and fight through the same rooms with slightly different item placement and enemy encounters. I honestly don’t think there’s enough “meat” to justify playing both scenarios with both characters unless you’re an RE fan and want to see everything the title has to offer. For the others, I’d recommend playing Claire A + Leon B and calling it a day.

Each scenario took about 2 hours to finish, so it took me 8 hours to complete all four scenarios and 100% the game.

RE3, on the other hand… Holy shit. Zombies RUN, Nemesis RUNS, and there’s a lot of randomization involved in how items and enemies spawn to always keep you on your toes. Sometimes it’s zombies, sometimes dogs, crows, or hunters - and maybe there’s the Nemesis thrown into the mix as well! The rooms are a lot more dynamic as well: while traversing the same rooms back and forth in search of the key items necessary to go forward, zombies keep pouring in, smashing windows, car doors, and even respawning after being killed. Compared to RE2, where a "cleared" room would stay safe until the end of the game, RE3 always makes a point in reminding you that the dead are in control of the city, not you.

There’s a decent amount of choices scattered throughout the game that alter how the events unfold, but as with the scenarios in RE2, I don’t think that the changes warrant a second playthrough unless you are a diehard RE fan. Fighting the Nemesis at the RPD entrance allows you to retrieve the STARS card earlier than intended; finding Carlos in the Restaurant or in the Press Office triggers a different Nemesis encounter; and the ending of the Clock Tower and Dead Factory is slightly different depending on your choices. There are other choices as well (some are spelled out by the game, while others are triggered depending on which location you go to first), but for the most part, it's just a slightly different cutscene and that's it.

Where the game shines, however, is the freedom of choice that the player is given. You can choose the order in which you explore different locations to retrieve key items; you can craft different ammo (and even specialize in one, giving you the ability to craft improved ammo for a specific weapon if you so wish); you can run from the Nemesis or fight it for additional rewards; and with the randomized enemy spawns and placement, even dying and reloading feels like a fresh experience. The improved controls (including a quick 180 turn and a tricky dodge mechanic) are the cherry on top.

The story wasn’t as interesting as RE2’s, in my opinion. Although I enjoyed the characters, the Ada-Sherry-Annette dynamic from the previous game was more fascinating than whatever the deal was with Nicholai. Despite that, I appreciated the throwbacks to RE1 (although I would’ve loved to see more in the RPD; Jill enters the police department, grabs the lockpick, gets out, never interacting with anyone or reacting to anything, which was a bit disappointing) and the additional insight into Umbrella.

My time count at the end of the game was 7 and a half hours, slightly shorter than the complete RE2 experience, but much longer than each individual scenario (and as I said, most of the scenarios involve passing through the same rooms and solving the same puzzles, so there’s a lot of repetition involved).

Overall, I’d give RE2 a 7.5/10 and RE3 an 8/10. Both were very much enjoyable and I’d still recommend them to modern players. Tank controls and fixed cameras may take a short while to grow accustomed to, but the entire game is masterfully built around them and they add to the experience, instead of detracting from it. Listening to the sounds and noises to check which enemies are in play becomes second nature, and before you notice it, you are completely engrossed in the game.

[–] Aielman15@lemmy.world 5 points 2 days ago

I hate that question so much. Why do I want to work here? I don't know, because I need the money and I found your job insertion?

[–] Aielman15@lemmy.world 11 points 3 days ago (3 children)

I see the Player vs Player more as a mindset than an actual fight between players.

Tension and fighting between players are fun and can lead to interesting character development, if there's a narrative reason for them to exist, and for as long as the players are okay with it.

What I forbid is, the mindset. The players are a team and they need to stay together, act together, and rely on each other. No splitting the party if it's not necessary, no fights over loot, no backstabbing, or anything of that sort. Everyone is entitled to have fun.

[–] Aielman15@lemmy.world 49 points 3 days ago (2 children)

Yeah, the price hike is fair, I don't think any developer has any problem with that.

The problem is that they broke the trust of developers, and I don't think that they'll ever recoup from that.

[–] Aielman15@lemmy.world 33 points 3 days ago (1 children)

You either die as a hero, or live long enough to become the villain.

[–] Aielman15@lemmy.world 12 points 4 days ago

Hitchcock didn't make Birdemic

No, but he sure wishes he did.

[–] Aielman15@lemmy.world -4 points 5 days ago (6 children)

For fuck's sake, y'all should stop this "enlightened centrist" bullshit whenever someone is slightly critical of the leftist candidate.

Trump sucks. It's incredible that he's even allowed to be a candidate for presidency after the shit he's done. He's dangerous for the US and dangerous for the democracy of the entire world. If there's some justice left in the US system, he will lose the elections and he will pay for his crimes.

Not liking Harris' speech doesn't make me an "enlightened centrist". It just means that I don't think her words were strong enough, or bold enough, to win her new voters, which should be the point of the presidential debate. I think she won because Trump's ineptitude will bleed him some voters, but I'm not willing to credit that to Harris' speech skills.

 

“They say cricket is not for Italy. But I’ll tell you the truth: it’s because we are foreigners"

 

As spotted by Windows Central, though, Jyamma CEO Jacky Greco later went into additional detail on Discord. Following a community manager's statement dismissing speculation the studio had been "paid by Sony", Greco shared his own frustrations relating to the delay. "You can ask Xbox why they haven't answered us for two months," he wrote. "Obviously they don't care about Enotria and they don't care about you... We've Xbox Series X/S version ready, but we can't proceed with submission and release, I spent a lot of money for porting and they decided to ignore us."

A similar statement also appeared on Enotria's X/Twitter feed. After a fan inquired about the "main challenge" holding up release, Jyamma wrote, "Communication with Xbox. The game works fine on Series S and X but we cannot go through the submission process and they can take even two months to reply to us."

Greco later shared a little more on the issue the studio had enountered, explaining it was unable to open Enotria's Xbox store page and submit the game - something Microsoft's support teams reportedly initially took responsibility for, before further communications were ignored. "We really want to release the game on Xbox ASAP," Jyamma added elsewhere, "but with lack of communication on their side it is a hard task indeed."

The suggestion seems to be things might be resolved pretty quickly if Jyamma could get a response from Microsoft, but in the meantime, Enotria: The Last Song will only be available for PlayStation 5 and PC when it launches on 19th September.

14
DnD5e homebrew community (lemmyverse.link)
submitted 3 weeks ago* (last edited 3 weeks ago) by Aielman15@lemmy.world to c/dndnext@ttrpg.network
 

I’m posting this because the DnD homebrew community is hosted on a different server than the rest of the RPG network, and some people might not know it exists.

Universal link: !dndhomebrew@lemmy.world
Alternate links:
https://lemmyverse.link/c/dndhomebrew@lemmy.world
https://lemmy.world/c/dndhomebrew
https://ttrpg.network/c/dndhomebrew@lemmy.world

DnDHomebrew is a community dedicated to sharing and giving feedback on homebrew material for DnD 5e. It doesn’t see regular activity, which is a nice change of pace from the UnearthedArcana subreddit (where low-quality AI-written homebrews are posted daily), but it can get a bit monotonous in the long run. I’ve tried keeping it active over the past few months, and there are other content creators sharing great pieces of homebrew, such as Consort’s playable dragons and magical items. However, I’d love to see more activity from other users as well.

Please join us if you feel like sharing your homebrew rules, classes or whatever, or if you'd like to spice your games with additional options!

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submitted 3 weeks ago* (last edited 3 weeks ago) by Aielman15@lemmy.world to c/dndhomebrew@lemmy.world
 

In the past few months, I've been hard at working creating revamped versions of subpar classes for the original game: the Heroic Warrior (revamped fighter), the Highlander (revamped Barbarian), and this one's the Disciple, my revamped Monk.

As always, the purpose of my reworked classes is to make them more fun to play, giving more choices to the player both during the character creation process and in day-to-day play, and to raise their power level to a more acceptable standard, while also keeping as many of the core features as possible and not raising the bar of complexity.

Unfortunately, with DnD 2024 approaching I doubt that these classes will see much use, so unless I really need them for my weekly plays with my party, I doubt I'll keep working on them, as I think there's just not enough demand. For this reason, these classes are presented as-is, even if they are incomplete (the Disciple, for example, has perfectly functioning class features but no subclasses) for the folks who, like me, is considering sticking to 5e.

Ko Fi: https://ko-fi.com/taverntalesdnd
MEGA (pdf download/online pdf reader): https://mega.nz/file/jVVRDZ6Q#fQNh9zYdI07wRNGnKLdFYTiPV272yIKmztHzKe9JiPY

Disciple - Page 1 Disciple - Page 1 Disciple - Page 1 Disciple - Page 1

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submitted 3 weeks ago* (last edited 3 weeks ago) by Aielman15@lemmy.world to c/dndhomebrew@lemmy.world
 

Since DnD2024 is releasing soon and there's not much point in working on 5e classes anymore, I'm releasing everything I've created in the past few months, even if it's not finished.

The Highlander is my revision of the Barbarian. The revision aims at improving both the performance of the class (which, as most people know, was pretty much dead weight after lv~8) and the feeling during play (which means, having things to do other than raging and smashing stuff), while also keeping the core mechanics as close to the original source as possible, and without adding unnecessary complexity.

The class was meant to be played alongside my other homebrew classes, of which I've already released the Heroic Warrior (revamped Fighter). As you can clearly see, this homebrew is not finished: the class itself is functional, but there is only one subclass. I was planning on going back and adding new subclasses after I played a campaign as a Barbarian to get a general feel of how it plays, but I never got the chance and, with DnD2024 approaching, there's not much point anyway, as I don't think that people will play 5e classes anymore.

Having said that, I hope that you'll enjoy it. Feedback are always welcome, and I'm always curious to hear others' opinions on my design choices. Maybe one day I'll finish working on it!

PDF download/online reader: https://mega.nz/file/nYtmlSyY#DPwA0XtgV_p2GaWfxaXXPBKm5OtoWz0BDcrZm_mKUn8
Ko Fi: https://ko-fi.com/taverntalesdnd

Page 1 Page 2 Page 3 Page 4 Page 5

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submitted 1 month ago* (last edited 3 weeks ago) by Aielman15@lemmy.world to c/dndhomebrew@lemmy.world
 

In the past few months, I have been working on revamped classes for DnD5e for personal use. This is my revamped Fighter, which I've played in a (still ongoing) campaign for the past few months and had a blast with.

Unfortunately, with DnD 2024 approaching, I see very little incentive in working on this still. I don't even think people will be interested in trying it with the new rules. I don't like DnD 2024 and the 2024 Fighter looks bland and boring to me, so I'll keep playing this one instead, but I don't see myself updating it further in the future unless I find a really broken combo that needs addressing.

So, this is kind of the end, and it's a bit bittersweet to me.

Please, enjoy :)

Imgur album: https://imgur.com/a/wiVrW5C
Online reader and PDF download: https://mega.nz/file/yYEmDJpS#s-nH0E5x_s5rLXHdvv8oGV79vAhxfKMy3xJ5KLM1sSs
Ko Fi: https://ko-fi.com/taverntalesdnd

page 1 Page 2 Page 3 Page 4 Page 5 Page 6 Page 7 Page 8 Page 9 Backcover

 

I'm a huge Talisman fan but I wasn't aware that a new edition was being released, and I thought that others would appreciate the news.

 

This is exciting news for every aspiring game developer! Brackeys, a popular YouTuber who used to make in-depth and very user-friendly tutorials about Unity, is returning after a long hiatus, and will now create tutorials on Godot (for those who don't know, it's a FOSS game engine, but I'm pretty sure that, if you have an account here, you already know it).

Brackeys' tutorials were (and still are) the best tutorials for Unity, and have helped many aspiring devs (some of whom I know personally, and who later made a career out of it). His return, and the fact that he's now chosen to specialize on Godot, is a game-changer (pun intended) for the accessibility of the FOSS engine. Considering the recent Unity debacle, I'm happy that Brackeys will help people jump the ship, and I'm sure it will be instrumental in its success in the future.

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submitted 5 months ago* (last edited 5 months ago) by Aielman15@lemmy.world to c/games@lemmy.world
 

Some trailers have been shared here, but not all. This is a list of all 35 announcements from the Triple-i initiative showcase.

 

Photo by Matt Hatchett from Pexels: https://www.pexels.com/photo/trees-2867013/

 

If I sort a multicommunity by 'Hot', it will show all posts from community 1, then all posts by community 2, etc... kind of defying the purpose of a multicommunity at all. I solved it by sorting by 'New' instead, but I figured I'd mention it here because it took me a while to notice - I thought people were not making new posts at all, while in fact, it was just displaying all posts by a lowly populated community first.

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