Aielman15

joined 1 year ago
[–] Aielman15@lemmy.world 1 points 56 minutes ago

Fief is how I discovered Dungeon Synth. Thanks for letting me know there's a new album!

[–] Aielman15@lemmy.world 22 points 15 hours ago (2 children)

At least it asked politely.

[–] Aielman15@lemmy.world 4 points 3 days ago

Thank you so much for writing these posts! Don't worry about slowing down a bit, I'm way more interested in quality instead of them just devolving into a boring streak of daily screenshots, and most importantly, it's supposed to be fun for you in the first place! It shouldn't feel like a job! You can't write good reviews of games if you are not enjoying playing them in the first place, or you're prevented from fully enjoying them by the rush of finding a new title for tomorrow's post.

As for this one in particular, I've had it in my wishlist for quite a while. I've enjoyed most of Dontnod's games and this one seems quite peculiar indeed. I heard a few divisive opinions on it, but you convinced me to give it a fair try.

I'm not a US citizen, but happy veteran day!

[–] Aielman15@lemmy.world 3 points 3 days ago

Luz could just give Bean the other sock, but she enjoys looking at it vibing.

[–] Aielman15@lemmy.world 92 points 5 days ago (4 children)

If the last few years have taught me anything, it's that what you do is not important as much as the narrative that you are able to spin.

As long as TV news networks, podcasters, news outlets, and Musk's Twitter exist, people who are too ignorant to understand they are being lied to, or too lazy to parse credible information, will stay in the dark and vote red in the next election as well.
Democracy doesn't work when the electorate is too illiterate to cast their vote justly. They'll just vote for the next clown who promises them the moon.

I don't have a solution.

[–] Aielman15@lemmy.world 0 points 5 days ago (3 children)

Isn't it the same as with every other entertainment system? I grew up with a big brother and a little sister. We only had one PS1, later one X360. We could either play in co-op, or take turns. Sometimes my father would also play on the console, and we'd do something else in the meantime.

What's different about the Switch? It's an entertainment system. You insert the game, you play. I don't have one, but I'm pretty sure it allows for different accounts to be created and each have their own save file, so there's no need to buy multiple consoles/multiple copies of the same game. You can either play on the go, or hook it to the TV and play with the bigger screen. You are not forced to play party games just because you have a bigger screen, and you are not forced to treat it like a "personal device" just because you are playing on the smaller screen (I also despise the idea of "personal device" for kids: learning to share games is a very important lesson for kids).

[–] Aielman15@lemmy.world 188 points 6 days ago (7 children)

You know the times are dire when you find yourself rooting for Moscow Mitch.

[–] Aielman15@lemmy.world 1 points 1 week ago

Whops, I forgot to hit send on this one, so I'm writing this comment a tad bit late.

In DnD, helping others is limited to the Help action, which nobody takes because it's such a waste of an action. I wanted something to spice things up, something that made players feel like they were a tight group helping each other out instead of a band of mercenaries covering different grounds.

To do so, I looked at XCrawl's Mojo system, which this variant Inspiration is heavily based on. As with the original, it's designed as an incentive for bonding and roleplay, hence why you can only spend Inspiration on other players'rolls.

To simplify things, I did away with earning additional Mojo/Inspiration points and losing Mojo/Inspiration on a nat1: instead, the players have a single Inspiration point every day, that they can spend to help other players in a clutch.

The "no beggars" limitation is also lifted wholesale from XCrawl. I really like it because it awards players for staying alert during their fellow party members's turn.

[–] Aielman15@lemmy.world 184 points 1 week ago (7 children)

Electing Trump the first time was the equivalent of Brexit.

Electing him twice is the equivalent of setting your own home on fire, walking back inside while the house is still burning and taking a nap, hoping that the flames will only destroy your neighbour's house.

[–] Aielman15@lemmy.world 31 points 1 week ago (3 children)

Watergate was such a big scandal that Nixon gave up before the impeachment procedure had even began, and it left such a big mark that we still talk about it so many decades later.

Trump was involved in many, many more scandals of far greater magnitude, and yet he won the majority of votes.

What the fuck happened during the last 50 years?

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submitted 1 week ago* (last edited 1 week ago) by Aielman15@lemmy.world to c/dndhomebrew@lemmy.world
 

Text version:

Inspiration

When a friendly creature within 30 feet that is aware of you fails an attack roll, an ability check or a saving throw, you can Inspire that creature to make it reroll the die.

Limitations. (a) You can only Inspire another creature once per long rest; (b) If you give or receive Inspiration, you can't give or receive Inspiration again until the end of the current round.

Flavour is a welcome addition. When inspiring another creature, you are invited (but not required) to describe how you are doing it: for example, you may hype them up, warn them of an incoming danger, or throw a passing comment that may help them achieve success in a task.

No beggars allowed. Inspiration should feel genuine and come from the heart: this mechanic is meant to incentivize bonding and roleplay, not min-maxing. At the DM's discretion, you lose the ability to give and receive Inspiration until you finish a long rest if you ever explicitly refer to this mechanic, such as asking others to give you inspiration, or making a throwaway comment about it (for example: "Could you please give me inspiration on this roll?", "It would be cool if somebody could help me out on this roll", "Man, I feel really inspired right now", "Don't waste your Precision Attack on this roll, I'll just inspire you if you fail").


This mechanic is meant to replace the original inspiration. Instead of the DM awarding Inspiration to a player, it's the players themselves who help each other during hard times.

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submitted 3 weeks ago* (last edited 2 weeks ago) by Aielman15@lemmy.world to c/dndhomebrew@lemmy.world
 

Another day, another one of my revamped classes for DnD5e.

The Warlock is my favourite class in the game, but its reliance on short rests to recharge spell slots and the pitiful amount of invocations known turn DnD's most customizable class into a boring slog of "I cast Eldritch Blast" and "As my first invocations, I take Agonizing Blast and Devil's Sight. Again".

By adding the Patron's expanded spell list (which goes up to 9th level) automatically to their spells known, gaining more invocations (10, compared to the OG Warlock's 8) and rebalancing the invocations (including adding higher level Pact-exclusive invocations up to 14th level), the INT-based Occultist allows for much greater build variety, while retaining what made the original class so loved by many.

The final class was meant to include the third Pact as well (a rebalanced Pact of the Chain that was meant to summon an increasingly powerful familiar) and three more subclasses, but I kind of gave up on that after DnD2024 released, as I recon that most people will eventually jump ship and shift to the new system. I only completed two pacts (Blade and Tome) and one subclass (Undying) which are the ones that are in play in my current campaign. Feel free to expand on this concept if you like it!

Ko Fi: https://ko-fi.com/taverntalesdnd
MEGA (pdf download/online reader): https://mega.nz/file/6YFilQjI#N6avkAt9mCvyI0fEgpiIHZqiUUUE1zvTosprZ2k03po

Occultist - Page 1 Occultist - Page 2 Occultist - Page 3 Occultist - Page 4 Occultist - Page 5 Occultist - Page 6 Occultist - Page 7 Occultist - Page 8

 

So, a friend of mine wanted to play This class for our homebrew campaign, but as all things DanDWiki related, it sucked hard: balance was completely out of the window, many features were written badly, some features overlapped or made no sense at all... You get the gist. Typical DanDWiki stuff.

Anyway, I really had no interest in the class itself (and I have not played the game the class is based on, Darkest Dungeon), but my friend was really keen on playing this class, so we sat down and worked together to fix it. We kept as much of the original flavour as possible, rebalanced the class as best as we could, trimmed the fat, and then we gave it a nice aesthetic refinement. All things considered, I'm pretty satisfied with the result. The campaign will launch shortly after this post, which should provide better context and feedback, but for the time being, I'll release it here as well, in case others are interested.

Ko Fi: https://ko-fi.com/taverntalesdnd
MEGA (pdf download/online pdf reader): https://mega.nz/file/LFsUyaZK#BxHZe6eQ8ihvemtJoF2-JgWSonHaoSl2_1apy5ylY_s

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submitted 1 month ago* (last edited 1 month ago) by Aielman15@lemmy.world to c/dnd@lemmy.world
 

Apparently there was barely any change from the playtest version.

Key points:

  • Bastions are acquired at lv5.
  • Each player has their own bastion. Bastions can be grouped together into one bastion, but they are still treated as different bastions for the purpose of mechanics, except that grouped bastions can defend each other from attacks.
  • Bastions can be populated with "basic facilities" (whose only purpose is flavour, apparently) and "special facilities". The latter provide actual tangible benefits by issuing orders to them during the "bastion turn" (once every 7 days). Special facilities are acquired as the players level up: two at 5th and 9th level, and one more at 13th and 17th level.
  • Both types of facilities come in three sizes: "cramped" (4 squares), "roomy" (16 squares) and "vast" (36 squares), and can be upgraded later on. Some special facilities may have a minimum size requirement.
  • The article provides three examples of special facilities. I'm not going to copy-paste them (click the link, you cowards).
  • Project Sigil (WotC's own Virtual Tabletop) ad. Multiple ads, actually. My God stop talking about Sigil pls.
  • Attacks seem... Lackluster. "In the event of an attack on your Bastion, a number of d6s are rolled. For each die that rolls a 1, your Bastion loses that many Bastion Defenders. If you don’t have any Bastion Defenders or lose them all in an attack, a random special facility is shut down for your next Bastion turn." Bastions that are grouped together can sum up their defenders total.

From what I'm reading, there are very few changes from how it worked in the playtest. I guess they were either lazy, didn't have enough time to integrate feedback, or both. This thing only exists to sell Sigil.

 

Cloud Imperium Games, the developer of Star Citizen, has mandated its developers to work seven days a week to meet deadlines for Citizencon on October 19th.

 

The entire staff of one of gaming's most beloved publishers walked off the job in early September. Why?

 

“They say cricket is not for Italy. But I’ll tell you the truth: it’s because we are foreigners"

 

As spotted by Windows Central, though, Jyamma CEO Jacky Greco later went into additional detail on Discord. Following a community manager's statement dismissing speculation the studio had been "paid by Sony", Greco shared his own frustrations relating to the delay. "You can ask Xbox why they haven't answered us for two months," he wrote. "Obviously they don't care about Enotria and they don't care about you... We've Xbox Series X/S version ready, but we can't proceed with submission and release, I spent a lot of money for porting and they decided to ignore us."

A similar statement also appeared on Enotria's X/Twitter feed. After a fan inquired about the "main challenge" holding up release, Jyamma wrote, "Communication with Xbox. The game works fine on Series S and X but we cannot go through the submission process and they can take even two months to reply to us."

Greco later shared a little more on the issue the studio had enountered, explaining it was unable to open Enotria's Xbox store page and submit the game - something Microsoft's support teams reportedly initially took responsibility for, before further communications were ignored. "We really want to release the game on Xbox ASAP," Jyamma added elsewhere, "but with lack of communication on their side it is a hard task indeed."

The suggestion seems to be things might be resolved pretty quickly if Jyamma could get a response from Microsoft, but in the meantime, Enotria: The Last Song will only be available for PlayStation 5 and PC when it launches on 19th September.

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DnD5e homebrew community (lemmyverse.link)
submitted 2 months ago* (last edited 2 months ago) by Aielman15@lemmy.world to c/dndnext@ttrpg.network
 

I’m posting this because the DnD homebrew community is hosted on a different server than the rest of the RPG network, and some people might not know it exists.

Universal link: !dndhomebrew@lemmy.world
Alternate links:
https://lemmyverse.link/c/dndhomebrew@lemmy.world
https://lemmy.world/c/dndhomebrew
https://ttrpg.network/c/dndhomebrew@lemmy.world

DnDHomebrew is a community dedicated to sharing and giving feedback on homebrew material for DnD 5e. It doesn’t see regular activity, which is a nice change of pace from the UnearthedArcana subreddit (where low-quality AI-written homebrews are posted daily), but it can get a bit monotonous in the long run. I’ve tried keeping it active over the past few months, and there are other content creators sharing great pieces of homebrew, such as Consort’s playable dragons and magical items. However, I’d love to see more activity from other users as well.

Please join us if you feel like sharing your homebrew rules, classes or whatever, or if you'd like to spice your games with additional options!

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submitted 2 months ago* (last edited 3 weeks ago) by Aielman15@lemmy.world to c/dndhomebrew@lemmy.world
 

In the past few months, I've been hard at working creating revamped versions of subpar classes for the original game: the Heroic Warrior (revamped fighter), the Highlander (revamped Barbarian), and this one's the Disciple, my revamped Monk.

As always, the purpose of my reworked classes is to make them more fun to play, giving more choices to the player both during the character creation process and in day-to-day play, and to raise their power level to a more acceptable standard, while also keeping as many of the core features as possible and not raising the bar of complexity.

Unfortunately, with DnD 2024 approaching I doubt that these classes will see much use, so unless I really need them for my weekly plays with my party, I doubt I'll keep working on them, as I think there's just not enough demand. For this reason, these classes are presented as-is, even if they are incomplete (the Disciple, for example, has perfectly functioning class features but no subclasses) for the folks who, like me, is considering sticking to 5e.

Ko Fi: https://ko-fi.com/taverntalesdnd
MEGA (pdf download/online pdf reader): https://mega.nz/file/KY1H0BiI#Yf6DCCvjj-XzjY4nFMQCu1ay-NioKbhzC1eAikISTTs

Disciple - Page 1 Disciple - Page 2 Disciple - Page 3 Disciple - Page 4

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submitted 2 months ago* (last edited 3 weeks ago) by Aielman15@lemmy.world to c/dndhomebrew@lemmy.world
 

Since DnD2024 is releasing soon and there's not much point in working on 5e classes anymore, I'm releasing everything I've created in the past few months, even if it's not finished.

The Highlander is my revision of the Barbarian. The revision aims at improving both the performance of the class (which, as most people know, was pretty much dead weight after lv~8) and the feeling during play (which means, having things to do other than raging and smashing stuff), while also keeping the core mechanics as close to the original source as possible, and without adding unnecessary complexity.

The class was meant to be played alongside my other homebrew classes, of which I've already released the Heroic Warrior (revamped Fighter). As you can clearly see, this homebrew is not finished: the class itself is functional, but there is only one subclass. I was planning on going back and adding new subclasses after I played a campaign as a Barbarian to get a general feel of how it plays, but I never got the chance and, with DnD2024 approaching, there's not much point anyway, as I don't think that people will play 5e classes anymore.

Having said that, I hope that you'll enjoy it. Feedback are always welcome, and I'm always curious to hear others' opinions on my design choices. Maybe one day I'll finish working on it!

PDF download/online reader: https://mega.nz/file/KA12XDhb#C11S9HhXAfve9IIz-uxjYh2RloviXTYacnDto00vHio
Ko Fi: https://ko-fi.com/taverntalesdnd

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submitted 3 months ago* (last edited 3 weeks ago) by Aielman15@lemmy.world to c/dndhomebrew@lemmy.world
 

In the past few months, I have been working on revamped classes for DnD5e for personal use. This is my revamped Fighter, which I've played in a (still ongoing) campaign for the past few months and had a blast with.

Unfortunately, with DnD 2024 approaching, I see very little incentive in working on this still. I don't even think people will be interested in trying it with the new rules. I don't like DnD 2024 and the 2024 Fighter looks bland and boring to me, so I'll keep playing this one instead, but I don't see myself updating it further in the future unless I find a really broken combo that needs addressing.

So, this is kind of the end, and it's a bit bittersweet to me.

Please, enjoy :)

Imgur album: https://imgur.com/a/wiVrW5C
Online reader and PDF download: https://mega.nz/file/PRkz2RCA#I5FI774ZEwEm08smHSvlVEs4ORbwSUaqUkMmAE2pbdE
Ko Fi: https://ko-fi.com/taverntalesdnd

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